Merge pull request #5063 from pchote/commando-fix

Restrict commando weapon to infantry
This commit is contained in:
Matthias Mailänder
2014-04-06 07:51:55 +02:00
3 changed files with 6 additions and 14 deletions

View File

@@ -125,6 +125,7 @@ NEW:
The Construction Yard fans now turn in the color picker preview.
The chance of artillery exploding on death has been reduced from 100% to 75%.
Fixed Chinook being unable to land on tiberium.
Commando will no longer shoot at vehicles or buildings.
Engine:
Converted Aircraft CruiseAltitude to world coordinates.
Converted Health Radius to world coordinates.

View File

@@ -14,7 +14,7 @@
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Vehicle
Buildable:
Queue: Vehicle
Repairable:
@@ -59,7 +59,7 @@
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Vehicle
Buildable:
Queue: Vehicle
Repairable:
@@ -149,7 +149,7 @@
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Infantry
Buildable:
Queue: Infantry
TakeCover:
@@ -243,7 +243,7 @@
Selectable:
Voice: DinoVoice
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Infantry
HiddenUnderFog:
GivesExperience:
RenderInfantry:

View File

@@ -133,11 +133,6 @@ IonCannon:
Damage: 900
Spread: 682
Ore: true
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 100%
InfDeath: 5
Warhead@area:
DamageModel: PerCell
@@ -150,6 +145,7 @@ IonCannon:
Sniper:
Report: RAMGUN2.AUD
ValidTargets: Infantry
ROF: 40
Range: 6c0
Projectile: Bullet
@@ -157,11 +153,6 @@ Sniper:
Warhead:
Damage: 100
Spread: 42
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
HighV: