Change WithColoredOverlay to use a color instead of a palette.

This commit is contained in:
Paul Chote
2020-12-28 19:44:26 +00:00
committed by abcdefg30
parent 96641873ae
commit 8c9b9df125
11 changed files with 72 additions and 54 deletions

View File

@@ -19,17 +19,23 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Display a colored overlay when a timed condition is active.")]
public class WithColoredOverlayInfo : ConditionalTraitInfo
{
[PaletteReference]
[Desc("Palette to use when rendering the overlay")]
public readonly string Palette = "invuln";
[Desc("Color to overlay.")]
public readonly Color Color = Color.FromArgb(128, 128, 0, 0);
public override object Create(ActorInitializer init) { return new WithColoredOverlay(this); }
}
public class WithColoredOverlay : ConditionalTrait<WithColoredOverlayInfo>, IRenderModifier
{
readonly float3 tint;
readonly float alpha;
public WithColoredOverlay(WithColoredOverlayInfo info)
: base(info) { }
: base(info)
{
tint = new float3(info.Color.R, info.Color.G, info.Color.B) / 255f;
alpha = info.Color.A / 255f;
}
IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
@@ -45,10 +51,8 @@ namespace OpenRA.Mods.Common.Traits
{
yield return a;
if (!a.IsDecoration && a is IPalettedRenderable)
yield return ((IPalettedRenderable)a).WithPalette(wr.Palette(Info.Palette))
.WithZOffset(a.ZOffset + 1)
.AsDecoration();
if (!a.IsDecoration && a is IModifyableRenderable ma)
yield return ma.WithTint(tint, ma.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(alpha);
}
}

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@@ -0,0 +1,49 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ReplaceWithColoredOverlayPalette : UpdateRule
{
public override string Name { get { return "WithColoredOverlay Palette changed to Color."; } }
public override string Description
{
get
{
return "The Palette field has been removed from WithColoredOverlay. You must now specify the Color directly.";
}
}
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "You must define new Color fields on the following traits:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var node in actorNode.ChildrenMatching("WithColoredOverlay"))
if (node.RemoveNodes("Palette") > 0)
locations.Add("{0}: {1} ({2})".F(actorNode.Key, node.Key, actorNode.Location.Filename));
yield break;
}
}
}

View File

@@ -86,6 +86,7 @@ namespace OpenRA.Mods.Common.UpdateRules
// Bleed only changes here
new RenameMPTraits(),
new RemovePlayerHighlightPalette(),
new ReplaceWithColoredOverlayPalette(),
})
};