Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
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@@ -123,6 +123,8 @@ DeathHand:
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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Warhead@FlashEffect: FlashPaletteEffect
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Duration: 20
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DeathHandCluster:
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Inherits: Debris2
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