Change WithColoredOverlay to use a color instead of a palette.

This commit is contained in:
Paul Chote
2020-12-28 19:44:26 +00:00
committed by abcdefg30
parent 96641873ae
commit 8c9b9df125
11 changed files with 72 additions and 54 deletions

View File

@@ -1019,7 +1019,7 @@
Tooltip:
GenericName: Destroyed Vehicle
WithColoredOverlay@IDISABLE:
Palette: disabled
Color: 000000B4
ScriptTriggers:
Explodes:
Weapon: UnitExplodeSmall
@@ -1118,7 +1118,7 @@
ValidPowerStates: Low, Critical
WithColoredOverlay@IDISABLE:
RequiresCondition: lowpower
Palette: disabled
Color: 000000B4
^Selectable:
Selectable:

View File

@@ -90,12 +90,6 @@
G: 255
B: 255
A: 64
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
Name: shroud
ShroudPalette@fog:

View File

@@ -269,7 +269,7 @@
TargetTypes: Ground, Vehicle
RequiresForceFire: true
WithColoredOverlay@IDISABLE:
Palette: disabled
Color: 000000B4
Explodes:
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
@@ -510,7 +510,7 @@
^DisableOnLowPower:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantConditionOnPowerState@LOWPOWER:
Condition: lowpower
ValidPowerStates: Low, Critical

View File

@@ -38,12 +38,6 @@
Scale: -1
Offset: 255
AllowModifiers: false
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
PaletteFromPaletteWithAlpha@effect75alpha:
Name: effect75alpha
BasePalette: effect

View File

@@ -1011,7 +1011,7 @@
Types: Husk
ForceHealthPercentage: 25
WithColoredOverlay@IDISABLE:
Palette: disabled
Color: 000000B4
Targetable:
TargetTypes: GroundActor, Husk, NoAutoTarget
RequiresForceFire: true
@@ -1187,7 +1187,7 @@
^DisableOnLowPower:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantConditionOnPowerState@LOWPOWER:
Condition: lowpower
ValidPowerStates: Low, Critical
@@ -1225,7 +1225,7 @@
^DisabledByPowerOutage:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantCondition@IDISABLE:
RequiresCondition: power-outage
Condition: disabled

View File

@@ -64,24 +64,6 @@
G: 255
B: 255
A: 64
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@invuln2:
Name: invuln2
R: 0
G: 0
B: 128
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
Name: shroud
ShroudPalette@fog:

View File

@@ -101,7 +101,7 @@
^EmpVisualEffects:
WithColoredOverlay@EMPDISABLE:
Palette: disabled
Color: 000000B4
WithIdleOverlay@EMPDISABLE:
Sequence: emp-overlay
Palette: effect
@@ -1284,7 +1284,7 @@
^DisableOnLowPower:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantConditionOnPowerState@LOWPOWER:
Condition: lowpower
ValidPowerStates: Low, Critical
@@ -1295,7 +1295,7 @@
^DisableOnPowerDown:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantCondition@IDISABLE:
RequiresCondition: powerdown
Condition: disabled

View File

@@ -111,12 +111,6 @@
G: 255
B: 255
A: 64
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
TSShroudPalette@shroud:
Name: shroud
VoxelNormalsPalette@normals: