remappable resource types
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50
OpenRA.Game/Traits/Player/FixedColorPalette.cs
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50
OpenRA.Game/Traits/Player/FixedColorPalette.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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[Desc("Add this to the World actor definition.")]
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public class FixedColorPaletteInfo : ITraitInfo
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{
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[Desc("The name of the palette to base off.")]
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public readonly string Base = "terrain";
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[Desc("The name of the resulting palette")]
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public readonly string Name = "resources";
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[Desc("Remap these indices to pre-defined colors.")]
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public readonly int[] RemapIndex = { };
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[Desc("The fixed color to remap.")]
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public readonly HSLColor Color;
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[Desc("Luminosity range to span.")]
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public readonly float Ramp = 0.05f;
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[Desc("Allow palette modifiers to change the palette.")]
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new FixedColorPalette(this); }
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}
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public class FixedColorPalette : IPalette
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{
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readonly FixedColorPaletteInfo info;
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public FixedColorPalette(FixedColorPaletteInfo info)
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{
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this.info = info;
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}
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public void InitPalette(WorldRenderer wr)
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{
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var remap = new PlayerColorRemap(info.RemapIndex, info.Color, info.Ramp);
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wr.AddPalette(info.Name, new Palette(wr.Palette(info.Base).Palette, remap), info.AllowModifiers);
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}
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}
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}
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