Fix newlines in C# files.
This commit is contained in:
@@ -174,26 +174,26 @@ namespace OpenRA.Network
|
||||
if (string.IsNullOrEmpty(ModTitle))
|
||||
{
|
||||
Manifest mod;
|
||||
|
||||
|
||||
if (external != null && external.Version == Version)
|
||||
{
|
||||
// Use external mod registration to populate the section header
|
||||
ModTitle = external.Title;
|
||||
}
|
||||
else if (Game.Mods.TryGetValue(Mod, out mod))
|
||||
{
|
||||
// Use internal mod data to populate the section header, but
|
||||
// on-connect switching must use the external mod plumbing.
|
||||
ModTitle = mod.Metadata.Title;
|
||||
{
|
||||
// Use internal mod data to populate the section header, but
|
||||
// on-connect switching must use the external mod plumbing.
|
||||
ModTitle = mod.Metadata.Title;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Some platforms (e.g. macOS) package each mod separately, so the Mods check above won't work.
|
||||
// Guess based on the most recent ExternalMod instead.
|
||||
{
|
||||
// Some platforms (e.g. macOS) package each mod separately, so the Mods check above won't work.
|
||||
// Guess based on the most recent ExternalMod instead.
|
||||
var guessMod = Game.ExternalMods.Values
|
||||
.OrderByDescending(m => m.Version)
|
||||
.FirstOrDefault(m => m.Id == Mod);
|
||||
|
||||
.FirstOrDefault(m => m.Id == Mod);
|
||||
|
||||
if (guessMod != null)
|
||||
ModTitle = "{0}".F(guessMod.Title);
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user