Improve Carryall behaviour and integration with Aircraft.
This commit is contained in:
@@ -157,12 +157,13 @@ namespace OpenRA.Mods.Common.Activities
|
||||
return NextActivity;
|
||||
|
||||
var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
|
||||
var delta = checkTarget.CenterPosition - self.CenterPosition;
|
||||
var pos = aircraft.GetPosition();
|
||||
var delta = checkTarget.CenterPosition - pos;
|
||||
var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing;
|
||||
|
||||
// Inside the target annulus, so we're done
|
||||
var insideMaxRange = maxRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, maxRange);
|
||||
var insideMinRange = minRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, minRange);
|
||||
var insideMaxRange = maxRange.Length > 0 && checkTarget.IsInRange(pos, maxRange);
|
||||
var insideMinRange = minRange.Length > 0 && checkTarget.IsInRange(pos, minRange);
|
||||
if (insideMaxRange && !insideMinRange)
|
||||
return NextActivity;
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
var pos = aircraft.CenterPosition;
|
||||
var pos = aircraft.GetPosition();
|
||||
|
||||
// Reevaluate target position in case the target has moved.
|
||||
targetPosition = target.CenterPosition + offset;
|
||||
|
||||
@@ -17,48 +17,37 @@ namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
public class DeliverUnit : Activity
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly Carryall carryall;
|
||||
readonly BodyOrientation body;
|
||||
readonly bool assignTargetOnFirstRun;
|
||||
readonly WDist deliverRange;
|
||||
|
||||
Target destination;
|
||||
|
||||
public DeliverUnit(Actor self, CPos destination)
|
||||
: this(self, Target.FromCell(self.World, destination)) { }
|
||||
|
||||
public DeliverUnit(Actor self)
|
||||
: this(self, Target.Invalid) { }
|
||||
|
||||
DeliverUnit(Actor self, Target destination)
|
||||
public DeliverUnit(Actor self, WDist deliverRange)
|
||||
: this(self, Target.Invalid, deliverRange)
|
||||
{
|
||||
assignTargetOnFirstRun = true;
|
||||
}
|
||||
|
||||
public DeliverUnit(Actor self, Target destination, WDist deliverRange)
|
||||
{
|
||||
this.self = self;
|
||||
this.destination = destination;
|
||||
this.deliverRange = deliverRange;
|
||||
|
||||
carryall = self.Trait<Carryall>();
|
||||
body = self.Trait<BodyOrientation>();
|
||||
}
|
||||
|
||||
Target FindDropLocation(Target requested, WDist maxSearchDistance)
|
||||
protected override void OnFirstRun(Actor self)
|
||||
{
|
||||
var positionable = carryall.Carryable.Trait<IPositionable>();
|
||||
var centerPosition = requested.CenterPosition;
|
||||
var targetCell = self.World.Map.CellContaining(centerPosition);
|
||||
if (assignTargetOnFirstRun)
|
||||
destination = Target.FromCell(self.World, self.Location);
|
||||
|
||||
// The easy case
|
||||
if (positionable.CanEnterCell(targetCell, self))
|
||||
return requested;
|
||||
|
||||
var cellRange = (maxSearchDistance.Length + 1023) / 1024;
|
||||
foreach (var c in self.World.Map.FindTilesInCircle(targetCell, cellRange))
|
||||
{
|
||||
if (!positionable.CanEnterCell(c, self))
|
||||
continue;
|
||||
|
||||
var delta = self.World.Map.CenterOfCell(c) - centerPosition;
|
||||
if (delta.LengthSquared < maxSearchDistance.LengthSquared)
|
||||
return Target.FromCell(self.World, c);
|
||||
}
|
||||
|
||||
return Target.Invalid;
|
||||
QueueChild(self, new Land(self, destination, deliverRange), true);
|
||||
QueueChild(self, new Wait(carryall.Info.UnloadingDelay, false), true);
|
||||
QueueChild(self, new ReleaseUnit(self));
|
||||
QueueChild(self, new TakeOff(self));
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
@@ -70,55 +59,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
return this;
|
||||
}
|
||||
|
||||
if (IsCanceling || carryall.State != Carryall.CarryallState.Carrying || carryall.Carryable.IsDead)
|
||||
return NextActivity;
|
||||
|
||||
// Drop the actor at the current position
|
||||
if (destination.Type == TargetType.Invalid)
|
||||
destination = Target.FromCell(self.World, self.Location);
|
||||
|
||||
var target = FindDropLocation(destination, carryall.Info.DropRange);
|
||||
|
||||
// Can't land, so wait at the target until something changes
|
||||
if (target.Type == TargetType.Invalid)
|
||||
{
|
||||
QueueChild(self, new Fly(self, destination), true);
|
||||
QueueChild(self, new Wait(25));
|
||||
return this;
|
||||
}
|
||||
|
||||
// Move to drop-off location
|
||||
var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
||||
var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
|
||||
if ((carryablePosition - target.CenterPosition).HorizontalLengthSquared != 0)
|
||||
{
|
||||
// For non-zero offsets the drop position depends on the carryall facing
|
||||
// We therefore need to predict/correct for the facing *at the drop point*
|
||||
if (carryall.CarryableOffset.HorizontalLengthSquared != 0)
|
||||
{
|
||||
var dropFacing = (target.CenterPosition - self.CenterPosition).Yaw.Facing;
|
||||
localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(dropFacing)));
|
||||
QueueChild(self, new Fly(self, Target.FromPos(target.CenterPosition - body.LocalToWorld(localOffset))), true);
|
||||
QueueChild(self, new Turn(self, dropFacing));
|
||||
return this;
|
||||
}
|
||||
|
||||
QueueChild(self, new Fly(self, target), true);
|
||||
return this;
|
||||
}
|
||||
|
||||
// Make sure that the carried actor is on the ground before releasing it
|
||||
if (self.World.Map.DistanceAboveTerrain(carryablePosition) != WDist.Zero)
|
||||
QueueChild(self, new Land(self), true);
|
||||
|
||||
// Pause briefly before releasing for visual effect
|
||||
if (carryall.Info.UnloadingDelay > 0)
|
||||
QueueChild(self, new Wait(carryall.Info.UnloadingDelay, false), true);
|
||||
|
||||
// Release carried actor
|
||||
QueueChild(self, new ReleaseUnit(self));
|
||||
QueueChild(self, new Fly(self, Target.FromPos(self.CenterPosition)));
|
||||
return this;
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
class ReleaseUnit : Activity
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Activities
|
||||
|
||||
readonly int delay;
|
||||
|
||||
enum PickupState { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup }
|
||||
enum PickupState { Intercept, LockCarryable, Pickup }
|
||||
|
||||
PickupState state;
|
||||
|
||||
@@ -86,63 +86,23 @@ namespace OpenRA.Mods.Common.Activities
|
||||
if (!carryable.LockForPickup(cargo, self))
|
||||
Cancel(self);
|
||||
|
||||
state = PickupState.MoveToCarryable;
|
||||
return this;
|
||||
|
||||
case PickupState.MoveToCarryable:
|
||||
{
|
||||
// Line up with the attachment point
|
||||
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
|
||||
var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
|
||||
if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0)
|
||||
{
|
||||
QueueChild(self, new Fly(self, Target.FromPos(targetPosition)), true);
|
||||
return this;
|
||||
}
|
||||
|
||||
state = PickupState.Turn;
|
||||
return this;
|
||||
}
|
||||
|
||||
case PickupState.Turn:
|
||||
if (carryallFacing.Facing != carryableFacing.Facing)
|
||||
{
|
||||
QueueChild(self, new Turn(self, carryableFacing.Facing), true);
|
||||
return this;
|
||||
}
|
||||
|
||||
state = PickupState.Land;
|
||||
return this;
|
||||
|
||||
case PickupState.Land:
|
||||
{
|
||||
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
|
||||
var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
|
||||
if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0 || carryallFacing.Facing != carryableFacing.Facing)
|
||||
{
|
||||
state = PickupState.MoveToCarryable;
|
||||
return this;
|
||||
}
|
||||
|
||||
if (targetPosition.Z != self.CenterPosition.Z)
|
||||
{
|
||||
QueueChild(self, new Land(self, Target.FromActor(cargo), -carryableBody.LocalToWorld(localOffset)));
|
||||
return this;
|
||||
}
|
||||
|
||||
state = delay > 0 ? PickupState.Wait : PickupState.Pickup;
|
||||
return this;
|
||||
}
|
||||
|
||||
case PickupState.Wait:
|
||||
QueueChild(self, new Wait(delay, false), true);
|
||||
state = PickupState.Pickup;
|
||||
return this;
|
||||
|
||||
case PickupState.Pickup:
|
||||
{
|
||||
// Land at the target location
|
||||
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
|
||||
QueueChild(self, new Land(self, Target.FromActor(cargo), -carryableBody.LocalToWorld(localOffset), carryableFacing.Facing));
|
||||
|
||||
// Pause briefly before attachment for visual effect
|
||||
if (delay > 0)
|
||||
QueueChild(self, new Wait(delay, false), true);
|
||||
|
||||
// Remove our carryable from world
|
||||
Attach(self);
|
||||
QueueChild(self, new CallFunc(() => Attach(self)));
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
return NextActivity;
|
||||
|
||||
@@ -187,10 +187,12 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
Repairable repairable;
|
||||
Rearmable rearmable;
|
||||
IAircraftCenterPositionOffset[] positionOffsets;
|
||||
ConditionManager conditionManager;
|
||||
IDisposable reservation;
|
||||
IEnumerable<int> speedModifiers;
|
||||
INotifyMoving[] notifyMoving;
|
||||
IOverrideAircraftLanding overrideAircraftLanding;
|
||||
|
||||
[Sync]
|
||||
public int Facing { get; set; }
|
||||
@@ -206,13 +208,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
IEnumerable<CPos> landingCells = Enumerable.Empty<CPos>();
|
||||
bool requireForceMove;
|
||||
|
||||
public WDist LandAltitude { get; private set; }
|
||||
|
||||
public static WPos GroundPosition(Actor self)
|
||||
{
|
||||
return self.CenterPosition - new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(self.CenterPosition));
|
||||
}
|
||||
|
||||
public bool AtLandAltitude { get { return self.World.Map.DistanceAboveTerrain(GetPosition()) == LandAltitude; } }
|
||||
|
||||
bool airborne;
|
||||
bool cruising;
|
||||
bool firstTick = true;
|
||||
@@ -236,17 +238,27 @@ namespace OpenRA.Mods.Common.Traits
|
||||
SetPosition(self, init.Get<CenterPositionInit, WPos>());
|
||||
|
||||
Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : Info.InitialFacing;
|
||||
LandAltitude = info.LandAltitude;
|
||||
}
|
||||
|
||||
public void AddLandingOffset(int offset)
|
||||
public WDist LandAltitude
|
||||
{
|
||||
LandAltitude += new WDist(offset);
|
||||
get
|
||||
{
|
||||
var alt = Info.LandAltitude;
|
||||
foreach (var offset in positionOffsets)
|
||||
alt -= new WDist(offset.PositionOffset.Z);
|
||||
|
||||
return alt;
|
||||
}
|
||||
}
|
||||
|
||||
public void SubtractLandingOffset(int offset)
|
||||
public WPos GetPosition()
|
||||
{
|
||||
LandAltitude -= new WDist(offset);
|
||||
var pos = self.CenterPosition;
|
||||
foreach (var offset in positionOffsets)
|
||||
pos += offset.PositionOffset;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
public virtual IEnumerable<VariableObserver> GetVariableObservers()
|
||||
@@ -281,6 +293,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
speedModifiers = self.TraitsImplementing<ISpeedModifier>().ToArray().Select(sm => sm.GetSpeedModifier());
|
||||
cachedPosition = self.CenterPosition;
|
||||
notifyMoving = self.TraitsImplementing<INotifyMoving>().ToArray();
|
||||
positionOffsets = self.TraitsImplementing<IAircraftCenterPositionOffset>().ToArray();
|
||||
overrideAircraftLanding = self.TraitOrDefault<IOverrideAircraftLanding>();
|
||||
}
|
||||
|
||||
void INotifyAddedToWorld.AddedToWorld(Actor self)
|
||||
@@ -589,8 +603,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (dockingActor != null)
|
||||
return true;
|
||||
|
||||
var type = self.World.Map.GetTerrainInfo(cell).Type;
|
||||
return Info.LandableTerrainTypes.Contains(type);
|
||||
var landableTerrain = overrideAircraftLanding != null ? overrideAircraftLanding.LandableTerrainTypes : Info.LandableTerrainTypes;
|
||||
return landableTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type);
|
||||
}
|
||||
|
||||
bool IsBlockedBy(Actor self, Actor otherActor, Actor ignoreActor, bool blockedByMobile = true)
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (ReserveCarryable(self, carryable))
|
||||
{
|
||||
self.QueueActivity(false, new PickupUnit(self, carryable, 0));
|
||||
self.QueueActivity(true, new DeliverUnit(self, destination));
|
||||
self.QueueActivity(true, new DeliverUnit(self, Target.FromCell(self.World, destination), Info.DropRange));
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
busy = true;
|
||||
self.QueueActivity(false, new PickupUnit(self, p.Actor, 0));
|
||||
self.QueueActivity(true, new DeliverUnit(self, p.Trait.Destination.Value));
|
||||
self.QueueActivity(true, new DeliverUnit(self, Target.FromCell(self.World, p.Trait.Destination.Value), Info.DropRange));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Offset relative to the top-left cell of the building.")]
|
||||
public readonly CVec DeliveryOffset = CVec.Zero;
|
||||
|
||||
[Desc("Range to search for an alternative delivery location if the DeliveryOffset cell is blocked.")]
|
||||
public readonly WDist DeliveryRange = WDist.Zero;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new FreeActorWithDelivery(init, this); }
|
||||
}
|
||||
|
||||
@@ -58,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
carryable.Reserve(cargo, carrier);
|
||||
|
||||
carrier.Trait<Carryall>().AttachCarryable(carrier, cargo);
|
||||
carrier.QueueActivity(new DeliverUnit(carrier, location));
|
||||
carrier.QueueActivity(new DeliverUnit(carrier, Target.FromCell(self.World, location), Info.DeliveryRange));
|
||||
carrier.QueueActivity(new Fly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
|
||||
carrier.QueueActivity(new RemoveSelf());
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
|
||||
public class Carryall : INotifyKilled, ISync, ITick, IRender, INotifyActorDisposing, IIssueOrder, IResolveOrder,
|
||||
IOrderVoice, IIssueDeployOrder
|
||||
IOrderVoice, IIssueDeployOrder, IAircraftCenterPositionOffset, IOverrideAircraftLanding
|
||||
{
|
||||
public enum CarryallState
|
||||
{
|
||||
@@ -80,7 +80,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public CarryallState State { get; private set; }
|
||||
|
||||
int cachedFacing;
|
||||
IActorPreview[] carryablePreview = null;
|
||||
IActorPreview[] carryablePreview;
|
||||
HashSet<string> landableTerrainTypes;
|
||||
|
||||
/// <summary>Offset between the carryall's and the carried actor's CenterPositions</summary>
|
||||
public WVec CarryableOffset { get; private set; }
|
||||
@@ -154,6 +155,17 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return Info.LocalOffset - carryable.Info.TraitInfo<CarryableInfo>().LocalOffset;
|
||||
}
|
||||
|
||||
WVec IAircraftCenterPositionOffset.PositionOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
var localOffset = CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
||||
return body.LocalToWorld(localOffset);
|
||||
}
|
||||
}
|
||||
|
||||
HashSet<string> IOverrideAircraftLanding.LandableTerrainTypes { get { return landableTerrainTypes ?? aircraft.Info.LandableTerrainTypes; } }
|
||||
|
||||
public virtual bool AttachCarryable(Actor self, Actor carryable)
|
||||
{
|
||||
if (State == CarryallState.Carrying)
|
||||
@@ -164,7 +176,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
self.World.ScreenMap.AddOrUpdate(self);
|
||||
|
||||
CarryableOffset = OffsetForCarryable(self, carryable);
|
||||
aircraft.AddLandingOffset(-CarryableOffset.Z);
|
||||
landableTerrainTypes = Carryable.Trait<Mobile>().Info.LocomotorInfo.TerrainSpeeds.Keys.ToHashSet();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -174,7 +187,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
self.World.ScreenMap.AddOrUpdate(self);
|
||||
|
||||
carryablePreview = null;
|
||||
aircraft.SubtractLandingOffset(-CarryableOffset.Z);
|
||||
landableTerrainTypes = null;
|
||||
CarryableOffset = WVec.Zero;
|
||||
}
|
||||
|
||||
@@ -245,9 +258,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
// Check if we can drop the unit at our current location.
|
||||
public bool CanUnload()
|
||||
{
|
||||
var localOffset = CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
||||
var targetCell = self.World.Map.CellContaining(self.CenterPosition + body.LocalToWorld(localOffset));
|
||||
return Carryable != null && Carryable.Trait<IPositionable>().CanEnterCell(targetCell, self);
|
||||
var targetCell = self.World.Map.CellContaining(aircraft.GetPosition());
|
||||
return Carryable != null && aircraft.CanLand(targetCell, blockedByMobile: false);
|
||||
}
|
||||
|
||||
IEnumerable<IOrderTargeter> IIssueOrder.Orders
|
||||
@@ -286,14 +298,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
var targetLocation = move.NearestMoveableCell(cell);
|
||||
self.SetTargetLine(Target.FromCell(self.World, targetLocation), Color.Yellow);
|
||||
self.QueueActivity(order.Queued, new DeliverUnit(self, targetLocation));
|
||||
self.QueueActivity(order.Queued, new DeliverUnit(self, order.Target, Info.DropRange));
|
||||
}
|
||||
else if (order.OrderString == "Unload")
|
||||
{
|
||||
if (!order.Queued && !CanUnload())
|
||||
return;
|
||||
|
||||
self.QueueActivity(order.Queued, new DeliverUnit(self));
|
||||
self.QueueActivity(order.Queued, new DeliverUnit(self, Info.DropRange));
|
||||
}
|
||||
|
||||
if (order.OrderString == "PickupUnit")
|
||||
|
||||
@@ -448,6 +448,16 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Activity WrapMove(Activity moveInner);
|
||||
}
|
||||
|
||||
public interface IAircraftCenterPositionOffset
|
||||
{
|
||||
WVec PositionOffset { get; }
|
||||
}
|
||||
|
||||
public interface IOverrideAircraftLanding
|
||||
{
|
||||
HashSet<string> LandableTerrainTypes { get; }
|
||||
}
|
||||
|
||||
public interface IRadarSignature
|
||||
{
|
||||
void PopulateRadarSignatureCells(Actor self, List<Pair<CPos, Color>> destinationBuffer);
|
||||
|
||||
Reference in New Issue
Block a user