Change WithColoredOverlay to use a color instead of a palette.
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@@ -1011,7 +1011,7 @@
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Types: Husk
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ForceHealthPercentage: 25
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WithColoredOverlay@IDISABLE:
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Palette: disabled
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Color: 000000B4
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Targetable:
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TargetTypes: GroundActor, Husk, NoAutoTarget
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RequiresForceFire: true
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@@ -1187,7 +1187,7 @@
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^DisableOnLowPower:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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Color: 000000B4
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GrantConditionOnPowerState@LOWPOWER:
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Condition: lowpower
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ValidPowerStates: Low, Critical
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@@ -1225,7 +1225,7 @@
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^DisabledByPowerOutage:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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Color: 000000B4
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GrantCondition@IDISABLE:
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RequiresCondition: power-outage
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Condition: disabled
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@@ -64,24 +64,6 @@
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G: 255
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B: 255
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A: 64
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PaletteFromRGBA@invuln:
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Name: invuln
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R: 128
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G: 0
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B: 0
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A: 128
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PaletteFromRGBA@invuln2:
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Name: invuln2
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R: 0
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G: 0
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B: 128
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A: 128
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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Name: shroud
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ShroudPalette@fog:
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