Add a base single-hotkey logic class to avoid future duplication.
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@@ -821,6 +821,7 @@
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<Compile Include="Traits\Render\ReloadArmamentsBar.cs" />
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<Compile Include="Lint\CheckChromeHotkeys.cs" />
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<Compile Include="UtilityCommands\LintInterfaces.cs" />
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<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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45
OpenRA.Mods.Common/Widgets/Logic/SingleHotkeyBaseLogic.cs
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45
OpenRA.Mods.Common/Widgets/Logic/SingleHotkeyBaseLogic.cs
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@@ -0,0 +1,45 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public abstract class SingleHotkeyBaseLogic : ChromeLogic
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{
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protected SingleHotkeyBaseLogic(Widget widget, string argName, string parentName, Dictionary<string, MiniYaml> logicArgs)
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{
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var ks = Game.Settings.Keys;
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MiniYaml yaml;
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var namedKey = new NamedHotkey();
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if (logicArgs.TryGetValue(argName, out yaml))
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namedKey = new NamedHotkey(yaml.Value, ks);
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var keyhandler = widget.Get<LogicKeyListenerWidget>(parentName);
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keyhandler.AddHandler(e =>
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{
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if (e.Event == KeyInputEvent.Down)
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{
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var key = Hotkey.FromKeyInput(e);
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if (key == namedKey.GetValue())
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return OnHotkeyActivated(e);
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}
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return false;
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});
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}
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protected abstract bool OnHotkeyActivated(KeyInput e);
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}
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}
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