Make smoke trail palette customisable, add player color trail support to bullets & missiles
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@@ -29,6 +29,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sprite sequence name")]
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public readonly string SmokeType = "smoke_m";
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public readonly string SmokePalette = "effect";
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public readonly string Palette = "terrain";
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public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
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@@ -86,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
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public void AddSmudge(CPos loc)
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{
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if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
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world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType)));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType, Info.SmokePalette)));
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if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
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{
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