Fix the RA shellmap.

This commit is contained in:
Paul Chote
2010-11-23 22:53:14 +13:00
parent 3a2279f378
commit 8b0255e2f7
4 changed files with 61 additions and 5 deletions

View File

@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Render;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Scripting
{
public class RASpecialPowers
{
public static void Chronoshift(World world, List<Pair<Actor, int2>>units, Actor chronosphere, int duration, bool killCargo)
{
if (chronosphere != null)
chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
// Trigger screen desaturate effect
foreach (var a in world.Queries.WithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
Sound.Play("chrono2.aud", units.First().First.CenterLocation);
foreach (var kv in units)
{
var target = kv.First;
var targetCell = kv.Second;
System.Console.WriteLine("{0} {1}",target, targetCell);
var cs = target.Trait<Chronoshiftable>();
if (cs.CanChronoshiftTo(target, targetCell))
target.Trait<Chronoshiftable>().Teleport(target,
targetCell,
duration,
killCargo,
chronosphere);
}
}
}
}