Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
This commit is contained in:
@@ -27,7 +27,6 @@ namespace OpenRA.Mods.Common.Effects
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readonly string weaponPalette;
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readonly string upSequence;
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readonly string downSequence;
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readonly string flashType;
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readonly WPos ascendSource;
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readonly WPos ascendTarget;
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@@ -51,7 +50,7 @@ namespace OpenRA.Mods.Common.Effects
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public NukeLaunch(Player firedBy, string name, WeaponInfo weapon, string weaponPalette, string upSequence, string downSequence,
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WPos launchPos, WPos targetPos, WDist detonationAltitude, bool removeOnDetonation, WDist velocity, int launchDelay, int impactDelay,
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bool skipAscent, string flashType,
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bool skipAscent,
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string trailImage, string[] trailSequences, string trailPalette, bool trailUsePlayerPalette, int trailDelay, int trailInterval)
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{
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this.firedBy = firedBy;
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@@ -62,7 +61,6 @@ namespace OpenRA.Mods.Common.Effects
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this.launchDelay = launchDelay;
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this.impactDelay = impactDelay;
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turn = skipAscent ? 0 : impactDelay / 2;
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this.flashType = flashType;
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this.trailImage = trailImage;
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this.trailSequences = trailSequences;
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this.trailPalette = trailPalette;
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@@ -151,10 +149,6 @@ namespace OpenRA.Mods.Common.Effects
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weapon.Impact(target, warheadArgs);
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foreach (var flash in world.WorldActor.TraitsImplementing<FlashPaletteEffect>())
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if (flash.Info.Type == flashType)
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flash.Enable(-1);
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detonated = true;
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}
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@@ -99,9 +99,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Amount of time after detonation to remove the camera.")]
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public readonly int CameraRemoveDelay = 25;
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[Desc("Corresponds to `Type` from `FlashPaletteEffect` on the world actor.")]
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public readonly string FlashType = null;
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public WeaponInfo WeaponInfo { get; private set; }
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public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
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@@ -156,7 +153,6 @@ namespace OpenRA.Mods.Common.Traits
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launchPos,
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targetPosition, info.DetonationAltitude, info.RemoveMissileOnDetonation,
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info.FlightVelocity, info.MissileDelay, info.FlightDelay, skipAscent,
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info.FlashType,
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info.TrailImage, info.TrailSequences, info.TrailPalette, info.TrailUsePlayerPalette, info.TrailDelay, info.TrailInterval);
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self.World.AddFrameEndTask(w => w.Add(missile));
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@@ -0,0 +1,61 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class CreateFlashPaletteEffectWarhead : UpdateRule
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{
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public override string Name { get { return "Create FlashPaletteEffectWarhead to replace hardcoded nuke flashing."; } }
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public override string Description
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{
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get
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{
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return "The trait NukePower (via the NukeLaunch projectile that it uses) no longer has built-in palette flashing.";
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}
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}
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readonly List<Tuple<string, string, string>> weaponsToUpdate = new List<Tuple<string, string, string>>();
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var nukePowerTraits = actorNode.ChildrenMatching("NukePower");
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foreach (var nukePowerTrait in nukePowerTraits)
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{
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var traitName = nukePowerTrait.Key;
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var weaponNode = nukePowerTrait.ChildrenMatching("MissileWeapon").FirstOrDefault();
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if (weaponNode == null)
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continue;
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var weaponName = weaponNode.Value.Value;
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weaponsToUpdate.Add(new Tuple<string, string, string>(weaponName, traitName, "{0} ({1})".F(actorNode.Key, actorNode.Location.Filename)));
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nukePowerTrait.RemoveNodes("FlashType");
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}
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yield break;
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (weaponsToUpdate.Any())
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yield return "Add a FlashPaletteEffectWarhead to the following weapons:\n" +
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UpdateUtils.FormatMessageList(weaponsToUpdate.Select(x => "Weapon `{0}`, used by trait `{1}` on actor {2}".F(x.Item1, x.Item2, x.Item3)));
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weaponsToUpdate.Clear();
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}
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}
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}
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@@ -67,6 +67,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new ConvertSupportPowerRangesToFootprint(),
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new UpdateTilesetColors(),
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new UpdateMapInits(),
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new CreateFlashPaletteEffectWarhead(),
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})
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};
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35
OpenRA.Mods.Common/Warheads/FlashPaletteEffectWarhead.cs
Normal file
35
OpenRA.Mods.Common/Warheads/FlashPaletteEffectWarhead.cs
Normal file
@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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{
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[Desc("Used to trigger a FlashPaletteEffect trait on the world actor.")]
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public class FlashPaletteEffectWarhead : Warhead
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{
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[Desc("Corresponds to `Type` from `FlashPaletteEffect` on the world actor.")]
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public readonly string FlashType = null;
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[FieldLoader.Require]
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[Desc("Duration of the flashing, measured in ticks. Set to -1 to default to the `Length` of the `FlashPaletteEffect`.")]
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public readonly int Duration = 0;
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public override void DoImpact(Target target, WarheadArgs args)
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{
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foreach (var flash in args.SourceActor.World.WorldActor.TraitsImplementing<FlashPaletteEffect>())
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if (flash.Info.Type == FlashType)
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flash.Enable(Duration);
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}
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}
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}
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@@ -88,6 +88,8 @@ Atomic:
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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Warhead@14FlashEffect: FlashPaletteEffect
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Duration: 20
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IonCannon:
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ValidTargets: Ground, Water, Air, Trees
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@@ -123,6 +123,8 @@ DeathHand:
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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Warhead@FlashEffect: FlashPaletteEffect
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Duration: 20
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DeathHandCluster:
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Inherits: Debris2
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@@ -51,7 +51,6 @@ MSLO:
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DisplayBeacon: True
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DisplayRadarPing: True
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BeaconPoster: atomicon
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FlashType: Nuke
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CameraRange: 10c0
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ArrowSequence: arrow
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ClockSequence: clock
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@@ -134,3 +134,6 @@ Atomic:
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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Warhead@22FlashEffect: FlashPaletteEffect
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Duration: 20
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FlashType: Nuke
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