Make smoke trail palette customisable, add player color trail support to bullets & missiles

This commit is contained in:
reaperrr
2015-03-21 17:26:43 +01:00
parent 9e2da0d2df
commit 8bc31a4ae2
5 changed files with 25 additions and 6 deletions

View File

@@ -39,6 +39,8 @@ namespace OpenRA.Mods.Common.Effects
public readonly int TrailInterval = 2;
[Desc("Delay in ticks until trail animaion is spawned.")]
public readonly int TrailDelay = 1;
public readonly string TrailPalette = "effect";
public readonly bool TrailUsePlayerPalette = false;
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
@@ -56,6 +58,7 @@ namespace OpenRA.Mods.Common.Effects
[Sync] readonly WRange speed;
ContrailRenderable contrail;
string trailPalette;
[Sync] WPos pos, target;
[Sync] int length;
@@ -105,6 +108,10 @@ namespace OpenRA.Mods.Common.Effects
contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
}
trailPalette = info.TrailPalette;
if (info.TrailUsePlayerPalette)
trailPalette += args.SourceActor.Owner.InternalName;
smokeTicks = info.TrailDelay;
}
@@ -131,7 +138,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.Trail != null && --smokeTicks < 0)
{
var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail, trailPalette)));
smokeTicks = info.TrailInterval;
}

View File

@@ -45,6 +45,8 @@ namespace OpenRA.Mods.Common.Effects
public readonly string Trail = null;
[Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 2;
public readonly string TrailPalette = "effect";
public readonly bool TrailUsePlayerPalette = false;
public readonly int ContrailLength = 0;
public readonly Color ContrailColor = Color.White;
public readonly bool ContrailUsePlayerColor = false;
@@ -69,6 +71,7 @@ namespace OpenRA.Mods.Common.Effects
int ticksToNextSmoke;
ContrailRenderable contrail;
string trailPalette;
[Sync] WPos pos;
[Sync] int facing;
@@ -114,6 +117,10 @@ namespace OpenRA.Mods.Common.Effects
var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
}
trailPalette = info.TrailPalette;
if (info.TrailUsePlayerPalette)
trailPalette += args.SourceActor.Owner.InternalName;
}
bool JammedBy(TraitPair<JamsMissiles> tp)
@@ -164,7 +171,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.Trail != null && --ticksToNextSmoke < 0)
{
world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.Trail)));
world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.Trail, trailPalette)));
ticksToNextSmoke = info.TrailInterval;
}

View File

@@ -20,12 +20,14 @@ namespace OpenRA.Mods.Common.Effects
readonly WPos pos;
readonly CPos cell;
readonly Animation anim;
readonly string palette;
public Smoke(World world, WPos pos, string trail)
public Smoke(World world, WPos pos, string trail, string palette)
{
this.world = world;
this.pos = pos;
this.cell = world.Map.CellContaining(pos);
this.palette = palette;
anim = new Animation(world, trail);
anim.PlayThen("idle",
@@ -39,7 +41,7 @@ namespace OpenRA.Mods.Common.Effects
if (world.FogObscures(cell))
return SpriteRenderable.None;
return anim.Render(pos, wr.Palette("effect"));
return anim.Render(pos, wr.Palette(palette));
}
}
}

View File

@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly WVec Offset = WVec.Zero;
public readonly int Interval = 3;
public readonly string Sprite = "smokey";
public readonly string Palette = "effect";
public readonly DamageState MinDamage = DamageState.Heavy;
public object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.Self, this); }
@@ -45,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
{
var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
var pos = position + body.LocalToWorld(offset);
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite)));
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite, info.Palette)));
}
ticks = info.Interval;

View File

@@ -29,6 +29,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sprite sequence name")]
public readonly string SmokeType = "smoke_m";
public readonly string SmokePalette = "effect";
public readonly string Palette = "terrain";
public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
@@ -86,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
public void AddSmudge(CPos loc)
{
if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType)));
world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType, Info.SmokePalette)));
if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
{