Change WithColoredOverlay to use a color instead of a palette.
This commit is contained in:
@@ -19,17 +19,23 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display a colored overlay when a timed condition is active.")]
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public class WithColoredOverlayInfo : ConditionalTraitInfo
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{
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[PaletteReference]
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[Desc("Palette to use when rendering the overlay")]
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public readonly string Palette = "invuln";
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[Desc("Color to overlay.")]
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public readonly Color Color = Color.FromArgb(128, 128, 0, 0);
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public override object Create(ActorInitializer init) { return new WithColoredOverlay(this); }
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}
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public class WithColoredOverlay : ConditionalTrait<WithColoredOverlayInfo>, IRenderModifier
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{
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readonly float3 tint;
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readonly float alpha;
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public WithColoredOverlay(WithColoredOverlayInfo info)
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: base(info) { }
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: base(info)
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{
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tint = new float3(info.Color.R, info.Color.G, info.Color.B) / 255f;
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alpha = info.Color.A / 255f;
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}
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IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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@@ -45,10 +51,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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yield return a;
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if (!a.IsDecoration && a is IPalettedRenderable)
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yield return ((IPalettedRenderable)a).WithPalette(wr.Palette(Info.Palette))
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.WithZOffset(a.ZOffset + 1)
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.AsDecoration();
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if (!a.IsDecoration && a is IModifyableRenderable ma)
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yield return ma.WithTint(tint, ma.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(alpha);
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}
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}
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@@ -0,0 +1,49 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplaceWithColoredOverlayPalette : UpdateRule
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{
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public override string Name { get { return "WithColoredOverlay Palette changed to Color."; } }
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public override string Description
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{
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get
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{
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return "The Palette field has been removed from WithColoredOverlay. You must now specify the Color directly.";
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}
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "You must define new Color fields on the following traits:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var node in actorNode.ChildrenMatching("WithColoredOverlay"))
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if (node.RemoveNodes("Palette") > 0)
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locations.Add("{0}: {1} ({2})".F(actorNode.Key, node.Key, actorNode.Location.Filename));
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yield break;
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}
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}
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}
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@@ -86,6 +86,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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// Bleed only changes here
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new RenameMPTraits(),
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new RemovePlayerHighlightPalette(),
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new ReplaceWithColoredOverlayPalette(),
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})
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};
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@@ -1019,7 +1019,7 @@
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Tooltip:
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GenericName: Destroyed Vehicle
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WithColoredOverlay@IDISABLE:
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Palette: disabled
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Color: 000000B4
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ScriptTriggers:
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -1118,7 +1118,7 @@
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ValidPowerStates: Low, Critical
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WithColoredOverlay@IDISABLE:
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RequiresCondition: lowpower
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Palette: disabled
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Color: 000000B4
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^Selectable:
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Selectable:
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@@ -90,12 +90,6 @@
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G: 255
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B: 255
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A: 64
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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Name: shroud
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ShroudPalette@fog:
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@@ -269,7 +269,7 @@
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TargetTypes: Ground, Vehicle
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RequiresForceFire: true
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WithColoredOverlay@IDISABLE:
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Palette: disabled
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Color: 000000B4
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Explodes:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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@@ -510,7 +510,7 @@
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^DisableOnLowPower:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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Color: 000000B4
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GrantConditionOnPowerState@LOWPOWER:
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Condition: lowpower
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ValidPowerStates: Low, Critical
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@@ -38,12 +38,6 @@
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Scale: -1
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Offset: 255
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AllowModifiers: false
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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PaletteFromPaletteWithAlpha@effect75alpha:
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Name: effect75alpha
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BasePalette: effect
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@@ -1011,7 +1011,7 @@
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Types: Husk
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ForceHealthPercentage: 25
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WithColoredOverlay@IDISABLE:
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Palette: disabled
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Color: 000000B4
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Targetable:
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TargetTypes: GroundActor, Husk, NoAutoTarget
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RequiresForceFire: true
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@@ -1187,7 +1187,7 @@
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^DisableOnLowPower:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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Color: 000000B4
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GrantConditionOnPowerState@LOWPOWER:
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Condition: lowpower
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ValidPowerStates: Low, Critical
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@@ -1225,7 +1225,7 @@
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^DisabledByPowerOutage:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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Color: 000000B4
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GrantCondition@IDISABLE:
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RequiresCondition: power-outage
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Condition: disabled
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@@ -64,24 +64,6 @@
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G: 255
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B: 255
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A: 64
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PaletteFromRGBA@invuln:
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Name: invuln
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R: 128
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G: 0
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B: 0
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A: 128
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PaletteFromRGBA@invuln2:
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Name: invuln2
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R: 0
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G: 0
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B: 128
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A: 128
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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Name: shroud
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ShroudPalette@fog:
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@@ -101,7 +101,7 @@
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^EmpVisualEffects:
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WithColoredOverlay@EMPDISABLE:
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Palette: disabled
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Color: 000000B4
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WithIdleOverlay@EMPDISABLE:
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Sequence: emp-overlay
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Palette: effect
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@@ -1284,7 +1284,7 @@
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^DisableOnLowPower:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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Color: 000000B4
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GrantConditionOnPowerState@LOWPOWER:
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Condition: lowpower
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ValidPowerStates: Low, Critical
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@@ -1295,7 +1295,7 @@
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^DisableOnPowerDown:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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Color: 000000B4
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GrantCondition@IDISABLE:
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RequiresCondition: powerdown
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Condition: disabled
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@@ -111,12 +111,6 @@
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G: 255
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B: 255
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A: 64
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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TSShroudPalette@shroud:
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Name: shroud
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VoxelNormalsPalette@normals:
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