Use ActorPreviewWidget for the color pickers.
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@@ -218,7 +218,6 @@
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<Compile Include="Traits\World\ActorMap.cs" />
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<Compile Include="Widgets\HotkeyEntryWidget.cs" />
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\SpriteSequenceWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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<Compile Include="Scripting\ScriptContext.cs" />
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<Compile Include="Scripting\ScriptActorInterface.cs" />
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@@ -1,65 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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public class SpriteSequenceWidget : SpriteWidget
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{
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public string Unit = null;
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public string Sequence = null;
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public int Frame = 0;
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public int Facing = 0;
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public Func<Animation> GetAnimation;
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public Func<int> GetFacing;
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[ObjectCreator.UseCtor]
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public SpriteSequenceWidget(WorldRenderer worldRenderer)
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: base(worldRenderer)
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{
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GetAnimation = () => null;
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}
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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if (Unit != null && Sequence != null)
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{
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var anim = new Animation(WorldRenderer.World, Unit, () => Facing);
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anim.PlayFetchIndex(Sequence, () => Frame);
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GetAnimation = () => anim;
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}
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GetSprite = () =>
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{
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var anim = GetAnimation();
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return anim != null ? anim.Image : null;
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};
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}
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protected SpriteSequenceWidget(SpriteSequenceWidget other)
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: base(other)
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{
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Unit = other.Unit;
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Sequence = other.Sequence;
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Frame = other.Frame;
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Facing = other.Facing;
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GetAnimation = other.GetAnimation;
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GetFacing = other.GetFacing;
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}
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public override Widget Clone() { return new SpriteSequenceWidget(this); }
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}
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}
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