Make GPS respect shroud
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@@ -159,7 +159,7 @@ namespace OpenRA
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public bool CanTargetActor(Actor a)
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{
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if (HasFogVisibility)
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if (HasFogVisibility && fogVisibilities.Any(f => f.IsVisible(a)))
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return true;
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return CanViewActor(a);
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@@ -79,7 +79,8 @@ namespace OpenRA.Mods.RA.Effects
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if (disguise.Value != null && disguise.Value.Disguised)
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return false;
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if (huf.Value != null && !huf.Value.IsVisible(self, toPlayer))
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if (huf.Value != null && !huf.Value.IsVisible(self, toPlayer)
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&& toPlayer.Shroud.IsExplored(self.CenterPosition))
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return true;
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if (fuf.Value == null)
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@@ -92,7 +93,7 @@ namespace OpenRA.Mods.RA.Effects
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if (f.HasRenderables || f.NeedRenderables)
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return false;
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return f.Visible;
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return f.Visible && !f.Shrouded;
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}
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public void Tick(World world)
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