Fix landing craft reinforcements in GDI01 and GDI02.

This commit is contained in:
Paul Chote
2014-10-25 16:48:02 +13:00
parent 8e4765ca46
commit 8b66162e99
7 changed files with 77 additions and 6 deletions

View File

@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Cnc
var cargoPassenger = c.Trait<Passenger>();
if (cargoInfo.DisplayTypes.Contains(cargoPassenger.Info.CargoType))
{
var offset = pos - c.CenterPosition + body.LocalToWorld(cargoInfo.LocalOffset[i++ % cargoInfo.LocalOffset.Length].Rotate(bodyOrientation));
var localOffset = cargo.PassengerCount > 1 ? cargoInfo.LocalOffset[i++ % cargoInfo.LocalOffset.Length] : WVec.Zero;
var offset = pos - c.CenterPosition + body.LocalToWorld(localOffset.Rotate(bodyOrientation));
foreach (var cr in c.Render(wr))
yield return cr.OffsetBy(offset).WithZOffset(1);
}

View File

@@ -45,6 +45,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<CPos> CurrentAdjacentCells { get; private set; }
public bool Unloading { get; internal set; }
public IEnumerable<Actor> Passengers { get { return cargo; } }
public int PassengerCount { get { return cargo.Count; } }
public Cargo(ActorInitializer init, CargoInfo info)
{

View File

@@ -17,8 +17,13 @@ namespace OpenRA.Mods.RA.Scripting
[ScriptPropertyGroup("Movement")]
public class MobileProperties : ScriptActorProperties, Requires<MobileInfo>
{
readonly Mobile mobile;
public MobileProperties(ScriptContext context, Actor self)
: base(context, self) { }
: base(context, self)
{
mobile = self.Trait<Mobile>();
}
[ScriptActorPropertyActivity]
[Desc("Moves within the cell grid. closeEnough defines an optional range " +
@@ -35,6 +40,13 @@ namespace OpenRA.Mods.RA.Scripting
self.QueueActivity(new Move.Move(self, cell));
}
[ScriptActorPropertyActivity]
[Desc("Moves from outside the world into the cell grid")]
public void MoveIntoWorld(CPos cell)
{
self.QueueActivity(mobile.MoveIntoWorld(self, cell, mobile.toSubCell));
}
[ScriptActorPropertyActivity]
[Desc("Leave the current position in a random direction.")]
public void Scatter()

View File

@@ -33,6 +33,9 @@ namespace OpenRA.Mods.RA.Scripting
[Desc("Teleport an existing actor inside this transport.")]
public void LoadPassenger(Actor a) { cargo.Load(self, a); }
[Desc("Remove the first actor from the transport. This actor is not added to the world.")]
public Actor UnloadPassenger() { return cargo.Unload(self); }
[ScriptActorPropertyActivity]
[Desc("Command transport to unload passengers.")]
public void UnloadPassengers()

View File

@@ -15,9 +15,36 @@ SetGunboatPath = function(gunboat)
gunboat.AttackMove(gunboatRight.Location)
end
ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
local subcell = 0
Utils.Do(units, function(a)
transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
subcell = subcell + 1
end)
transport.ScriptedMove(transportUnload)
transport.CallFunc(function()
Utils.Do(units, function()
local a = transport.UnloadPassenger()
a.IsInWorld = true
a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
if rallypoint ~= nil then
a.Move(rallypoint)
end
end)
end)
transport.Wait(5)
transport.ScriptedMove(transportStart)
transport.Destroy()
end
Reinforce = function(units)
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.ReinforceWithTransport(player, "oldlst", units, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location)
end
triggerAdded = false

View File

@@ -5,9 +5,36 @@ VehicleReinforcements = { "jeep" }
AttackerSquadSize = 3
Reinforce = function(passengers)
Reinforcements.ReinforceWithTransport(player, "oldlst", passengers, { lstStart.Location, lstEnd.Location }, { lstStart.Location })
ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
local subcell = 0
Utils.Do(units, function(a)
transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
subcell = subcell + 1
end)
transport.ScriptedMove(transportUnload)
transport.CallFunc(function()
Utils.Do(units, function()
local a = transport.UnloadPassenger()
a.IsInWorld = true
a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
if rallypoint ~= nil then
a.Move(rallypoint)
end
end)
end)
transport.Wait(5)
transport.ScriptedMove(transportStart)
transport.Destroy()
end
Reinforce = function(units)
Media.PlaySpeechNotification(player, "Reinforce")
ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location)
end
BridgeheadSecured = function()

View File

@@ -64,7 +64,7 @@ LST:
WithRoof:
WithCargo:
DisplayTypes: Infantry, Vehicle
LocalOffset: 0,0,0, -390,-256,0, 390,-256,0, -390,256,0, 390,256,0
LocalOffset: 390,-256,0, 390,256,0, 0,0,0, -390,-256,0, -390,256,0
Cargo:
Types: Infantry, Vehicle
MaxWeight: 5