Merge pull request #8066 from penev92/bleed_warheads
Remove DeathType from DamageWarhead
This commit is contained in:
@@ -8,10 +8,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.GameRules
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@@ -24,9 +21,6 @@ namespace OpenRA.GameRules
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[Desc("Types of damage that this warhead causes. Leave empty for no damage.")]
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public readonly string[] DamageTypes = new string[0];
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[Desc("Infantry death animation to use.")]
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public readonly string DeathType = "1";
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[FieldLoader.LoadUsing("LoadVersus")]
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[Desc("Damage percentage versus each armortype. 0% = can't target.")]
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public readonly Dictionary<string, int> Versus;
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@@ -19,36 +19,36 @@ namespace OpenRA.Mods.Cnc.Traits
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[ActorReference] public readonly string ViceroidActor = "vice";
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public readonly int Probability = 10;
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public readonly string Owner = "Creeps";
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public readonly string DeathType = "6";
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public readonly string DeathType = "TiberiumDeath";
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public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
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}
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class SpawnViceroid : INotifyKilled
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{
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readonly SpawnViceroidInfo spawnViceroidInfo;
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readonly SpawnViceroidInfo info;
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public SpawnViceroid(SpawnViceroidInfo info) { spawnViceroidInfo = info; }
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public SpawnViceroid(SpawnViceroidInfo info) { this.info = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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if (!self.World.LobbyInfo.GlobalSettings.Creeps) return;
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if (e.Warhead == null || e.Warhead.DeathType != spawnViceroidInfo.DeathType) return;
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if (self.World.SharedRandom.Next(100) > spawnViceroidInfo.Probability) return;
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if (e.Warhead == null || !e.Warhead.DamageTypes.Contains(info.DeathType)) return;
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if (self.World.SharedRandom.Next(100) > info.Probability) return;
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self.World.AddFrameEndTask(w =>
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{
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var td = new TypeDictionary
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{
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new LocationInit(self.Location),
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new OwnerInit(self.World.Players.First(p => p.InternalName == spawnViceroidInfo.Owner))
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new OwnerInit(self.World.Players.First(p => p.InternalName == info.Owner))
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};
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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td.Add(new FacingInit(facing.Facing));
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w.CreateActor(spawnViceroidInfo.ViceroidActor, td);
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w.CreateActor(info.ViceroidActor, td);
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});
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}
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}
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@@ -9,7 +9,6 @@
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -29,37 +28,37 @@ namespace OpenRA.Mods.Common.Traits
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public class Explodes : INotifyKilled
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{
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readonly ExplodesInfo explodesInfo;
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readonly ExplodesInfo info;
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public Explodes(ExplodesInfo info) { explodesInfo = info; }
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public Explodes(ExplodesInfo info) { this.info = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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if (!self.IsInWorld)
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return;
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if (self.World.SharedRandom.Next(100) > explodesInfo.Chance)
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if (self.World.SharedRandom.Next(100) > info.Chance)
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return;
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if (explodesInfo.DeathType != null && e.Warhead != null && !explodesInfo.DeathType.Contains(e.Warhead.DeathType))
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if (info.DeathType != null && e.Warhead != null && !info.DeathType.Intersect(e.Warhead.DamageTypes).Any())
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return;
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var weaponName = ChooseWeaponForExplosion(self);
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if (weaponName != null)
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{
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var weapon = e.Attacker.World.Map.Rules.Weapons[weaponName.ToLowerInvariant()];
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if (weapon.Report != null && weapon.Report.Any())
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Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition);
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if (weaponName == null)
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return;
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
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}
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var weapon = e.Attacker.World.Map.Rules.Weapons[weaponName.ToLowerInvariant()];
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if (weapon.Report != null && weapon.Report.Any())
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Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition);
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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weapon.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty<int>());
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}
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string ChooseWeaponForExplosion(Actor self)
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{
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var shouldExplode = self.TraitsImplementing<IExplodeModifier>().All(a => a.ShouldExplode(self));
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return shouldExplode ? explodesInfo.Weapon : explodesInfo.EmptyWeapon;
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return shouldExplode ? info.Weapon : info.EmptyWeapon;
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}
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}
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}
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@@ -8,6 +8,9 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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@@ -18,17 +21,39 @@ namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Sequence to play when this actor is killed by a warhead.")]
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public readonly string DeathSequence = "die";
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[Desc("The palette used for `DeathSequence`.")]
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public readonly string DeathSequencePalette = "player";
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[Desc("Custom death animation palette is a player palette BaseName")]
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public readonly bool DeathPaletteIsPlayerPalette = true;
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[Desc("Should DeathType-specific sequences be used (sequence name = DeathSequence + DeathType).")]
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public readonly bool UseDeathTypeSuffix = true;
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[Desc("Sequence to play when this actor is crushed.")]
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public readonly string CrushedSequence = "die-crushed";
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[Desc("The palette used for `CrushedSequence`.")]
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public readonly string CrushedSequencePalette = "effect";
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[Desc("Custom crushed animation palette is a player palette BaseName")]
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public readonly bool CrushedPaletteIsPlayerPalette = false;
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[FieldLoader.LoadUsing("LoadDeathTypes")]
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[Desc("Death animation to use for each damage type (defined on the warheads).",
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"Is only used if UseDeathTypeSuffix is `True`.")]
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public readonly Dictionary<string, int> DeathTypes = new Dictionary<string, int>();
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public static object LoadDeathTypes(MiniYaml yaml)
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{
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var md = yaml.ToDictionary();
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return md.ContainsKey("DeathTypes")
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? md["DeathTypes"].ToDictionary(my => FieldLoader.GetValue<int>("(value)", my.Value))
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: new Dictionary<string, int>();
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}
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public object Create(ActorInitializer init) { return new WithDeathAnimation(init.Self, this); }
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}
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@@ -52,7 +77,14 @@ namespace OpenRA.Mods.Common.Traits
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var sequence = Info.DeathSequence;
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if (Info.UseDeathTypeSuffix)
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sequence += e.Warhead.DeathType;
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{
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var damageType = e.Warhead.DamageTypes.Intersect(Info.DeathTypes.Keys).FirstOrDefault();
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if (damageType == null)
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throw new Exception("Actor type `{0}` does not define a death animation for weapon with damage types `{1}`!"
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.F(self.Info.Name, string.Join(", ", e.Warhead.DamageTypes)));
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sequence += Info.DeathTypes[damageType];
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}
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var palette = Info.DeathSequencePalette;
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if (Info.DeathPaletteIsPlayerPalette)
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@@ -22,7 +22,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Multiply volume with this factor.")]
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public readonly float VolumeMultiplier = 1f;
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[Desc("DeathTypes that this should be used for. If empty, this will be used as the default sound.")]
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[Desc("Damage types that this should be used for (defined on the warheads).",
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"If empty, this will be used as the default sound for all death types.")]
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public readonly string[] DeathTypes = { };
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public object Create(ActorInitializer init) { return new DeathSounds(this); }
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@@ -40,8 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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if (e.Warhead == null)
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return;
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if (info.DeathTypes.Contains(e.Warhead.DeathType) || (!info.DeathTypes.Any() &&
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!self.Info.Traits.WithInterface<DeathSoundsInfo>().Any(dsi => dsi.DeathTypes.Contains(e.Warhead.DeathType))))
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if (info.DeathTypes.Intersect(e.Warhead.DamageTypes).Any())
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self.PlayVoiceLocal(info.DeathSound, info.VolumeMultiplier);
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}
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}
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@@ -11,7 +11,6 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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namespace OpenRA.Mods.Common.UtilityCommands
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@@ -75,6 +74,42 @@ namespace OpenRA.Mods.Common.UtilityCommands
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input = world.ToString();
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}
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internal static void RenameDamageTypes(MiniYamlNode damageTypes)
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{
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var mod = Game.ModData.Manifest.Mod.Id;
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if (mod == "cnc" || mod == "ra")
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{
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType1", "DefaultDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType2", "BulletDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType3", "SmallExplosionDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType4", "ExplosionDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType5", "FireDeath");
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}
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if (mod == "cnc")
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType6", "TiberiumDeath");
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if (mod == "ra")
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType6", "ElectricityDeath");
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if (mod == "d2k")
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{
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType1", "ExplosionDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType2", "SoundDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType3", "SmallExplosionDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType4", "BulletDeath");
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}
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if (mod == "ts")
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{
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType1", "BulletDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType2", "SmallExplosionDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType3", "ExplosionDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType5", "FireDeath");
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damageTypes.Value.Value = damageTypes.Value.Value.Replace("DeathType6", "EnergyDeath");
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}
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}
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internal static void UpgradeActorRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
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{
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var parentKey = parent != null ? parent.Key.Split('@').First() : null;
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@@ -832,7 +867,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var rearmSound = minelayerFields.FirstOrDefault(rs => rs.Key == "RearmSound");
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var minelayerRearmSound = rearmSound != null ? FieldLoader.GetValue<string>("RearmSound", rearmSound.Value.Value) : "minelay1.aud";
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limitedAmmoFields.Add(new MiniYamlNode("RearmSound", minelayerRearmSound.ToString()));
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limitedAmmoFields.Add(new MiniYamlNode("RearmSound", minelayerRearmSound));
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minelayerFields.Remove(rearmSound);
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}
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}
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@@ -965,6 +1000,22 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Value.Nodes.RemoveAll(p => p.Key == "Voice");
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}
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if (engineVersion < 20150524)
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{
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// Replace numbers with strings for DeathSounds.DeathType
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if (node.Key.StartsWith("DeathSounds"))
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{
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var deathTypes = node.Value.Nodes.FirstOrDefault(x => x.Key == "DeathTypes");
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if (deathTypes != null)
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{
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var types = FieldLoader.GetValue<string[]>("DeathTypes", deathTypes.Value.Value);
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deathTypes.Value.Value = string.Join(", ", types.Select(type => "DeathType" + type));
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RenameDamageTypes(deathTypes);
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}
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -1384,6 +1435,31 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20150524)
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{
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// Remove DeathType from DamageWarhead
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if (node.Key.StartsWith("Warhead") && node.Value.Value == "SpreadDamage")
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{
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var deathTypeNode = node.Value.Nodes.FirstOrDefault(x => x.Key == "DeathType");
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var deathType = deathTypeNode == null ? "1" : FieldLoader.GetValue<string>("DeathType", deathTypeNode.Value.Value);
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var damageTypes = node.Value.Nodes.FirstOrDefault(x => x.Key == "DamageTypes");
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if (damageTypes != null)
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damageTypes.Value.Value += ", DeathType" + deathType;
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else
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node.Value.Nodes.Add(new MiniYamlNode("DamageTypes", "DeathType" + deathType));
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node.Value.Nodes.RemoveAll(x => x.Key == "DeathType");
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}
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// Replace "DeathTypeX" damage types with proper words
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if (node.Key.StartsWith("Warhead") && node.Value.Value == "SpreadDamage")
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{
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var damageTypes = node.Value.Nodes.FirstOrDefault(x => x.Key == "DamageTypes");
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if (damageTypes != null)
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RenameDamageTypes(damageTypes);
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}
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}
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UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -190,6 +190,13 @@
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
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DeathTypes:
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DefaultDeath: 1
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BulletDeath: 2
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SmallExplosionDeath: 3
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ExplosionDeath: 4
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FireDeath: 5
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TiberiumDeath: 6
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AttackMove:
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Passenger:
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CargoType: Infantry
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@@ -226,13 +233,13 @@
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Range: 1
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ScriptTriggers:
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DeathSounds@NORMAL:
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DeathTypes: 1, 2, 3, 4
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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DeathSound: Burned
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DeathTypes: 5
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DeathTypes: FireDeath
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DeathSounds@POISONED:
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DeathSound: Poisoned
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DeathTypes: 6
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DeathTypes: TiberiumDeath
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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@@ -2,8 +2,7 @@ FlametankExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 1c0
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Damage: 100
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DeathType: 5
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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Explosion: big_napalm
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ImpactSound: xplobig6.aud
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@@ -12,15 +11,14 @@ HeliCrash:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 40
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DeathType: 4
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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ImpactSound: xplos.aud
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HeliExplode:
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Warhead@1Dam: SpreadDamage
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DeathType: 4
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DamageTypes: ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_building
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ImpactSound: xplos.aud
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@@ -30,13 +28,12 @@ UnitExplode:
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Spread: 426
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 4
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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ImpactSound: xplobig6.aud
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@@ -45,13 +42,12 @@ UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 40
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DeathType: 4
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: big_frag
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ImpactSound: xplobig4.aud
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@@ -60,13 +56,12 @@ GrenadierExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 10
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: poof
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ImpactSound: xplosml2.aud
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@@ -76,14 +71,13 @@ Napalm.Crate:
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Spread: 170
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Versus:
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None: 90
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Wood: 100
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Light: 60
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Heavy: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
|
||||
@@ -8,14 +8,13 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 25
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 75
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -32,13 +31,12 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -55,14 +53,13 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -81,14 +78,13 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -105,13 +101,12 @@ TurretGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 25
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -133,13 +128,12 @@ ArtilleryShell:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 150
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 80
|
||||
Light: 75
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
|
||||
@@ -17,7 +17,6 @@ Rockets:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 4
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 50
|
||||
@@ -25,7 +24,7 @@ Rockets:
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -52,7 +51,6 @@ BikeRockets:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 4
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 25
|
||||
@@ -60,7 +58,7 @@ BikeRockets:
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -88,14 +86,13 @@ OrcaAGMissiles:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 25
|
||||
DeathType: 4
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 75
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -123,12 +120,11 @@ OrcaAAMissiles:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 25
|
||||
DeathType: 4
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
Light: 75
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -155,14 +151,13 @@ MammothMissiles:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 298
|
||||
Damage: 45
|
||||
DeathType: 4
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 75
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -196,14 +191,13 @@ MammothMissiles:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 683
|
||||
Damage: 25
|
||||
DeathType: 4
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 35
|
||||
Wood: 60
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -230,14 +224,13 @@ MammothMissiles:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 60
|
||||
DeathType: 4
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 75
|
||||
Light: 100
|
||||
Heavy: 90
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -263,13 +256,12 @@ BoatMissile:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 60
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -299,14 +291,13 @@ TowerMissle:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 683
|
||||
Damage: 25
|
||||
DeathType: 3
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 25
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -335,9 +326,8 @@ SAMMissile:
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 75
|
||||
DeathType: 4
|
||||
Damage: 30
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -361,13 +351,12 @@ HonestJohn:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 100
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -397,9 +386,8 @@ Patriot:
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 75
|
||||
DeathType: 4
|
||||
Damage: 32
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
|
||||
@@ -8,14 +8,13 @@ Flamethrower:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 40
|
||||
DeathType: 5
|
||||
InvalidTargets: Wall
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -34,14 +33,13 @@ BigFlamer:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 75
|
||||
DeathType: 5
|
||||
InvalidTargets: Wall
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 67
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -57,13 +55,12 @@ Chemspray:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 80
|
||||
DeathType: 6
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 35
|
||||
Light: 75
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -83,13 +80,12 @@ Grenade:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 50
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 75
|
||||
Heavy: 35
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -108,14 +104,13 @@ Napalm:
|
||||
Spread: 341
|
||||
Damage: 30
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
ValidTargets: Ground, Water
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 80
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -133,10 +128,9 @@ Laser:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 360
|
||||
DeathType: 5
|
||||
Versus:
|
||||
Wood: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
|
||||
@@ -145,19 +139,18 @@ Tiberium:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 2
|
||||
DeathType: 6
|
||||
DamageTypes: TiberiumDeath
|
||||
|
||||
TiberiumExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Damage: 10
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Tiberium
|
||||
Size: 1,1
|
||||
@@ -180,14 +173,13 @@ Tail:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 180
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
|
||||
Horn:
|
||||
ReloadDelay: 20
|
||||
@@ -198,14 +190,13 @@ Horn:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 120
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
|
||||
Teeth:
|
||||
ReloadDelay: 30
|
||||
@@ -216,14 +207,13 @@ Teeth:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 180
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
|
||||
Claw:
|
||||
ReloadDelay: 10
|
||||
@@ -234,17 +224,17 @@ Claw:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 60
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
|
||||
Demolish:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: xplobig6.aud
|
||||
|
||||
@@ -8,9 +8,8 @@ Sniper:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 100
|
||||
DeathType: 2
|
||||
ValidTargets: Infantry
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
|
||||
HighV:
|
||||
ReloadDelay: 25
|
||||
@@ -21,13 +20,12 @@ HighV:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 683
|
||||
Damage: 30
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 70
|
||||
Heavy: 35
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -45,14 +43,13 @@ HeliAGGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 20
|
||||
DeathType: 2
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 75
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -70,14 +67,13 @@ HeliAAGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 20
|
||||
DeathType: 2
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 50
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -91,14 +87,13 @@ Pistol:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1
|
||||
DeathType: 2
|
||||
InvalidTargets: Wall
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 50
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piff
|
||||
|
||||
@@ -112,14 +107,13 @@ M16:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 15
|
||||
DeathType: 2
|
||||
InvalidTargets: Wall
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 25
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piff
|
||||
|
||||
@@ -134,7 +128,6 @@ MachineGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 15
|
||||
DeathType: 2
|
||||
InvalidTargets: Wall
|
||||
Versus:
|
||||
None: 100
|
||||
@@ -142,7 +135,7 @@ MachineGun:
|
||||
Light: 50
|
||||
Heavy: 20
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -156,14 +149,13 @@ Vulcan:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 100
|
||||
DeathType: 2
|
||||
ValidTargets: Ground, Water
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 25
|
||||
Light: 100
|
||||
Heavy: 35
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -183,7 +175,7 @@ APCGun:
|
||||
Wood: 50
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_poof
|
||||
|
||||
@@ -201,7 +193,7 @@ APCGun.AA:
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_frag
|
||||
|
||||
|
||||
@@ -5,14 +5,13 @@ Atomic:
|
||||
Spread: 1c0
|
||||
Damage: 150
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Eff_impact: CreateEffect
|
||||
Explosion: nuke_explosion
|
||||
ImpactSound: nukexplo.aud
|
||||
@@ -20,7 +19,6 @@ Atomic:
|
||||
Spread: 2c512
|
||||
Damage: 100
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 3
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
@@ -28,7 +26,7 @@ Atomic:
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@4Res_areanukea: DestroyResource
|
||||
Size: 3
|
||||
Delay: 3
|
||||
@@ -43,7 +41,6 @@ Atomic:
|
||||
Spread: 3c768
|
||||
Damage: 50
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 6
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
@@ -51,7 +48,7 @@ Atomic:
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@8Res_areanukeb: DestroyResource
|
||||
Size: 4
|
||||
Delay: 6
|
||||
@@ -63,7 +60,6 @@ Atomic:
|
||||
Spread: 5c0
|
||||
Damage: 20
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 9
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
@@ -71,7 +67,7 @@ Atomic:
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@11Res_areanukec: DestroyResource
|
||||
Size: 5
|
||||
Delay: 9
|
||||
@@ -86,9 +82,8 @@ IonCannon:
|
||||
Range: 0, 1c1, 2c1, 2c512
|
||||
Damage: 100
|
||||
Falloff: 1000, 1000, 250, 100
|
||||
DeathType: 5
|
||||
ValidTargets: Ground, Air
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu_impact: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Smu_area: LeaveSmudge
|
||||
|
||||
@@ -201,6 +201,11 @@
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
WithDeathAnimation:
|
||||
DeathTypes:
|
||||
ExplosionDeath: 1
|
||||
SoundDeath: 2
|
||||
SmallExplosionDeath: 3
|
||||
BulletDeath: 4
|
||||
AutoTarget:
|
||||
AttackMove:
|
||||
Passenger:
|
||||
@@ -225,6 +230,7 @@
|
||||
Huntable:
|
||||
ScriptTriggers:
|
||||
DeathSounds:
|
||||
DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath
|
||||
Parachutable:
|
||||
FallRate: 130
|
||||
GainsStatUpgrades:
|
||||
|
||||
@@ -11,13 +11,12 @@ LMG:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 15
|
||||
DeathType: 4
|
||||
Versus:
|
||||
Wood: 25
|
||||
Light: 40
|
||||
Heavy: 10
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -39,7 +38,6 @@ Bazooka:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 50
|
||||
DeathType: 3
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 10
|
||||
@@ -47,7 +45,7 @@ Bazooka:
|
||||
Light: 60
|
||||
Heavy: 90
|
||||
Concrete: 40
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -67,14 +65,13 @@ Sniper:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 32
|
||||
Damage: 60
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 0
|
||||
Light: 1
|
||||
Heavy: 0
|
||||
Concrete: 0
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
|
||||
Vulcan:
|
||||
ReloadDelay: 30
|
||||
@@ -90,14 +87,13 @@ Vulcan:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 30
|
||||
DeathType: 4
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
Wood: 0
|
||||
Light: 60
|
||||
Heavy: 10
|
||||
Concrete: 0
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -117,7 +113,6 @@ Slung:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Damage: 30
|
||||
DeathType: 3
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 0
|
||||
@@ -125,7 +120,7 @@ Slung:
|
||||
Light: 40
|
||||
Heavy: 90
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
@@ -145,13 +140,12 @@ HMG:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 30
|
||||
DeathType: 4
|
||||
Versus:
|
||||
Wood: 15
|
||||
Light: 45
|
||||
Heavy: 20
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -170,13 +164,12 @@ HMGo:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 40
|
||||
DeathType: 4
|
||||
Versus:
|
||||
Wood: 15
|
||||
Light: 45
|
||||
Heavy: 25
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -199,7 +192,6 @@ QuadRockets:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 25
|
||||
DeathType: 3
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 35
|
||||
@@ -207,7 +199,7 @@ QuadRockets:
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 35
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -227,13 +219,12 @@ TurretGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 55
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 75
|
||||
Light: 100
|
||||
Concrete: 65
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -260,7 +251,6 @@ TowerMissile:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 384
|
||||
Damage: 50
|
||||
DeathType: 1
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 50
|
||||
@@ -268,7 +258,7 @@ TowerMissile:
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
Concrete: 35
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -286,13 +276,12 @@ TowerMissile:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 40
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 50
|
||||
Light: 100
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -310,13 +299,12 @@ TowerMissile:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 40
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 50
|
||||
Light: 100
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -333,14 +321,13 @@ DevBullet:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 100
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 80
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -366,7 +353,6 @@ DevBullet:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 384
|
||||
Damage: 60
|
||||
DeathType: 3
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 20
|
||||
@@ -374,7 +360,7 @@ DevBullet:
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
Concrete: 80
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -432,14 +418,13 @@ NerveGasMissile:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 384
|
||||
Damage: 100
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 80
|
||||
Light: 75
|
||||
Heavy: 50
|
||||
Concrete: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -458,13 +443,12 @@ Sound:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 32
|
||||
Damage: 150
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 60
|
||||
Wood: 85
|
||||
Light: 80
|
||||
Concrete: 75
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
|
||||
ChainGun:
|
||||
ReloadDelay: 10
|
||||
@@ -477,13 +461,12 @@ ChainGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 96
|
||||
Damage: 20
|
||||
DeathType: 4
|
||||
Versus:
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
@@ -496,7 +479,6 @@ Heal:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 160
|
||||
Damage: -50
|
||||
DeathType: 4
|
||||
Versus:
|
||||
Wood: 0
|
||||
Light: 0
|
||||
@@ -523,13 +505,12 @@ ParaBomb:
|
||||
Spread: 192
|
||||
Damage: 50
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -545,14 +526,13 @@ Napalm:
|
||||
Spread: 640
|
||||
Damage: 30
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 100
|
||||
Light: 30
|
||||
Heavy: 20
|
||||
Concrete: 70
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -562,11 +542,13 @@ Napalm:
|
||||
Crush:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 100
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
ImpactSound: CRUSH1.WAV
|
||||
|
||||
Demolish:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
@@ -576,14 +558,13 @@ Atomic:
|
||||
Spread: 2c0
|
||||
Damage: 180
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 50
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: nuke
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
@@ -593,7 +574,6 @@ CrateNuke:
|
||||
Spread: 1c576
|
||||
Damage: 80
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 75
|
||||
@@ -601,7 +581,7 @@ CrateNuke:
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: nuke
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
@@ -611,14 +591,13 @@ CrateExplosion:
|
||||
Spread: 320
|
||||
Damage: 40
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
@@ -628,13 +607,12 @@ UnitExplode:
|
||||
Spread: 320
|
||||
Damage: 50
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLMD1.WAV
|
||||
@@ -643,13 +621,12 @@ UnitExplodeSmall:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Damage: 60
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
||||
@@ -658,13 +635,12 @@ UnitExplodeTiny:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 224
|
||||
Damage: 30
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: med_explosion
|
||||
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
||||
@@ -673,13 +649,12 @@ UnitExplodeScale:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 416
|
||||
Damage: 90
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
||||
@@ -697,13 +672,12 @@ Grenade:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Damage: 60
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 100
|
||||
Light: 25
|
||||
Heavy: 5
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -728,13 +702,12 @@ Shrapnel:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
|
||||
Damage: 60
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 100
|
||||
Light: 25
|
||||
Heavy: 5
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -745,13 +718,12 @@ SpiceExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Damage: 10
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Spice
|
||||
Size: 2,2
|
||||
|
||||
@@ -1805,14 +1805,13 @@ Weapons:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 50
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 0
|
||||
Wood: 10
|
||||
Light: 0
|
||||
Heavy: 0
|
||||
Concrete: 0
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
|
||||
@@ -362,9 +362,8 @@ Weapons:
|
||||
Range: 10c0
|
||||
Warhead: SpreadDamage
|
||||
Spread: 42
|
||||
DeathType: 5
|
||||
Damage: 80
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
|
||||
Voices:
|
||||
|
||||
|
||||
@@ -294,9 +294,8 @@ Weapons:
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DeathType: 2
|
||||
Damage: 250
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: large_splash
|
||||
@@ -323,9 +322,8 @@ Weapons:
|
||||
None: 40
|
||||
Light: 30
|
||||
Heavy: 30
|
||||
DeathType: blownaway
|
||||
Damage: 400
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, Explosion
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: large_splash
|
||||
|
||||
@@ -257,9 +257,8 @@ Weapons:
|
||||
Range: 10c0
|
||||
Warhead: SpreadDamage
|
||||
Spread: 42
|
||||
DeathType: 5
|
||||
Damage: 80
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
|
||||
Voices:
|
||||
|
||||
|
||||
@@ -757,9 +757,8 @@ Weapons:
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 100
|
||||
DeathType: 4
|
||||
Damage: 150
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -792,9 +791,8 @@ Weapons:
|
||||
Light: 110
|
||||
Heavy: 100
|
||||
Concrete: 200
|
||||
DeathType: 3
|
||||
Damage: 250
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -822,9 +820,8 @@ Weapons:
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 100
|
||||
DeathType: 4
|
||||
Damage: 15
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -844,9 +841,8 @@ Weapons:
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Concrete: 25
|
||||
DeathType: 5
|
||||
Damage: 200
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -875,9 +871,8 @@ Weapons:
|
||||
Light: 60
|
||||
Heavy: 75
|
||||
Concrete: 35
|
||||
DeathType: 5
|
||||
Damage: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -902,7 +897,7 @@ Weapons:
|
||||
Heavy: 40
|
||||
Concrete: 30
|
||||
Damage: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -929,9 +924,8 @@ Weapons:
|
||||
Wood: 90
|
||||
Light: 80
|
||||
Heavy: 70
|
||||
DeathType: 3
|
||||
Damage: 500
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -952,9 +946,8 @@ Weapons:
|
||||
Light: 0
|
||||
Heavy: 50
|
||||
Concrete: 0
|
||||
DeathType: 2
|
||||
Damage: 150
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
|
||||
|
||||
@@ -2375,14 +2375,13 @@ Weapons:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 50
|
||||
DeathType: 4
|
||||
InvalidTargets: Air, Infantry
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3EffGround: CreateEffect
|
||||
|
||||
@@ -1165,14 +1165,13 @@ Weapons:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 150
|
||||
Damage: 3500
|
||||
DeathType: 5
|
||||
Versus:
|
||||
None: 125
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
|
||||
@@ -175,6 +175,13 @@
|
||||
RenderSprites:
|
||||
WithInfantryBody:
|
||||
WithDeathAnimation:
|
||||
DeathTypes:
|
||||
DefaultDeath: 1
|
||||
BulletDeath: 2
|
||||
SmallExplosionDeath: 3
|
||||
ExplosionDeath: 4
|
||||
FireDeath: 5
|
||||
ElectricityDeath: 6
|
||||
AutoTarget:
|
||||
AttackMove:
|
||||
Passenger:
|
||||
@@ -203,13 +210,13 @@
|
||||
Upgrades: hospitalheal
|
||||
Prerequisites: hosp
|
||||
DeathSounds@NORMAL:
|
||||
DeathTypes: 1, 2, 3, 4
|
||||
DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
|
||||
DeathSounds@BURNED:
|
||||
DeathSound: Burned
|
||||
DeathTypes: 5
|
||||
DeathTypes: FireDeath
|
||||
DeathSounds@ZAPPED:
|
||||
DeathSound: Zapped
|
||||
DeathTypes: 6
|
||||
DeathTypes: ElectricityDeath
|
||||
Parachutable:
|
||||
ParachuteOffset: 0,0,427
|
||||
KilledOnImpassableTerrain: true
|
||||
|
||||
@@ -3,14 +3,13 @@ CrateNapalm:
|
||||
Spread: 170
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Versus:
|
||||
None: 90
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -22,14 +21,13 @@ CrateExplosion:
|
||||
Spread: 426
|
||||
Damage: 50
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
ImpactSound: kaboom15.aud
|
||||
@@ -39,12 +37,11 @@ CrateNuke:
|
||||
Spread: 1c0
|
||||
Damage: 100
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Res_impact: DestroyResource
|
||||
Warhead@3Eff_impact: CreateEffect
|
||||
Explosion: nuke
|
||||
@@ -53,13 +50,12 @@ CrateNuke:
|
||||
Spread: 1c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 600, 400, 250, 150, 100, 0
|
||||
DeathType: 5
|
||||
Delay: 4
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@5Res_areanuke: DestroyResource
|
||||
Size: 5,4
|
||||
Delay: 4
|
||||
@@ -77,12 +73,11 @@ MiniNuke:
|
||||
Spread: 1c0
|
||||
Damage: 150
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Res_impact: DestroyResource
|
||||
Size: 1
|
||||
Warhead@3Eff_impact: CreateEffect
|
||||
@@ -92,12 +87,11 @@ MiniNuke:
|
||||
Spread: 2c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 5
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@5Res_areanuke1: DestroyResource
|
||||
Size: 2
|
||||
Delay: 5
|
||||
@@ -108,12 +102,11 @@ MiniNuke:
|
||||
Spread: 3c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 10
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@8Res_areanuke2: DestroyResource
|
||||
Size: 3
|
||||
Delay: 10
|
||||
@@ -121,12 +114,11 @@ MiniNuke:
|
||||
Spread: 4c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 15
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@10Res_areanuke3: DestroyResource
|
||||
Size: 4
|
||||
Delay: 15
|
||||
@@ -140,13 +132,12 @@ UnitExplode:
|
||||
Spread: 426
|
||||
Damage: 50
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: self_destruct
|
||||
ImpactSound: kaboom22.aud
|
||||
@@ -160,13 +151,12 @@ UnitExplodeShip:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 50
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: kaboom25.aud
|
||||
@@ -175,13 +165,12 @@ UnitExplodeSubmarine:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 50
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_splash
|
||||
ImpactSound: splash9.aud
|
||||
@@ -190,13 +179,12 @@ UnitExplodeSmall:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 40
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: kaboom15.aud
|
||||
@@ -211,7 +199,6 @@ BarrelExplode:
|
||||
Spread: 426
|
||||
Damage: 50
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 4
|
||||
Delay: 5
|
||||
Versus:
|
||||
None: 120
|
||||
@@ -219,7 +206,7 @@ BarrelExplode:
|
||||
Light: 50
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Size: 2,1
|
||||
@@ -234,7 +221,7 @@ ATMine:
|
||||
Spread: 256
|
||||
Damage: 400
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: mineblo1.aud
|
||||
@@ -244,8 +231,7 @@ APMine:
|
||||
Spread: 256
|
||||
Damage: 400
|
||||
AffectsParent: true
|
||||
DeathType: 3
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: napalm
|
||||
ImpactSound: mine1.aud
|
||||
@@ -254,13 +240,12 @@ OreExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Damage: 10
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Ore
|
||||
Size: 1,1
|
||||
|
||||
@@ -8,13 +8,12 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 16
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 40
|
||||
Heavy: 40
|
||||
Concrete: 30
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3EffGround: CreateEffect
|
||||
@@ -34,13 +33,12 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3EffGround: CreateEffect
|
||||
@@ -64,13 +62,12 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3EffGround: CreateEffect
|
||||
@@ -94,14 +91,13 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 60
|
||||
DeathType: 4
|
||||
InvalidTargets: Air, Infantry
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3EffGround: CreateEffect
|
||||
@@ -123,13 +119,12 @@ TurretGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 60
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 20
|
||||
Wood: 50
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3EffGround: CreateEffect
|
||||
@@ -156,14 +151,13 @@ TurretGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 220
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -191,13 +185,12 @@ TurretGun:
|
||||
Spread: 213
|
||||
Damage: 25
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 60
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -219,13 +212,12 @@ TurretGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 25
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
|
||||
@@ -18,14 +18,13 @@ Maverick:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 70
|
||||
DeathType: 4
|
||||
ValidTargets: Ground, Water
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -56,14 +55,13 @@ Dragon:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 50
|
||||
DeathType: 4
|
||||
ValidTargets: Ground, Water
|
||||
Versus:
|
||||
None: 10
|
||||
Wood: 75
|
||||
Light: 35
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -95,14 +93,13 @@ HellfireAG:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 60
|
||||
DeathType: 4
|
||||
ValidTargets: Ground, Water
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -134,14 +131,13 @@ HellfireAA:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 4
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -171,14 +167,13 @@ MammothTusk:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 50
|
||||
DeathType: 3
|
||||
ValidTargets: Air, Infantry
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3EffGround: CreateEffect
|
||||
@@ -210,7 +205,6 @@ Nike:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 50
|
||||
DeathType: 3
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
None: 90
|
||||
@@ -218,7 +212,7 @@ Nike:
|
||||
Light: 90
|
||||
Heavy: 50
|
||||
Concrete: 0
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -241,14 +235,13 @@ RedEye:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 3
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -272,12 +265,11 @@ SubMissile:
|
||||
Spread: 426
|
||||
Damage: 30
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 40
|
||||
Light: 30
|
||||
Heavy: 30
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -307,14 +299,13 @@ Stinger:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 4
|
||||
ValidTargets: Air, Ground, Water
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -348,14 +339,13 @@ StingerAA:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 4
|
||||
ValidTargets: Air, Ground, Water
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -390,14 +380,13 @@ TorpTube:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 180
|
||||
DeathType: 4
|
||||
ValidTargets: Water, Underwater, Bridge
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 500
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -431,13 +420,12 @@ SCUD:
|
||||
Spread: 341
|
||||
Damage: 45
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 70
|
||||
Heavy: 40
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -467,14 +455,13 @@ APTusk:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 4
|
||||
ValidTargets: Ground, Water
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
|
||||
@@ -10,14 +10,13 @@ FireballLauncher:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 150
|
||||
DeathType: 5
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -38,14 +37,13 @@ Flamer:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 8
|
||||
DeathType: 5
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -62,13 +60,12 @@ Napalm:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 170
|
||||
Damage: 100
|
||||
DeathType: 5
|
||||
Versus:
|
||||
None: 90
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -93,13 +90,12 @@ Grenade:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 60
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 50
|
||||
Wood: 100
|
||||
Light: 25
|
||||
Heavy: 5
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -124,13 +120,13 @@ DepthCharge:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 80
|
||||
DeathType: 4
|
||||
ValidTargets: Underwater
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -150,11 +146,10 @@ TeslaZap:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 100
|
||||
DeathType: 6
|
||||
Versus:
|
||||
None: 1000
|
||||
Wood: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
|
||||
|
||||
PortaTesla:
|
||||
ReloadDelay: 70
|
||||
@@ -165,10 +160,9 @@ PortaTesla:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 45
|
||||
DeathType: 6
|
||||
Versus:
|
||||
None: 1000
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
|
||||
|
||||
TTankZap:
|
||||
ReloadDelay: 120
|
||||
@@ -179,10 +173,9 @@ TTankZap:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 100
|
||||
DeathType: 6
|
||||
Versus:
|
||||
None: 1000
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
|
||||
|
||||
DogJaw:
|
||||
ValidTargets: Infantry
|
||||
@@ -192,13 +185,13 @@ DogJaw:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 100
|
||||
DeathType: 1
|
||||
ValidTargets: Infantry
|
||||
Versus:
|
||||
Wood: 0
|
||||
Light: 0
|
||||
Heavy: 0
|
||||
Concrete: 0
|
||||
DamageTypes: DefaultDeath
|
||||
|
||||
Heal:
|
||||
ReloadDelay: 80
|
||||
@@ -209,7 +202,6 @@ Heal:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: -50
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 0
|
||||
Light: 0
|
||||
@@ -226,7 +218,6 @@ Repair:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: -20
|
||||
DeathType: 1
|
||||
ValidTargets: Repair
|
||||
Versus:
|
||||
None: 0
|
||||
@@ -238,12 +229,13 @@ Repair:
|
||||
Crush:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
ImpactSound: squishy2.aud
|
||||
|
||||
Demolish:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: building
|
||||
ImpactSound: kaboom25.aud
|
||||
@@ -256,14 +248,13 @@ Claw:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 33
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
|
||||
Mandible:
|
||||
ReloadDelay: 10
|
||||
@@ -273,14 +264,13 @@ Mandible:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 60
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
|
||||
MADTankThump:
|
||||
InvalidTargets: MADTank
|
||||
|
||||
@@ -7,14 +7,13 @@ Colt45:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 50
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 0
|
||||
Light: 0
|
||||
Heavy: 0
|
||||
Concrete: 0
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piff
|
||||
InvalidImpactTypes: Water
|
||||
@@ -41,7 +40,7 @@ ZSU-23:
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_explosion_air
|
||||
|
||||
@@ -54,14 +53,13 @@ Vulcan:
|
||||
Warhead@1Dam_1: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 10
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff_1: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -71,7 +69,6 @@ Vulcan:
|
||||
Warhead@3Dam_2: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 10
|
||||
DeathType: 2
|
||||
Delay: 2
|
||||
Versus:
|
||||
None: 200
|
||||
@@ -79,7 +76,7 @@ Vulcan:
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@4Eff_2: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -91,7 +88,6 @@ Vulcan:
|
||||
Warhead@5Dam_3: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 10
|
||||
DeathType: 2
|
||||
Delay: 4
|
||||
Versus:
|
||||
None: 200
|
||||
@@ -99,7 +95,7 @@ Vulcan:
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@6Eff_3: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -111,7 +107,6 @@ Vulcan:
|
||||
Warhead@7Dam_4: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 10
|
||||
DeathType: 2
|
||||
Delay: 6
|
||||
Versus:
|
||||
None: 200
|
||||
@@ -119,7 +114,7 @@ Vulcan:
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@8Eff_4: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -131,7 +126,6 @@ Vulcan:
|
||||
Warhead@9Dam_5: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 10
|
||||
DeathType: 2
|
||||
Delay: 8
|
||||
Versus:
|
||||
None: 200
|
||||
@@ -139,7 +133,7 @@ Vulcan:
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@10Eff_5: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -151,7 +145,6 @@ Vulcan:
|
||||
Warhead@11Dam_6: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 10
|
||||
DeathType: 2
|
||||
Delay: 10
|
||||
Versus:
|
||||
None: 200
|
||||
@@ -159,7 +152,7 @@ Vulcan:
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@12Eff_6: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -180,14 +173,13 @@ ChainGun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 120
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -206,13 +198,12 @@ ChainGun.Yak:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 2
|
||||
Versus:
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -229,13 +220,12 @@ Pistol:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1
|
||||
DeathType: 2
|
||||
Versus:
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piff
|
||||
InvalidImpactTypes: Water
|
||||
@@ -252,13 +242,12 @@ M1Carbine:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 15
|
||||
DeathType: 2
|
||||
Versus:
|
||||
Wood: 25
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -276,13 +265,12 @@ M60mg:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 15
|
||||
DeathType: 2
|
||||
Versus:
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -299,13 +287,12 @@ SilencedPPK:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 150
|
||||
DeathType: 2
|
||||
Versus:
|
||||
Wood: 0
|
||||
Light: 0
|
||||
Heavy: 0
|
||||
Concrete: 0
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -331,7 +318,7 @@ FLAK-23:
|
||||
Light: 60
|
||||
Heavy: 10
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_explosion
|
||||
InvalidImpactTypes: Air, AirHit, Water
|
||||
@@ -351,12 +338,11 @@ Sniper:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 140
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 0
|
||||
Light: 0
|
||||
Heavy: 0
|
||||
Concrete: 0
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
|
||||
|
||||
@@ -10,13 +10,12 @@ ParaBomb:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 768
|
||||
Damage: 300
|
||||
DeathType: 4
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Warhead@3Eff: CreateEffect
|
||||
@@ -34,11 +33,10 @@ Atomic:
|
||||
Spread: 1c0
|
||||
Damage: 150
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Res_impact: DestroyResource
|
||||
Size: 1
|
||||
Warhead@3Smu_impact: LeaveSmudge
|
||||
@@ -51,12 +49,11 @@ Atomic:
|
||||
Spread: 2c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 5
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@6Res_areanuke1: DestroyResource
|
||||
Size: 2
|
||||
Delay: 5
|
||||
@@ -71,12 +68,11 @@ Atomic:
|
||||
Spread: 3c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 10
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@10Res_areanuke2: DestroyResource
|
||||
Size: 3
|
||||
Delay: 10
|
||||
@@ -88,12 +84,11 @@ Atomic:
|
||||
Spread: 4c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 15
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@13Res_areanuke3: DestroyResource
|
||||
Size: 4
|
||||
Delay: 15
|
||||
@@ -105,12 +100,11 @@ Atomic:
|
||||
Spread: 5c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 20
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@16Res_areanuke4: DestroyResource
|
||||
Size: 5
|
||||
Delay: 20
|
||||
|
||||
@@ -192,6 +192,13 @@
|
||||
RenderSprites:
|
||||
WithInfantryBody:
|
||||
WithDeathAnimation:
|
||||
DeathTypes:
|
||||
BulletDeath: 1
|
||||
SmallExplosionDeath: 2
|
||||
ExplosionDeath: 3
|
||||
InfantryExplodeDeath: 4 #not used by any warhead; TODO: check what should use this type and add it!
|
||||
FireDeath: 5
|
||||
EnergyDeath: 6
|
||||
AutoTarget:
|
||||
AttackMove:
|
||||
Passenger:
|
||||
@@ -225,6 +232,7 @@
|
||||
PoisonedByTiberium:
|
||||
SpawnViceroid:
|
||||
ViceroidActor: vissml
|
||||
DeathType: EnergyDeath # TODO: FIX ME! (Tiberium currently uses the wrong damage type!)
|
||||
UpdatesPlayerStatistics:
|
||||
CombatDebugOverlay:
|
||||
Guard:
|
||||
@@ -233,13 +241,13 @@
|
||||
Huntable:
|
||||
ScriptTriggers:
|
||||
DeathSounds@NORMAL:
|
||||
DeathTypes: 1, 2, 3
|
||||
DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath
|
||||
DeathSounds@BURNED:
|
||||
DeathSound: Burned
|
||||
DeathTypes: 5
|
||||
DeathTypes: FireDeath
|
||||
DeathSounds@ZAPPED:
|
||||
DeathSound: Zapped
|
||||
DeathTypes: 6
|
||||
DeathTypes: EnergyDeath
|
||||
UpgradeManager:
|
||||
Cloak@CLOAKGENERATOR:
|
||||
UpgradeTypes: cloakgenerator
|
||||
|
||||
@@ -11,14 +11,13 @@ Grenade:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 171
|
||||
Damage: 40
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 85
|
||||
Light: 70
|
||||
Heavy: 35
|
||||
Concrete: 28
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_grey_explosion
|
||||
ImpactSound: expnew13.aud
|
||||
@@ -43,14 +42,13 @@ Bomb:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 298
|
||||
Damage: 160
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 90
|
||||
Light: 75
|
||||
Heavy: 32
|
||||
Concrete: 100
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: expnew09.aud
|
||||
@@ -76,14 +74,13 @@ RPGTower:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 110
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 75
|
||||
Light: 90
|
||||
Heavy: 100
|
||||
Concrete: 70
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_clsn
|
||||
ImpactSound: expnew14.aud
|
||||
|
||||
@@ -10,14 +10,13 @@ LtRail:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 150
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 130
|
||||
Light: 150
|
||||
Heavy: 110
|
||||
Concrete: 5
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
|
||||
|
||||
MechRailgun:
|
||||
ReloadDelay: 60
|
||||
@@ -31,14 +30,13 @@ MechRailgun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 200
|
||||
DeathType: 5
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 175
|
||||
Light: 160
|
||||
Heavy: 100
|
||||
Concrete: 25
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, FireDeath
|
||||
|
||||
SonicZap:
|
||||
ReloadDelay: 120
|
||||
@@ -52,11 +50,10 @@ SonicZap:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 100
|
||||
DeathType: 5
|
||||
Versus:
|
||||
Heavy: 80
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
|
||||
CyCannon:
|
||||
ReloadDelay: 50
|
||||
@@ -72,7 +69,6 @@ CyCannon:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 43
|
||||
Damage: 120
|
||||
DeathType: 6
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 350
|
||||
@@ -80,7 +76,7 @@ CyCannon:
|
||||
Light: 205
|
||||
Heavy: 150
|
||||
Concrete: 80
|
||||
DamageTypes: Prone350Percent, TriggerProne
|
||||
DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_bang
|
||||
ImpactSound: expnew12.aud
|
||||
@@ -109,7 +105,6 @@ Proton:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 20
|
||||
DeathType: 3
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 25
|
||||
@@ -117,7 +112,7 @@ Proton:
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_bang
|
||||
ImpactSound: expnew12.aud
|
||||
@@ -138,8 +133,7 @@ LaserFire:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 250
|
||||
DeathType: 5
|
||||
DamageTypes: Prone60Percent, TriggerProne
|
||||
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
|
||||
|
||||
# Laser turret
|
||||
LaserFire2:
|
||||
@@ -152,6 +146,5 @@ LaserFire2:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 30
|
||||
DeathType: 5
|
||||
DamageTypes: Prone60Percent, TriggerProne
|
||||
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
|
||||
|
||||
|
||||
@@ -3,13 +3,12 @@ UnitExplode:
|
||||
Spread: 426
|
||||
Damage: 50
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_twlt
|
||||
ImpactSound: expnew09.aud
|
||||
@@ -18,13 +17,12 @@ UnitExplodeSmall:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 40
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: medium_brnl
|
||||
ImpactSound: expnew13.aud
|
||||
@@ -33,13 +31,12 @@ TiberiumExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Damage: 10
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Tiberium
|
||||
Size: 1,1
|
||||
|
||||
@@ -7,7 +7,6 @@ Heal:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: -50
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 0
|
||||
Light: 0
|
||||
@@ -23,7 +22,6 @@ Repair:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: -50
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 0
|
||||
Wood: 0
|
||||
@@ -36,5 +34,4 @@ TiberiumHeal:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: -2
|
||||
DeathType: 6
|
||||
|
||||
|
||||
@@ -11,14 +11,13 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 36
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 65
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: medium_clsn
|
||||
ImpactSound: expnew14.aud
|
||||
@@ -39,14 +38,13 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 70
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 65
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_clsn
|
||||
ImpactSound: expnew14.aud
|
||||
@@ -73,14 +71,13 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 50
|
||||
DeathType: 2
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 65
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: medium_clsn
|
||||
ImpactSound: expnew14.aud
|
||||
@@ -107,14 +104,13 @@
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 298
|
||||
Damage: 150
|
||||
DeathType: 3
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 85
|
||||
Light: 68
|
||||
Heavy: 35
|
||||
Concrete: 35
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: expnew06.aud
|
||||
|
||||
@@ -17,7 +17,6 @@ Bazooka:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 25
|
||||
DeathType: 2
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 25
|
||||
@@ -25,7 +24,7 @@ Bazooka:
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_clsn
|
||||
ImpactSound: expnew12.aud
|
||||
@@ -61,7 +60,6 @@ HoverMissile:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 2
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 25
|
||||
@@ -69,7 +67,7 @@ HoverMissile:
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_clsn
|
||||
ImpactSound: expnew12.aud
|
||||
@@ -104,7 +102,6 @@ MammothTusk:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 171
|
||||
Damage: 40
|
||||
DeathType: 3
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
None: 100
|
||||
@@ -112,6 +109,7 @@ MammothTusk:
|
||||
Light: 70
|
||||
Heavy: 35
|
||||
Concrete: 28
|
||||
DamageTypes: Explosion
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: medium_bang
|
||||
ImpactSound: expnew12.aud
|
||||
@@ -142,7 +140,6 @@ BikeMissile:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 40
|
||||
DeathType: 2
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 25
|
||||
@@ -150,7 +147,7 @@ BikeMissile:
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_clsn
|
||||
ImpactSound: expnew12.aud
|
||||
@@ -182,7 +179,6 @@ Dragon:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 30
|
||||
DeathType: 2
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 25
|
||||
@@ -190,7 +186,7 @@ Dragon:
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_clsn
|
||||
ImpactSound: expnew12.aud
|
||||
@@ -226,7 +222,6 @@ Hellfire:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 85
|
||||
Damage: 30
|
||||
DeathType: 2
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 30
|
||||
@@ -234,7 +229,7 @@ Hellfire:
|
||||
Light: 150
|
||||
Heavy: 100
|
||||
Concrete: 30
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_bang
|
||||
ImpactSound: expnew12.aud
|
||||
@@ -269,8 +264,8 @@ RedEye2:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 33
|
||||
DeathType: 2
|
||||
ValidTargets: Air
|
||||
DamageTypes: SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: small_clsn
|
||||
ImpactSound: expnew12.aud
|
||||
|
||||
@@ -11,14 +11,13 @@ FireballLauncher:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 25
|
||||
DeathType: 5
|
||||
Versus:
|
||||
None: 600
|
||||
Wood: 148
|
||||
Light: 59
|
||||
Heavy: 6
|
||||
Concrete: 2
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SmallScorch
|
||||
|
||||
@@ -36,12 +35,11 @@ FiendShard:
|
||||
Palette: greentiberium
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 35
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Light: 60
|
||||
Heavy: 40
|
||||
Concrete: 20
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosion: small_watersplash
|
||||
ImpactSound: ssplash3.aud
|
||||
@@ -55,17 +53,16 @@ SlimeAttack:
|
||||
Speed: 426
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 100
|
||||
DeathType: 2
|
||||
Versus:
|
||||
Light: 60
|
||||
Heavy: 40
|
||||
Concrete: 20
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
|
||||
|
||||
Tiberium:
|
||||
ReloadDelay: 16
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 2
|
||||
DeathType: 6
|
||||
DamageTypes: EnergyDeath # TODO: FIX ME!
|
||||
|
||||
|
||||
@@ -7,13 +7,12 @@ Minigun:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 8
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -30,13 +29,12 @@ M1Carbine:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 15
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -53,13 +51,12 @@ Vulcan:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 20
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -77,14 +74,13 @@ Vulcan2:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 50
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -102,13 +98,12 @@ Vulcan3:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 10
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -125,13 +120,12 @@ VulcanTower:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 18
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -149,13 +143,12 @@ JumpCannon:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 15
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -172,13 +165,12 @@ AssaultCannon:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -197,13 +189,12 @@ RaiderCannon:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 40
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -221,14 +212,13 @@ HarpyClaw:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 60
|
||||
DeathType: 1
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piffs
|
||||
InvalidImpactTypes: Water
|
||||
@@ -245,13 +235,12 @@ Pistola:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 2
|
||||
DeathType: 1
|
||||
Versus:
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: piff
|
||||
InvalidImpactTypes: Water
|
||||
@@ -268,12 +257,11 @@ Sniper:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 150
|
||||
DeathType: 1
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 5
|
||||
Light: 5
|
||||
Heavy: 5
|
||||
Concrete: 5
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ MultiCluster:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 65
|
||||
DeathType: 3
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 25
|
||||
@@ -24,7 +23,7 @@ MultiCluster:
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: expnew09.aud
|
||||
@@ -44,13 +43,12 @@ SuicideBomb:
|
||||
Spread: 256
|
||||
Damage: 110
|
||||
Falloff: 10000, 3680, 1350, 500, 180, 70, 0
|
||||
DeathType: 5
|
||||
Versus:
|
||||
None: 90
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Res: DestroyResource
|
||||
|
||||
IonCannon:
|
||||
@@ -59,9 +57,8 @@ IonCannon:
|
||||
Spread: 1c0
|
||||
Damage: 100
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
ValidTargets: Ground, Air
|
||||
DamageTypes: Prone100Percent, TriggerProne
|
||||
DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
|
||||
Warhead@2Eff_impact: CreateEffect
|
||||
Explosion: ionring
|
||||
ImpactSound: ion1.aud
|
||||
@@ -69,10 +66,9 @@ IonCannon:
|
||||
Spread: 1c0
|
||||
Damage: 250
|
||||
Falloff: 100, 50, 25, 0
|
||||
DeathType: 5
|
||||
Delay: 3
|
||||
ValidTargets: Ground, Air
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
|
||||
Warhead@4Smu_area: LeaveSmudge
|
||||
SmudgeType: SmallScorch
|
||||
Size: 2,1
|
||||
@@ -107,11 +103,10 @@ ClusterMissile:
|
||||
Spread: 1c0
|
||||
Damage: 150
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@SoundEffect0: CreateEffect
|
||||
Explosion: large_explosion
|
||||
ImpactSound: expnew19.aud
|
||||
@@ -124,12 +119,11 @@ ClusterMissile:
|
||||
Spread: 2c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 5
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@ResourceDestruction1: DestroyResource
|
||||
Size: 2
|
||||
Delay: 5
|
||||
@@ -141,12 +135,11 @@ ClusterMissile:
|
||||
Spread: 3c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 10
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@ResourceDestruction2: DestroyResource
|
||||
Size: 3
|
||||
Delay: 10
|
||||
@@ -158,12 +151,11 @@ ClusterMissile:
|
||||
Spread: 4c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 15
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@ResourceDestruction3: DestroyResource
|
||||
Size: 4
|
||||
Delay: 15
|
||||
@@ -175,12 +167,11 @@ ClusterMissile:
|
||||
Spread: 5c0
|
||||
Damage: 60
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
DeathType: 5
|
||||
Delay: 20
|
||||
ValidTargets: Ground, Water, Air
|
||||
Versus:
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@ResourceDestruction4: DestroyResource
|
||||
Size: 5
|
||||
Delay: 20
|
||||
|
||||
Reference in New Issue
Block a user