add infiltrate for exploration(reset) ability
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31
OpenRA.Mods.RA/InfiltrateForExploration.cs
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31
OpenRA.Mods.RA/InfiltrateForExploration.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> {}
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class InfiltrateForExploration : IAcceptSpy
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{
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public void OnInfiltrate(Actor self, Actor spy)
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{
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/* todo: changes for per-player shrouds:
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* - apply this everywhere, not just on the victim's client
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* - actually steal their exploration before resetting it
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*/
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.Stances[self.Owner] == Stance.Ally)
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self.Owner.Shroud.ResetExploration();
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}
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}
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}
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@@ -38,13 +38,10 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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</Reference>
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq">
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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</Reference>
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="ICSharpCode.SharpZipLib">
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@@ -361,6 +358,7 @@
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="InfiltrateForExploration.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -356,6 +356,7 @@ DOME:
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Bib:
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ProvidesRadar:
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IronCurtainable:
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InfiltrateForExploration:
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PBOX:
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Inherits: ^Building
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