remove path debug; convert all other chat abuses to Game.Debug()
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@@ -69,8 +69,6 @@ namespace OpenRA
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return new List<int2>(cached.result);
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}
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Game.Debug("FindUnitPath {0} -> {1}".F(from, target));
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var pb = FindBidiPath(
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PathSearch.FromPoint(world, target, from, umt, false).WithCustomBlocker(AvoidUnitsNear(from, 4)),
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PathSearch.FromPoint(world, from, target, umt, false).WithCustomBlocker(AvoidUnitsNear(from, 4)));
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@@ -85,7 +83,7 @@ namespace OpenRA
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public List<int2> FindUnitPathToRange( int2 src, int2 target, UnitMovementType umt, int range )
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{
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//using( new PerfSample( "find_unit_path_multiple_src" ) )
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using( new PerfSample( "find_unit_path_multiple_src" ) )
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{
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var tilesInRange = world.FindTilesInCircle(target, range)
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.Where( t => world.IsPathableCell( t, umt ) );
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