Proper usage of IHealthInfo.
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Warheads
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public override bool IsValidAgainst(Actor victim, Actor firedBy)
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{
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// Cannot be damaged without a Health trait
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if (!victim.Info.HasTraitInfo<HealthInfo>())
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if (!victim.Info.HasTraitInfo<IHealthInfo>())
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return false;
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if (Damage < 0 && victim.GetDamageState() == DamageState.Undamaged)
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