Fix ActorPreview turret facings.

This commit is contained in:
Paul Chote
2015-02-10 14:21:44 +00:00
parent 268ca94dc1
commit aa9db669e7
4 changed files with 13 additions and 5 deletions

View File

@@ -39,10 +39,14 @@ namespace OpenRA.Mods.Common.Traits
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var anim = new Animation(init.World, image, () => t.InitialFacing);
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(Sequence);
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
}

View File

@@ -49,7 +49,8 @@ namespace OpenRA.Mods.TS.Traits
var facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var orientation = WRot.FromFacing(facing);
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))

View File

@@ -37,7 +37,9 @@ namespace OpenRA.Mods.TS.Traits
.First(tt => tt.Turret == armament.Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw), facings);
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw), facings);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new VoxelAnimation(voxel, () => turretOffset, () => new[] { turretOrientation, orientation },

View File

@@ -36,7 +36,8 @@ namespace OpenRA.Mods.TS.Traits
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw);
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
}