Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch

Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
This commit is contained in:
Pavel Penev
2020-07-09 02:58:58 +03:00
committed by abcdefg30
parent 2e7bd4de4b
commit 8c394a4cb5
9 changed files with 105 additions and 12 deletions

View File

@@ -88,6 +88,8 @@ Atomic:
Duration: 20
Intensity: 5
Multiplier: 1,1
Warhead@14FlashEffect: FlashPaletteEffect
Duration: 20
IonCannon:
ValidTargets: Ground, Water, Air, Trees

View File

@@ -123,6 +123,8 @@ DeathHand:
Duration: 20
Intensity: 5
Multiplier: 1,1
Warhead@FlashEffect: FlashPaletteEffect
Duration: 20
DeathHandCluster:
Inherits: Debris2

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@@ -51,7 +51,6 @@ MSLO:
DisplayBeacon: True
DisplayRadarPing: True
BeaconPoster: atomicon
FlashType: Nuke
CameraRange: 10c0
ArrowSequence: arrow
ClockSequence: clock

View File

@@ -134,3 +134,6 @@ Atomic:
Duration: 20
Intensity: 5
Multiplier: 1,1
Warhead@22FlashEffect: FlashPaletteEffect
Duration: 20
FlashType: Nuke