Merge pull request #5063 from pchote/commando-fix
Restrict commando weapon to infantry
This commit is contained in:
@@ -125,6 +125,7 @@ NEW:
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The Construction Yard fans now turn in the color picker preview.
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The chance of artillery exploding on death has been reduced from 100% to 75%.
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Fixed Chinook being unable to land on tiberium.
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Commando will no longer shoot at vehicles or buildings.
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Engine:
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Converted Aircraft CruiseAltitude to world coordinates.
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Converted Health Radius to world coordinates.
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@@ -14,7 +14,7 @@
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Vehicle
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Buildable:
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Queue: Vehicle
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Repairable:
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@@ -59,7 +59,7 @@
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Vehicle
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Buildable:
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Queue: Vehicle
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Repairable:
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@@ -149,7 +149,7 @@
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Infantry
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Buildable:
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Queue: Infantry
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TakeCover:
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@@ -243,7 +243,7 @@
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Selectable:
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Voice: DinoVoice
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground, Infantry
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HiddenUnderFog:
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GivesExperience:
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RenderInfantry:
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@@ -133,11 +133,6 @@ IonCannon:
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Damage: 900
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Spread: 682
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Ore: true
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Versus:
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None: 100%
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Wood: 100%
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Light: 100%
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Heavy: 100%
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InfDeath: 5
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Warhead@area:
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DamageModel: PerCell
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@@ -150,6 +145,7 @@ IonCannon:
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Sniper:
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Report: RAMGUN2.AUD
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ValidTargets: Infantry
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ROF: 40
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Range: 6c0
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Projectile: Bullet
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@@ -157,11 +153,6 @@ Sniper:
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Warhead:
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Damage: 100
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Spread: 42
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Versus:
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None: 100%
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Wood: 5%
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Light: 5%
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Heavy: 5%
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InfDeath: 2
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HighV:
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