Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
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@@ -88,6 +88,8 @@ Atomic:
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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Warhead@14FlashEffect: FlashPaletteEffect
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Duration: 20
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IonCannon:
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ValidTargets: Ground, Water, Air, Trees
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@@ -123,6 +123,8 @@ DeathHand:
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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Warhead@FlashEffect: FlashPaletteEffect
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Duration: 20
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DeathHandCluster:
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Inherits: Debris2
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@@ -51,7 +51,6 @@ MSLO:
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DisplayBeacon: True
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DisplayRadarPing: True
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BeaconPoster: atomicon
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FlashType: Nuke
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CameraRange: 10c0
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ArrowSequence: arrow
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ClockSequence: clock
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@@ -134,3 +134,6 @@ Atomic:
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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Warhead@22FlashEffect: FlashPaletteEffect
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Duration: 20
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FlashType: Nuke
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