remappable resource types
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@@ -41,7 +41,7 @@ namespace OpenRA.Graphics
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for (var i = 15; i > 0; i--)
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remapRamp = ramp.Select(r => r - ramp[15]).ToArray();
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}
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remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
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.ToDictionary(u => u.First, u => u.Second);
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}
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@@ -246,6 +246,7 @@
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<Compile Include="Scripting\ScriptMemberWrapper.cs" />
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<Compile Include="Scripting\ScriptMemberExts.cs" />
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<Compile Include="Scripting\ScriptPlayerInterface.cs" />
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<Compile Include="Traits\Player\FixedColorPalette.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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50
OpenRA.Game/Traits/Player/FixedColorPalette.cs
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50
OpenRA.Game/Traits/Player/FixedColorPalette.cs
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@@ -0,0 +1,50 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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[Desc("Add this to the World actor definition.")]
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public class FixedColorPaletteInfo : ITraitInfo
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{
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[Desc("The name of the palette to base off.")]
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public readonly string Base = "terrain";
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[Desc("The name of the resulting palette")]
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public readonly string Name = "resources";
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[Desc("Remap these indices to pre-defined colors.")]
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public readonly int[] RemapIndex = { };
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[Desc("The fixed color to remap.")]
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public readonly HSLColor Color;
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[Desc("Luminosity range to span.")]
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public readonly float Ramp = 0.05f;
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[Desc("Allow palette modifiers to change the palette.")]
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new FixedColorPalette(this); }
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}
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public class FixedColorPalette : IPalette
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{
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readonly FixedColorPaletteInfo info;
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public FixedColorPalette(FixedColorPaletteInfo info)
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{
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this.info = info;
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}
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public void InitPalette(WorldRenderer wr)
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{
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var remap = new PlayerColorRemap(info.RemapIndex, info.Color, info.Ramp);
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wr.AddPalette(info.Name, new Palette(wr.Palette(info.Base).Palette, remap), info.AllowModifiers);
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -16,7 +16,7 @@ namespace OpenRA.Traits
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{
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public class ResourceTypeInfo : ITraitInfo
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{
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// Hack: The editor is getting really unmaintanable...
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// HACK: The editor is getting really unmaintanable...
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public readonly string EditorSprite;
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public readonly string[] Variants = { };
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public readonly string Palette = "terrain";
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@@ -82,9 +82,14 @@ World:
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Race: nod
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ResourceLayer:
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ResourceClaimLayer:
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FixedColorPalette@GreenTiberium:
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Base: player
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Name: greentiberium
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Color: 57, 201, 128
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RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
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ResourceType@Tiberium:
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ResourceType: 1
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Palette: player # TODO: this has to remap to green
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Palette: greentiberium
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EditorSprite: waypoint # TODO: editor can't handle the real ones
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Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
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MaxDensity: 12
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