Add a base single-hotkey logic class to avoid future duplication.

This commit is contained in:
Paul Chote
2017-09-03 17:04:10 +00:00
committed by reaperrr
parent c6fe1639db
commit 8c4afa414a
2 changed files with 46 additions and 0 deletions

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@@ -821,6 +821,7 @@
<Compile Include="Traits\Render\ReloadArmamentsBar.cs" />
<Compile Include="Lint\CheckChromeHotkeys.cs" />
<Compile Include="UtilityCommands\LintInterfaces.cs" />
<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">

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@@ -0,0 +1,45 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public abstract class SingleHotkeyBaseLogic : ChromeLogic
{
protected SingleHotkeyBaseLogic(Widget widget, string argName, string parentName, Dictionary<string, MiniYaml> logicArgs)
{
var ks = Game.Settings.Keys;
MiniYaml yaml;
var namedKey = new NamedHotkey();
if (logicArgs.TryGetValue(argName, out yaml))
namedKey = new NamedHotkey(yaml.Value, ks);
var keyhandler = widget.Get<LogicKeyListenerWidget>(parentName);
keyhandler.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down)
{
var key = Hotkey.FromKeyInput(e);
if (key == namedKey.GetValue())
return OnHotkeyActivated(e);
}
return false;
});
}
protected abstract bool OnHotkeyActivated(KeyInput e);
}
}