Make smoke trail palette customisable, add player color trail support to bullets & missiles

This commit is contained in:
reaperrr
2015-03-21 17:26:43 +01:00
parent 9e2da0d2df
commit 8bc31a4ae2
5 changed files with 25 additions and 6 deletions

View File

@@ -39,6 +39,8 @@ namespace OpenRA.Mods.Common.Effects
public readonly int TrailInterval = 2;
[Desc("Delay in ticks until trail animaion is spawned.")]
public readonly int TrailDelay = 1;
public readonly string TrailPalette = "effect";
public readonly bool TrailUsePlayerPalette = false;
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
@@ -56,6 +58,7 @@ namespace OpenRA.Mods.Common.Effects
[Sync] readonly WRange speed;
ContrailRenderable contrail;
string trailPalette;
[Sync] WPos pos, target;
[Sync] int length;
@@ -105,6 +108,10 @@ namespace OpenRA.Mods.Common.Effects
contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
}
trailPalette = info.TrailPalette;
if (info.TrailUsePlayerPalette)
trailPalette += args.SourceActor.Owner.InternalName;
smokeTicks = info.TrailDelay;
}
@@ -131,7 +138,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.Trail != null && --smokeTicks < 0)
{
var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail, trailPalette)));
smokeTicks = info.TrailInterval;
}

View File

@@ -45,6 +45,8 @@ namespace OpenRA.Mods.Common.Effects
public readonly string Trail = null;
[Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 2;
public readonly string TrailPalette = "effect";
public readonly bool TrailUsePlayerPalette = false;
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
@@ -69,6 +71,7 @@ namespace OpenRA.Mods.Common.Effects
int ticksToNextSmoke;
ContrailRenderable contrail;
string trailPalette;
[Sync] WPos pos;
[Sync] int facing;
@@ -114,6 +117,10 @@ namespace OpenRA.Mods.Common.Effects
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
}
trailPalette = info.TrailPalette;
if (info.TrailUsePlayerPalette)
trailPalette += args.SourceActor.Owner.InternalName;
}
bool JammedBy(TraitPair<JamsMissiles> tp)
@@ -164,7 +171,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.Trail != null && --ticksToNextSmoke < 0)
{
world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.Trail)));
world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.Trail, trailPalette)));
ticksToNextSmoke = info.TrailInterval;
}

View File

@@ -20,12 +20,14 @@ namespace OpenRA.Mods.Common.Effects
readonly WPos pos;
readonly CPos cell;
readonly Animation anim;
readonly string palette;
public Smoke(World world, WPos pos, string trail)
public Smoke(World world, WPos pos, string trail, string palette)
{
this.world = world;
this.pos = pos;
this.cell = world.Map.CellContaining(pos);
this.palette = palette;
anim = new Animation(world, trail);
anim.PlayThen("idle",
@@ -39,7 +41,7 @@ namespace OpenRA.Mods.Common.Effects
if (world.FogObscures(cell))
return SpriteRenderable.None;
return anim.Render(pos, wr.Palette("effect"));
return anim.Render(pos, wr.Palette(palette));
}
}
}