Merge pull request #8969 from Mailaender/script-error-polish
Fixed the script error UI not shutting down the game properly
This commit is contained in:
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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numTabs++;
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var objectivesTabButton = widget.Get<ButtonWidget>(string.Concat("BUTTON", numTabs.ToString()));
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objectivesTabButton.GetText = () => "Objectives";
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objectivesTabButton.IsVisible = () => lp != null && numTabs > 1;
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objectivesTabButton.IsVisible = () => lp != null && numTabs > 1 && !hasError;
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objectivesTabButton.OnClick = () => activePanel = IngameInfoPanel.Objectives;
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objectivesTabButton.IsHighlighted = () => activePanel == IngameInfoPanel.Objectives;
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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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numTabs++;
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var mapTabButton = widget.Get<ButtonWidget>(string.Concat("BUTTON", numTabs.ToString()));
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mapTabButton.Text = "Briefing";
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mapTabButton.IsVisible = () => numTabs > 1;
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mapTabButton.IsVisible = () => numTabs > 1 && !hasError;
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mapTabButton.OnClick = () => activePanel = IngameInfoPanel.Map;
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mapTabButton.IsHighlighted = () => activePanel == IngameInfoPanel.Map;
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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numTabs++;
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var debugTabButton = widget.Get<ButtonWidget>(string.Concat("BUTTON", numTabs.ToString()));
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debugTabButton.Text = "Debug";
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debugTabButton.IsVisible = () => lp != null && world.LobbyInfo.GlobalSettings.AllowCheats && numTabs > 1;
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debugTabButton.IsVisible = () => lp != null && world.LobbyInfo.GlobalSettings.AllowCheats && numTabs > 1 && !hasError;
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debugTabButton.IsDisabled = () => world.IsGameOver;
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debugTabButton.OnClick = () => activePanel = IngameInfoPanel.Debug;
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debugTabButton.IsHighlighted = () => activePanel == IngameInfoPanel.Debug;
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@@ -11,6 +11,7 @@
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Scripting;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -35,6 +36,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var hideMenu = false;
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menu.Get("MENU_BUTTONS").IsVisible = () => !hideMenu;
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var scriptContext = world.WorldActor.TraitOrDefault<LuaScript>();
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var hasError = scriptContext != null && scriptContext.FatalErrorOccurred;
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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Action onQuit = () =>
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{
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@@ -102,13 +106,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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};
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var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
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surrenderButton.IsVisible = () => world.Type == WorldType.Regular;
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surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined);
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surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined) || hasError;
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surrenderButton.OnClick = () =>
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{
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hideMenu = true;
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ConfirmationDialogs.PromptConfirmAction("Surrender", "Are you sure you want to surrender?", onSurrender, showMenu);
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};
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surrenderButton.IsDisabled = () => world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined;
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var saveMapButton = menu.Get<ButtonWidget>("SAVE_MAP");
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saveMapButton.IsVisible = () => world.Type == WorldType.Editor;
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