Remove explicit line numbers from update rule reports.
Additions/removals by other rules in the set will almost certainly invalidate these. Reporting the block and file is the best we can reasonably do.
This commit is contained in:
@@ -27,37 +27,32 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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}
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}
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Tuple<string, string, string, List<MiniYamlNode>>[] fields =
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Tuple<string, string, string, List<string>>[] fields =
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{
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Tuple.Create("ParaDrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("EjectOnDeath", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("ProductionParadrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("Building", "BuildSounds", "placbldg.aud, build5.aud", new List<MiniYamlNode>()),
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Tuple.Create("Building", "UndeploySounds", "cashturn.aud", new List<MiniYamlNode>())
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Tuple.Create("ParaDrop", "ChuteSound", "chute1.aud", new List<string>()),
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Tuple.Create("EjectOnDeath", "ChuteSound", "chute1.aud", new List<string>()),
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Tuple.Create("ProductionParadrop", "ChuteSound", "chute1.aud", new List<string>()),
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Tuple.Create("Building", "BuildSounds", "placbldg.aud, build5.aud", new List<string>()),
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Tuple.Create("Building", "UndeploySounds", "cashturn.aud", new List<string>())
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};
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public override IEnumerable<string> BeforeUpdate(ModData modData)
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{
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// Reset state for each mod/map
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foreach (var field in fields)
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field.Item4.Clear();
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yield break;
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}
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string BuildMessage(Tuple<string, string, string, List<MiniYamlNode>> field)
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string BuildMessage(Tuple<string, string, string, List<string>> field)
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{
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return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2)
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+ "You may wish to explicitly define `{0}: {1}` at the following\n".F(field.Item2, field.Item3)
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+ "locations if the sound has not already been inherited from a parent definition.\n"
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+ UpdateUtils.FormatMessageList(field.Item4.Select(n => n.Location.ToString()));
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+ "You may wish to explicitly define `{0}: {1}` on the `{2}` trait \n".F(field.Item2, field.Item3, field.Item1)
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+ "definitions on the following actors (if they have not already been inherited from a parent).\n"
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+ UpdateUtils.FormatMessageList(field.Item4);
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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foreach (var field in fields)
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{
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if (field.Item4.Any())
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yield return BuildMessage(field);
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field.Item4.Clear();
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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@@ -68,7 +63,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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var node = traitNode.LastChildMatching(field.Item2);
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if (node == null)
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field.Item4.Add(traitNode);
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field.Item4.Add("{0} ({1})".F(actorNode.Key, traitNode.Location.Filename));
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}
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}
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@@ -26,34 +26,23 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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}
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}
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readonly List<MiniYamlNode.SourceLocation> locations = new List<MiniYamlNode.SourceLocation>();
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public override IEnumerable<string> BeforeUpdate(ModData modData)
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{
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// Reset state for each mod/map
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locations.Clear();
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yield break;
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The automatic exclusion of harvesters from AI squads has been removed.\n"
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+ "You may wish to add your harvester-type actors to `ExcludeFromSquads` under `UnitCommonNames`\n"
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+ "at the following locations.\n"
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+ UpdateUtils.FormatMessageList(locations.Select(l => l.ToString()));
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+ "on the following definitions:\n"
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+ UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var hackyAINode in actorNode.ChildrenMatching("HackyAI"))
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{
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var commonNamesNode = hackyAINode.LastChildMatching("UnitsCommonNames");
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if (commonNamesNode != null)
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locations.Add(commonNamesNode.Location);
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else
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locations.Add(hackyAINode.Location);
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}
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locations.Add("{0} ({1})".F(hackyAINode.Key, hackyAINode.Location.Filename));
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yield break;
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}
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@@ -53,8 +53,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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yield return "Actor ids starting with '^' are now reserved for abstract\n" +
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"inheritance templates, and will not be parsed by the game.\n" +
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"Check the following definitions and rename them if they are not used for inheritance:\n" +
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UpdateUtils.FormatMessageList(actors.Select(n => n.Key + ":\n" +
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UpdateUtils.FormatMessageList(n.Value.Select(v => v.Location.ToString()))));
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UpdateUtils.FormatMessageList(actors.Select(n => n.Key + " (" + n.Value.Select(v => v.Location.Filename).JoinWith(", ") + ")"));
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}
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}
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}
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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@@ -25,13 +26,25 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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}
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "WithReloadingSpriteTurret has been replaced by WithSpriteTurret\n"
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+ "You should use AmmoPool.AmmoConditions to switch turret type when reloading\n"
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+ "to restore the previous behaviour on the following actors:"
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+ UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var turret in actorNode.ChildrenMatching("WithReloadingSpriteTurret"))
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{
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turret.RenameKeyPreservingSuffix("WithSpriteTurret");
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yield return turret.Location.ToString() + ": WithReloadingSpriteTurret has been replaced by WithSpriteTurret.\n" +
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"You should use AmmoPool.AmmoConditions to switch turret type when reloading to restore the previous behaviour.";
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locations.Add("{0} ({1})".F(actorNode.Key, turret.Location.Filename));
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}
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yield break;
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