expose Game ID and client player name to syncreport.log
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@@ -178,6 +178,8 @@ namespace OpenRA.Network
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{
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{
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if (r.Frame == frame)
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if (r.Frame == frame)
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{
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{
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Log.Write("sync", "Player: {0}", Game.Settings.Player.Name);
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Log.Write("sync", "Game ID: {0}", orderManager.LobbyInfo.GlobalSettings.GameUid);
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Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
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Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
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Log.Write("sync", "SharedRandom: {0} (#{1})", r.SyncedRandom, r.TotalCount);
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Log.Write("sync", "SharedRandom: {0} (#{1})", r.SyncedRandom, r.TotalCount);
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Log.Write("sync", "Synced Traits:");
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Log.Write("sync", "Synced Traits:");
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