Make smoke trail palette customisable, add player color trail support to bullets & missiles

This commit is contained in:
reaperrr
2015-03-21 17:26:43 +01:00
parent 9e2da0d2df
commit 8bc31a4ae2
5 changed files with 25 additions and 6 deletions

View File

@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly WVec Offset = WVec.Zero;
public readonly int Interval = 3;
public readonly string Sprite = "smokey";
public readonly string Palette = "effect";
public readonly DamageState MinDamage = DamageState.Heavy;
public object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.Self, this); }
@@ -45,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
{
var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
var pos = position + body.LocalToWorld(offset);
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite)));
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite, info.Palette)));
}
ticks = info.Interval;

View File

@@ -29,6 +29,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sprite sequence name")]
public readonly string SmokeType = "smoke_m";
public readonly string SmokePalette = "effect";
public readonly string Palette = "terrain";
public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
@@ -86,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
public void AddSmudge(CPos loc)
{
if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType)));
world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType, Info.SmokePalette)));
if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
{