add spy reward for infiltrating refinery

This commit is contained in:
Chris Forbes
2012-04-06 18:05:29 +12:00
parent b081103866
commit 8dec48fee3
3 changed files with 53 additions and 0 deletions

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@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
class InfiltrateForCashInfo : ITraitInfo
{
public readonly int Percentage = 50;
public readonly int Minimum = 500;
public readonly string SoundToVictim = "credit1.aud";
public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
}
class InfiltrateForCash : IAcceptSpy
{
InfiltrateForCashInfo info;
public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
public void OnInfiltrate(Actor self, Actor spy)
{
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
var spyResources = spy.Owner.PlayerActor.Trait<PlayerResources>();
var toTake = (targetResources.Cash + targetResources.Ore) * info.Percentage / 100;
var toGive = Math.Max(toTake, info.Minimum);
targetResources.TakeCash(toTake);
spyResources.GiveCash(toGive);
Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
}
}
}

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@@ -359,6 +359,7 @@
<Compile Include="World\SmudgeLayer.cs" />
<Compile Include="Player\BaseAttackNotifier.cs" />
<Compile Include="InfiltrateForExploration.cs" />
<Compile Include="InfiltrateForCash.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -669,6 +669,10 @@ PROC:
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
InfiltrateForCash:
Percentage: 50
Minimum: 500
SoundToVictim: credit1.aud
SILO:
Inherits: ^Building