add spy reward for infiltrating refinery
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48
OpenRA.Mods.RA/InfiltrateForCash.cs
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48
OpenRA.Mods.RA/InfiltrateForCash.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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class InfiltrateForCashInfo : ITraitInfo
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{
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public readonly int Percentage = 50;
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public readonly int Minimum = 500;
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public readonly string SoundToVictim = "credit1.aud";
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public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
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}
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class InfiltrateForCash : IAcceptSpy
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{
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InfiltrateForCashInfo info;
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public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
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public void OnInfiltrate(Actor self, Actor spy)
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{
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var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = spy.Owner.PlayerActor.Trait<PlayerResources>();
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var toTake = (targetResources.Cash + targetResources.Ore) * info.Percentage / 100;
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var toGive = Math.Max(toTake, info.Minimum);
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targetResources.TakeCash(toTake);
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spyResources.GiveCash(toGive);
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Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
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}
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}
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}
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@@ -359,6 +359,7 @@
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="InfiltrateForExploration.cs" />
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<Compile Include="InfiltrateForExploration.cs" />
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<Compile Include="InfiltrateForCash.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -669,6 +669,10 @@ PROC:
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InitialActivity: FindResources
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InitialActivity: FindResources
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SpawnOffset: 1,2
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SpawnOffset: 1,2
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Facing: 64
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Facing: 64
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InfiltrateForCash:
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Percentage: 50
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Minimum: 500
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SoundToVictim: credit1.aud
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SILO:
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SILO:
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Inherits: ^Building
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Inherits: ^Building
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