Fix the RA shellmap.
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50
OpenRA.Mods.RA/Scripting/RASpecialPowers.cs
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50
OpenRA.Mods.RA/Scripting/RASpecialPowers.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Render;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Scripting
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{
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public class RASpecialPowers
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{
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public static void Chronoshift(World world, List<Pair<Actor, int2>>units, Actor chronosphere, int duration, bool killCargo)
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{
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if (chronosphere != null)
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chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
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// Trigger screen desaturate effect
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foreach (var a in world.Queries.WithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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Sound.Play("chrono2.aud", units.First().First.CenterLocation);
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foreach (var kv in units)
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{
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var target = kv.First;
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var targetCell = kv.Second;
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System.Console.WriteLine("{0} {1}",target, targetCell);
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var cs = target.Trait<Chronoshiftable>();
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if (cs.CanChronoshiftTo(target, targetCell))
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target.Trait<Chronoshiftable>().Teleport(target,
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targetCell,
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duration,
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killCargo,
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chronosphere);
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}
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}
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}
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}
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