expose Game ID and client player name to syncreport.log

This commit is contained in:
Matthias Mailänder
2013-10-14 21:39:23 +02:00
parent 353393571f
commit 8c8df3bda9

View File

@@ -178,6 +178,8 @@ namespace OpenRA.Network
{ {
if (r.Frame == frame) if (r.Frame == frame)
{ {
Log.Write("sync", "Player: {0}", Game.Settings.Player.Name);
Log.Write("sync", "Game ID: {0}", orderManager.LobbyInfo.GlobalSettings.GameUid);
Log.Write("sync", "Sync for net frame {0} -------------", r.Frame); Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
Log.Write("sync", "SharedRandom: {0} (#{1})", r.SyncedRandom, r.TotalCount); Log.Write("sync", "SharedRandom: {0} (#{1})", r.SyncedRandom, r.TotalCount);
Log.Write("sync", "Synced Traits:"); Log.Write("sync", "Synced Traits:");