renamed old system.yaml descendened files
This commit is contained in:
274
mods/ra/rules/misc.yaml
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274
mods/ra/rules/misc.yaml
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MINP:
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Mine:
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CrushClasses: mine
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DetonateClasses: mine
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AvoidFriendly: no
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Explodes:
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Weapon: APMine
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Health:
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HP: 100
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Armor:
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Type: Light
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RenderSimple:
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BelowUnits:
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Cloak:
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CloakSound:
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UncloakSound:
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Palette:
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CloakTypes: Mine
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Tooltip:
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Name: Mine
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ProximityCaptor:
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Types: Mine
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TargetableUnit:
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TargetTypes: Ground
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BodyOrientation:
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Immobile:
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OccupiesSpace: true
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MINV:
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Mine:
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CrushClasses: mine
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DetonateClasses: mine
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AvoidFriendly: no
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Explodes:
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Weapon: ATMine
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Health:
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HP: 100
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Armor:
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Type: Light
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RenderSimple:
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BelowUnits:
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Cloak:
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CloakSound:
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UncloakSound:
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Palette:
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CloakTypes: Mine
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Tooltip:
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Name: Mine
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ProximityCaptor:
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Types: Mine
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TargetableUnit:
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TargetTypes: Ground
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BodyOrientation:
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Immobile:
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OccupiesSpace: true
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CRATE:
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Tooltip:
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Name: Crate
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Crate:
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Lifetime: 120
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TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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UseCashTick: yes
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LevelUpCrateAction:
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SelectionShares: 40
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ExplodeCrateAction@fire:
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Weapon: CrateNapalm
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SelectionShares: 5
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ExplodeCrateAction@boom:
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Weapon: CrateExplosion
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SelectionShares: 5
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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HealUnitsCrateAction:
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Notification: heal2.aud
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SelectionShares: 2
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Effect: heal
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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SupportPowerCrateAction@parabombs:
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SelectionShares: 5
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Proxy: powerproxy.parabombs
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Effect: parabombs
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GiveMcvCrateAction:
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SelectionShares: 2
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NoBaseSelectionShares: 100
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Unit: mcv
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GiveUnitCrateAction@jeep:
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SelectionShares: 7
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Unit: jeep
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GiveUnitCrateAction@arty:
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SelectionShares: 6
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Unit: arty
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GiveUnitCrateAction@v2rl:
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SelectionShares: 6
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Unit: v2rl
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GiveUnitCrateAction@1tnk:
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SelectionShares: 5
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Unit: 1tnk
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GiveUnitCrateAction@2tnk:
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SelectionShares: 4
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Unit: 2tnk
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GiveUnitCrateAction@3tnk:
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SelectionShares: 4
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Unit: 3tnk
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GiveUnitCrateAction@4tnk:
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SelectionShares: 3
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Unit: 4tnk
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RenderSprites:
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Palette: effect
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WithCrateBody:
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Images: scrate
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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Selectable:
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Selectable: false
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Bounds: 15,15,-1,-1
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ProximityCaptor:
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Types: Crate
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Passenger:
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BodyOrientation:
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CAMERA:
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Immobile:
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OccupiesSpace: false
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10c0
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ProximityCaptor:
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Types: Camera
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BodyOrientation:
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DetectCloaked:
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Range: 10
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FLARE:
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Immobile:
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OccupiesSpace: false
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Health:
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HP: 1000
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RevealsShroud:
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Range: 3c0
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RenderFlare:
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Image: smokland
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HiddenUnderFog:
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Tooltip:
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Name: Flare
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ProximityCaptor:
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Types: Flare
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BodyOrientation:
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MINE:
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Tooltip:
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Name: Ore Mine
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Ore
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: yes
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AutoTargetIgnore:
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BodyOrientation:
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SeedsResource:
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BelowUnits:
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RAILMINE:
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Tooltip:
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Name: Gem Mine
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: xx
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Dimensions: 2,1
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Gems
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: yes
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AutoTargetIgnore:
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BodyOrientation:
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SeedsResource:
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ResourceType: Gems
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BelowUnits:
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QUEE:
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Tooltip:
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Name: Queen Ant
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Building:
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Footprint: xx
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Dimensions: 2,1
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RenderBuilding:
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AppearsOnRadar:
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BodyOrientation:
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EditorTilesetFilter:
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RequireTilesets: INTERIOR
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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LAR1:
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Tooltip:
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Name: Ant Larva
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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Palette: terrain
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AppearsOnRadar:
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BodyOrientation:
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EditorTilesetFilter:
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RequireTilesets: INTERIOR
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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LAR2:
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Tooltip:
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Name: Ant Larvae
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Building:
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Footprint: x
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Dimensions: 1,1
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RenderBuilding:
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Palette: terrain
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AppearsOnRadar:
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BodyOrientation:
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EditorTilesetFilter:
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RequireTilesets: INTERIOR
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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powerproxy.parabombs:
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AirstrikePower:
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Icon: parabombs
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Description: Parabombs (Single Use)
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LongDesc: A Badger drops a load of parachuted\nbombs on your target.
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OneShot: yes
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AllowMultiple: yes
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UnitType: badr.bomber
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SelectTargetSound: slcttgt1.aud
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FlareActor: flare
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powerproxy.sonarpulse:
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SonarPulsePower:
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Icon: sonar
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Description: Sonar Pulse (Single Use)
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LongDesc: Reveals all submarines on the map for a \nshort time.
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AllowMultiple: yes
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OneShot: yes
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EndChargeSound: pulse1.aud
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SelectTargetSound: slcttgt1.aud
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mpspawn:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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BodyOrientation:
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