Move SupportPowerInstance out of SupportPowerManager
This commit is contained in:
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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var baseHeight = widget.Bounds.Height;
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var timeOffset = timeLabel.Bounds.X;
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SupportPowerManager.SupportPowerInstance lastPower = null;
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SupportPowerInstance lastPower = null;
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tooltipContainer.BeforeRender = () =>
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{
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var sp = palette.TooltipPower;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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public readonly string TooltipContainer;
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public readonly string TooltipTemplate = "SUPPORT_POWER_TOOLTIP";
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public SupportPowerManager.SupportPowerInstance TooltipPower { get; private set; }
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public SupportPowerInstance TooltipPower { get; private set; }
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Lazy<TooltipContainerWidget> tooltipContainer;
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Rectangle eventBounds;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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public class SupportPowerIcon
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{
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public SupportPowerManager.SupportPowerInstance Power;
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public SupportPowerInstance Power;
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public float2 Pos;
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public Sprite Sprite;
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}
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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{
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foreach(var power in Powers.Values)
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foreach (var power in Powers.Values)
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power.Tick();
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}
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA
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Powers[key].Target();
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}
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static readonly SupportPowerInstance[] NoInstances = {};
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static readonly SupportPowerInstance[] NoInstances = { };
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public IEnumerable<SupportPowerInstance> GetPowersForActor(Actor a)
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{
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@@ -110,85 +110,85 @@ namespace OpenRA.Mods.RA
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return a.TraitsImplementing<SupportPower>()
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.Select(t => Powers[MakeKey(t)]);
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}
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}
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public class SupportPowerInstance
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public class SupportPowerInstance
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{
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readonly SupportPowerManager Manager;
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readonly string Key;
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public List<SupportPower> Instances;
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public int RemainingTime;
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public int TotalTime;
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public bool Active { get; private set; }
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public bool Disabled { get; private set; }
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public SupportPowerInfo Info { get { return Instances.Select(i => i.Info).FirstOrDefault(); } }
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public bool Ready { get { return Active && RemainingTime == 0; } }
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public SupportPowerInstance(string key, SupportPowerManager manager)
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{
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readonly SupportPowerManager Manager;
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readonly string Key;
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Manager = manager;
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Key = key;
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}
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public List<SupportPower> Instances;
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public int RemainingTime;
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public int TotalTime;
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public bool Active { get; private set; }
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public bool Disabled { get; private set; }
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static bool InstanceDisabled(SupportPower sp)
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{
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return sp.self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
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}
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public SupportPowerInfo Info { get { return Instances.Select(i => i.Info).FirstOrDefault(); } }
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public bool Ready { get { return Active && RemainingTime == 0; } }
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bool notifiedCharging;
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bool notifiedReady;
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public void Tick()
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{
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Active = !Disabled && Instances.Any(i => !i.self.IsDisabled());
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if (!Active)
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return;
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public SupportPowerInstance(string key, SupportPowerManager manager)
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if (Active)
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{
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Manager = manager;
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Key = key;
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}
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var power = Instances.First();
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if (Manager.devMode.FastCharge && RemainingTime > 25)
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RemainingTime = 25;
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static bool InstanceDisabled(SupportPower sp)
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{
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return sp.self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
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}
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bool notifiedCharging;
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bool notifiedReady;
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public void Tick()
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{
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Active = !Disabled && Instances.Any(i => !i.self.IsDisabled());
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if (!Active)
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return;
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if (Active)
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if (RemainingTime > 0) --RemainingTime;
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if (!notifiedCharging)
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{
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var power = Instances.First();
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if (Manager.devMode.FastCharge && RemainingTime > 25)
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RemainingTime = 25;
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power.Charging(power.self, Key);
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notifiedCharging = true;
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}
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if (RemainingTime > 0) --RemainingTime;
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if (!notifiedCharging)
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{
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power.Charging(power.self, Key);
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notifiedCharging = true;
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}
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if (RemainingTime == 0
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&& !notifiedReady)
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{
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power.Charged(power.self, Key);
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notifiedReady = true;
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}
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if (RemainingTime == 0
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&& !notifiedReady)
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{
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power.Charged(power.self, Key);
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notifiedReady = true;
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}
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}
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}
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public void Target()
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{
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if (!Ready)
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return;
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public void Target()
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{
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if (!Ready)
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return;
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Manager.self.World.OrderGenerator = Instances.First().OrderGenerator(Key, Manager);
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}
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Manager.self.World.OrderGenerator = Instances.First().OrderGenerator(Key, Manager);
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}
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public void Activate(Order order)
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{
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if (!Ready)
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return;
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public void Activate(Order order)
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{
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if (!Ready)
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return;
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var power = Instances.First(i => !InstanceDisabled(i));
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var power = Instances.First(i => !InstanceDisabled(i));
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// Note: order.Subject is the *player* actor
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power.Activate(power.self, order);
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RemainingTime = TotalTime;
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notifiedCharging = notifiedReady = false;
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// Note: order.Subject is the *player* actor
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power.Activate(power.self, order);
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RemainingTime = TotalTime;
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notifiedCharging = notifiedReady = false;
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if (Info.OneShot)
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Disabled = true;
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}
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if (Info.OneShot)
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Disabled = true;
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}
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}
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.RA.Widgets
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}
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}
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static string GetOverlayForItem(SupportPowerManager.SupportPowerInstance item)
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static string GetOverlayForItem(SupportPowerInstance item)
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{
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if (item.Disabled) return "ON HOLD";
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if (item.Ready) return "READY";
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