Merge pull request #10380 from pchote/improve-trails

Polish and improved customization for actor trails
This commit is contained in:
RoosterDragon
2016-01-03 01:15:26 +00:00
5 changed files with 47 additions and 9 deletions

View File

@@ -18,11 +18,13 @@ namespace OpenRA.Effects
readonly string palette; readonly string palette;
readonly Animation anim; readonly Animation anim;
readonly WPos pos; readonly WPos pos;
readonly bool scaleSizeWithZoom;
public SpriteEffect(WPos pos, World world, string image, string palette) public SpriteEffect(WPos pos, World world, string image, string palette, bool scaleSizeWithZoom = false)
{ {
this.pos = pos; this.pos = pos;
this.palette = palette; this.palette = palette;
this.scaleSizeWithZoom = scaleSizeWithZoom;
anim = new Animation(world, image); anim = new Animation(world, image);
anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this))); anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this)));
} }
@@ -34,7 +36,8 @@ namespace OpenRA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), 1f / wr.Viewport.Zoom); var zoom = scaleSizeWithZoom ? 1f / wr.Viewport.Zoom : 1f;
return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), zoom);
} }
} }
} }

View File

@@ -214,7 +214,7 @@ namespace OpenRA.Widgets
else if (o.TargetLocation != CPos.Zero) else if (o.TargetLocation != CPos.Zero)
{ {
var pos = world.Map.CenterOfCell(cell); var pos = world.Map.CenterOfCell(cell);
world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, world, "moveflsh", "moveflash"))); world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, world, "moveflsh", "moveflash", true)));
flashed = true; flashed = true;
} }
} }

View File

@@ -15,6 +15,8 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public enum TrailType { Cell, CenterPosition }
[Desc("Renders a sprite effect when leaving a cell.")] [Desc("Renders a sprite effect when leaving a cell.")]
public class LeavesTrailsInfo : ITraitInfo public class LeavesTrailsInfo : ITraitInfo
{ {
@@ -24,6 +26,22 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Only do so when the terrain types match with the previous cell.")] [Desc("Only do so when the terrain types match with the previous cell.")]
public readonly HashSet<string> TerrainTypes = new HashSet<string>(); public readonly HashSet<string> TerrainTypes = new HashSet<string>();
[Desc("Accepts values: Cell to draw the trail sprite in the center of the current cell,",
"CenterPosition to draw the trail sprite at the current position.")]
public readonly TrailType Type = TrailType.Cell;
[Desc("Display a trail while stationary.")]
public readonly bool TrailWhileStationary = false;
[Desc("Delay between trail updates when stationary.")]
public readonly int StationaryInterval = 0;
[Desc("Display a trail while moving.")]
public readonly bool TrailWhileMoving = true;
[Desc("Delay between trail updates when moving.")]
public readonly int MovingInterval = 0;
public object Create(ActorInitializer init) { return new LeavesTrails(this, init.Self); } public object Create(ActorInitializer init) { return new LeavesTrails(this, init.Self); }
} }
@@ -36,18 +54,30 @@ namespace OpenRA.Mods.Common.Traits
this.info = info; this.info = info;
} }
CPos cachedLocation; WPos cachedPosition;
int ticks;
public void Tick(Actor self) public void Tick(Actor self)
{ {
if (cachedLocation != self.Location) var isMoving = self.CenterPosition != cachedPosition;
if ((isMoving && !info.TrailWhileMoving) || (!isMoving && !info.TrailWhileStationary))
return;
var interval = isMoving ? info.MovingInterval :
info.StationaryInterval;
if (++ticks >= interval)
{ {
var type = self.World.Map.GetTerrainInfo(cachedLocation).Type; var cachedCell = self.World.Map.CellContaining(cachedPosition);
var pos = self.World.Map.CenterOfCell(cachedLocation); var type = self.World.Map.GetTerrainInfo(cachedCell).Type;
var pos = info.Type == TrailType.CenterPosition ? cachedPosition :
self.World.Map.CenterOfCell(cachedCell);
if (info.TerrainTypes.Contains(type) && !string.IsNullOrEmpty(info.Image)) if (info.TerrainTypes.Contains(type) && !string.IsNullOrEmpty(info.Image))
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, self.World, info.Image, info.Palette))); self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, self.World, info.Image, info.Palette)));
cachedLocation = self.Location; cachedPosition = self.CenterPosition;
ticks = 0;
} }
} }
} }

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@@ -34,6 +34,8 @@ APC:
Image: wake Image: wake
Palette: effect Palette: effect
TerrainTypes: Water TerrainTypes: Water
StationaryInterval: 18
MovingInterval: 6
HVR: HVR:
Inherits: ^VoxelVehicle Inherits: ^VoxelVehicle
@@ -79,6 +81,9 @@ HVR:
Image: wake Image: wake
Palette: effect Palette: effect
TerrainTypes: Water TerrainTypes: Water
TrailWhileStationary: True
StationaryInterval: 18
MovingInterval: 6
SMECH: SMECH:
Inherits: ^Tank Inherits: ^Tank

View File

@@ -266,7 +266,7 @@ wake:
idle: wake2 idle: wake2
Length: * Length: *
Tick: 180 Tick: 180
ZOffset: 2047 ZOffset: -512
resources: resources:
Defaults: Defaults: