Merge pull request #5124 from Mailaender/crane-overlay

Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
This commit is contained in:
Paul Chote
2014-04-21 00:46:23 +12:00
13 changed files with 179 additions and 46 deletions

View File

@@ -72,6 +72,7 @@ namespace OpenRA.Traits
public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }

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@@ -82,6 +82,7 @@
<Compile Include="D2kResourceLayer.cs" />
<Compile Include="FogPaletteFromR8.cs" />
<Compile Include="DamagedWithoutFoundation.cs" />
<Compile Include="Render\WithBuildingPlacedOverlayInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -0,0 +1,70 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA.Render
{
public class WithBuildingPlacedOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "crane-overlay";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
public object Create(ActorInitializer init) { return new WithBuildingPlacedOverlay(init.self, this); }
}
public class WithBuildingPlacedOverlay : INotifyBuildComplete, INotifySold, INotifyDamageStateChanged, INotifyBuildingPlaced
{
Animation overlay;
bool buildComplete;
public WithBuildingPlacedOverlay(Actor self, WithBuildingPlacedOverlayInfo info)
{
var rs = self.Trait<RenderSprites>();
var body = self.Trait<IBodyOrientation>();
buildComplete = !self.HasTrait<Building>(); // always render instantly for units
overlay = new Animation(rs.GetImage(self));
overlay.Play(info.Sequence);
rs.anims.Add("crane_overlay_{0}".F(info.Sequence),
new AnimationWithOffset(overlay,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
() => !buildComplete));
}
public void BuildingComplete(Actor self)
{
buildComplete = true;
}
public void Sold(Actor self) { }
public void Selling(Actor self)
{
buildComplete = false;
}
public void DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
}
public void BuildingPlaced(Actor self)
{
overlay.Play(overlay.CurrentSequence.Name);
}
}
}

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@@ -495,6 +495,7 @@
<Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
<Compile Include="Buildings\LineBuildNode.cs" />
<Compile Include="ModChooserLoadScreen.cs" />
<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class PlaceBuildingInfo : TraitInfo<PlaceBuilding> {}
class PlaceBuildingInfo : TraitInfo<PlaceBuilding> { }
class PlaceBuilding : IResolveOrder
{
@@ -50,8 +50,8 @@ namespace OpenRA.Mods.RA
{
var building = w.CreateActor(order.TargetString, new TypeDictionary
{
new LocationInit( t ),
new OwnerInit( order.Player ),
new LocationInit(t),
new OwnerInit(order.Player),
});
if (playSounds)
@@ -70,14 +70,14 @@ namespace OpenRA.Mods.RA
var building = w.CreateActor(order.TargetString, new TypeDictionary
{
new LocationInit( order.TargetLocation ),
new OwnerInit( order.Player ),
new LocationInit(order.TargetLocation),
new OwnerInit(order.Player),
});
foreach (var s in buildingInfo.BuildSounds)
Sound.PlayToPlayer(order.Player, s, building.CenterPosition);
}
PlayBuildAnim( self, unit );
PlayBuildAnim(self, unit);
queue.FinishProduction();
@@ -98,21 +98,24 @@ namespace OpenRA.Mods.RA
}
// finds a construction yard (or equivalent) and runs its "build" animation.
static void PlayBuildAnim( Actor self, ActorInfo unit )
static void PlayBuildAnim(Actor self, ActorInfo unit)
{
var bi = unit.Traits.GetOrDefault<BuildableInfo>();
if (bi == null)
return;
var producers = self.World.ActorsWithTrait<Production>()
.Where( x => x.Actor.Owner == self.Owner
&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
.Where(x => x.Actor.Owner == self.Owner
&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(bi.Queue))
.ToList();
var producer = producers.Where( x => x.Actor.IsPrimaryBuilding() ).Concat( producers )
var producer = producers.Where(x => x.Actor.IsPrimaryBuilding()).Concat(producers)
.FirstOrDefault();
if( producer.Actor != null )
producer.Actor.Trait<RenderSimple>().PlayCustomAnim( producer.Actor, "build" );
if (producer.Actor == null)
return;
foreach (var nbp in producer.Actor.TraitsImplementing<INotifyBuildingPlaced>())
nbp.BuildingPlaced(producer.Actor);
}
static int GetNumBuildables(Player p)

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@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires<RenderSimpleInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "build";
public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.self, this); }
}
public class WithBuildingPlacedAnimation : INotifyBuildingPlaced
{
WithBuildingPlacedAnimationInfo info;
RenderSimple renderSimple;
public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
{
this.info = info;
renderSimple = self.Trait<RenderSimple>();
}
public void BuildingPlaced(Actor self)
{
renderSimple.PlayCustomAnim(self, info.Sequence);
}
}
}

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@@ -48,6 +48,7 @@ FACT:
BaseProvider:
Cooldown: 75
Range: 14
WithBuildingPlacedAnimation:
NUKE:
Inherits: ^BaseBuilding

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@@ -73,6 +73,7 @@ CONCRETEB:
ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Conyard
WithBuildingPlacedOverlay:
^POWER:
Inherits: ^Building

View File

@@ -183,14 +183,16 @@ conyarda:
damaged-idle: DATA
Start: 2560
Offset: -48,64
# build: DATA # TODO: overlay
# Start: 4436
# Length: 14
# Offset: -48,64
# damaged-build: DATA # TODO: overlay
# Start: 4436
# Length: 14
# Offset: -48,64
crane-overlay: DATA
Start: 4436
Length: 14
Offset: -48,64
Tick: 80
damaged-crane-overlay: DATA
Start: 4436
Length: 14
Offset: -48,64
Tick: 80
bib: BLOXBASE
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -771,14 +773,16 @@ conyardh:
damaged-idle: DATA
Start: 2720
Offset: -48,64
# build: DATA # TODO: overlay
# Start: 4450
# Length: 14
# Offset: -48,64
# damaged-build: DATA # TODO: overlay
# Start: 4450
# Length: 14
# Offset: -48,64
crane-overlay: DATA
Start: 4450
Length: 14
Offset: -48,64
Tick: 80
damaged-crane-overlay: DATA
Start: 4450
Length: 14
Offset: -48,64
Tick: 80
bib: BLOXBASE
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -1169,14 +1173,16 @@ conyardo:
damaged-idle: DATA
Start: 2880
Offset: -48,64
# build: DATA # TODO: overlay
# Start: 4464
# Length: 14
# Offset: -48,64
# damaged-build: DATA # TODO: overlay
# Start: 4464
# Length: 14
# Offset: -48,64
crane-overlay: DATA
Start: 4464
Length: 14
Offset: -48,64
Tick: 80
damaged-crane-overlay: DATA
Start: 4464
Length: 14
Offset: -48,64
Tick: 80
bib: BLOXBASE
Frames: 611, 612, 613, 631, 632, 633
Length: 6
@@ -1675,14 +1681,16 @@ conyardc: # TODO: unused
damaged-idle: DATA
Start: 3007
Offset: -48,64
# build: DATA # TODO: overlay
# Start: 4478
# Length: 14
# Offset: -48,64
# damaged-build: DATA # TODO: overlay
# Start: 4478
# Length: 14
# Offset: -48,64
crane-overlay: DATA
Start: 4478
Length: 14
Offset: -48,64
Tick: 80
damaged-crane-overlay: DATA
Start: 4478
Length: 14
Offset: -48,64
Tick: 80
bib: BLOXBASE
Frames: 611, 612, 613, 631, 632, 633
Length: 6

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@@ -817,6 +817,7 @@ FACT:
DeadBuildingState:
BaseProvider:
Range: 16
WithBuildingPlacedAnimation:
PROC:
Inherits: ^Building

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@@ -91,6 +91,7 @@ Chrome:
Assemblies:
mods/ra/OpenRA.Mods.RA.dll
mods/d2k/OpenRA.Mods.D2k.dll
mods/ts/OpenRA.Mods.TS.dll
ChromeLayout:

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@@ -40,6 +40,7 @@ GACNST:
Sequence: idle-side
WithIdleOverlay@FRONT:
Sequence: idle-front
WithBuildingPlacedOverlay:
GAPOWR:
Inherits: ^Building

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@@ -12,12 +12,15 @@ gacnst:
Start: 0
Length: 24
ShadowStart: 24
build-front: gtcnst_d # TODO: needs a render overlay trait
crane-overlay: gtcnst_d
Start: 0
Length: 20
damaged-build-front: gtcnst_d # TODO: needs a render overlay trait
damaged-crane-overlay: gtcnst_d
Start: 0
Length: 20
critical-crane-overlay: gtcnst_d
Start: 20
Length: 20
idle-top: gtcnst_c
Start: 0
Length: 15