Use ActorPreviewWidget for the color pickers.
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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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public static void ShowColorDropDown(DropDownButtonWidget color, Session.Client client,
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OrderManager orderManager, ColorPreviewManagerWidget preview)
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OrderManager orderManager, World world, ColorPreviewManagerWidget preview)
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{
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Action onExit = () =>
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{
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Action<HSLColor> onChange = c => preview.Color = c;
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var colorChooser = Game.LoadWidget(orderManager.World, "COLOR_CHOOSER", null, new WidgetArgs()
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var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
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{
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{ "onChange", onChange },
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{ "initialColor", client.Color }
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@@ -377,11 +377,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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};
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}
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public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, ColorPreviewManagerWidget colorPreview)
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public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, World world, ColorPreviewManagerWidget colorPreview)
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{
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var color = parent.Get<DropDownButtonWidget>("COLOR");
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color.IsDisabled = () => (s != null && s.LockColor) || orderManager.LocalClient.IsReady;
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color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, colorPreview);
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color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, world, colorPreview);
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SetupColorWidget(color, s, c);
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}
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