Add D2K Actor Categories
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@@ -25,6 +25,8 @@ spicebloom.spawnpoint:
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HitShape:
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Type: Circle
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Radius: 1
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EditorTilesetFilter:
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Categories: System
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spicebloom:
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HiddenUnderShroud:
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@@ -59,6 +61,8 @@ spicebloom:
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HitShape:
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Type: Circle
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Radius: 512
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EditorTilesetFilter:
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Categories: System
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sandworm:
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Inherits@1: ^SpriteActor
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@@ -198,6 +198,8 @@
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Duration: 100
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Radius: 2c512
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HitShape:
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EditorTilesetFilter:
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Categories: Vehicle
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^Tank:
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Inherits: ^Vehicle
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@@ -217,6 +219,8 @@
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ScriptTriggers:
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WithFacingSpriteBody:
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HitShape:
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EditorTilesetFilter:
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Categories: Husk
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^VehicleHusk:
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Inherits: ^Husk
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@@ -255,6 +259,8 @@
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Name: Destroyed Tower
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ScriptTriggers:
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HitShape:
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EditorTilesetFilter:
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Categories: Husk
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^Infantry:
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Inherits@1: ^ExistsInWorld
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@@ -329,6 +335,8 @@
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HitShape:
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Type: Circle
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Radius: 96
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EditorTilesetFilter:
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Categories: Infantry
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -345,6 +353,8 @@
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WithFacingSpriteBody:
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WithShadow:
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HitShape:
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EditorTilesetFilter:
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Categories: Aircraft
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^Building:
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Inherits@1: ^ExistsInWorld
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@@ -412,6 +422,8 @@
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RevealOnDeath:
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Duration: 100
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Radius: 4c768
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EditorTilesetFilter:
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Categories: Building
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^Defense:
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Inherits: ^Building
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@@ -436,6 +448,8 @@
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RevealOnFire:
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Targetable:
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TargetTypes: Ground, C4, Structure, Defense
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EditorTilesetFilter:
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Categories: Defense
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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@@ -136,6 +136,8 @@ crate:
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Passenger:
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CustomSelectionSize:
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CustomBounds: 20,20
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EditorTilesetFilter:
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Categories: System
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mpspawn:
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EditorOnlyTooltip:
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@@ -147,6 +149,8 @@ mpspawn:
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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Categories: System
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waypoint:
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EditorOnlyTooltip:
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@@ -158,6 +162,8 @@ waypoint:
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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EditorTilesetFilter:
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Categories: System
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^carryall.colorpicker:
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Inherits: carryall
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@@ -181,6 +187,8 @@ camera:
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RevealsShroud:
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Range: 6c768
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Type: CenterPosition
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EditorTilesetFilter:
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Categories: System
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wormspawner:
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EditorOnlyTooltip:
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@@ -193,6 +201,8 @@ wormspawner:
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BodyOrientation:
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QuantizedFacings: 1
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WormSpawner:
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EditorTilesetFilter:
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Categories: System
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upgrade.conyard:
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AlwaysVisible:
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@@ -721,6 +721,8 @@ wall:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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EditorTilesetFilter:
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Categories: Wall
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medium_gun_turret:
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Inherits: ^Defense
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