Add support for player color explosions to CreateEffectWarhead
This commit is contained in:
@@ -25,6 +25,9 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
[Desc("Palette to use for explosion effect.")]
|
||||
public readonly string ExplosionPalette = "effect";
|
||||
|
||||
[Desc("Remap explosion effect to player color, if art supports it.")]
|
||||
public readonly bool UsePlayerPalette = false;
|
||||
|
||||
[Desc("Sound to play on impact.")]
|
||||
public readonly string ImpactSound = null;
|
||||
|
||||
@@ -80,8 +83,12 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
if ((!world.Map.Contains(targetTile)) || (!isValid))
|
||||
return;
|
||||
|
||||
var palette = ExplosionPalette;
|
||||
if (UsePlayerPalette)
|
||||
palette += firedBy.Owner.InternalName;
|
||||
|
||||
if (Explosion != null)
|
||||
world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, Explosion, ExplosionPalette)));
|
||||
world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, Explosion, palette)));
|
||||
|
||||
if (ImpactSound != null)
|
||||
Sound.Play(ImpactSound, pos);
|
||||
|
||||
Reference in New Issue
Block a user