Misc yaml formatting/style fixes
This commit is contained in:
@@ -87,7 +87,6 @@ Cursors:
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Start: 136
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Start: 136
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joystick-tl-blocked:
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joystick-tl-blocked:
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Start: 137
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Start: 137
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# Cursors that need minimap variants
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# Cursors that need minimap variants
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deploy:
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deploy:
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Start: 53
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Start: 53
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@@ -150,7 +149,6 @@ Cursors:
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move-blocked-minimap:
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move-blocked-minimap:
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Start: 25
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Start: 25
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Length: 1
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Length: 1
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mouse5.shp: cursor
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mouse5.shp: cursor
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guard:
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guard:
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Start: 0
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Start: 0
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@@ -158,7 +156,6 @@ Cursors:
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guard-minimap:
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guard-minimap:
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Start: 8
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Start: 8
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Length: 8
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Length: 8
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mouse6.shp: cursor
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mouse6.shp: cursor
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goldwrench:
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goldwrench:
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Start: 0
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Start: 0
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@@ -190,7 +187,6 @@ Cursors:
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enter-blocked-minimap:
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enter-blocked-minimap:
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Start: 17
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Start: 17
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Length: 1
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Length: 1
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mouse7.shp: cursor
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mouse7.shp: cursor
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attackoutsiderange:
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attackoutsiderange:
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Start: 0
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Start: 0
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@@ -154,3 +154,4 @@ EditorWorld:
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Inherits: ^BaseWorld
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorActorLayer:
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EditorResourceLayer:
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EditorResourceLayer:
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@@ -2148,3 +2148,4 @@ Templates:
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3: Clear
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3: Clear
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4: Clear
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4: Clear
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5: Clear
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5: Clear
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@@ -243,7 +243,6 @@ Cursors:
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Start: 236
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Start: 236
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X: 24
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X: 24
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Y: 24
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Y: 24
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# Cursors that need minimap variants
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# Cursors that need minimap variants
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deploy:
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deploy:
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Start: 96
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Start: 96
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@@ -148,3 +148,4 @@ EditorWorld:
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Inherits: ^BaseWorld
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorActorLayer:
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D2kEditorResourceLayer:
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D2kEditorResourceLayer:
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@@ -130,3 +130,4 @@ Debris4:
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosion: large_explosion
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Explosion: large_explosion
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ImpactSound: EXPLLG5.WAV
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ImpactSound: EXPLLG5.WAV
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@@ -142,7 +142,6 @@ Cursors:
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Start: 130
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Start: 130
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joystick-tl-blocked:
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joystick-tl-blocked:
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Start: 131
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Start: 131
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# Cursors that need minimap variants
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# Cursors that need minimap variants
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deploy:
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deploy:
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Start: 59
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Start: 59
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@@ -180,7 +179,6 @@ Cursors:
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sell2:
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sell2:
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Start: 148
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Start: 148
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Length: 12
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Length: 12
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nopower.shp: cursor
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nopower.shp: cursor
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powerdown-blocked:
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powerdown-blocked:
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Start: 0
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Start: 0
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@@ -188,7 +186,6 @@ Cursors:
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powerdown:
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powerdown:
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Start: 1
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Start: 1
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Length: 3
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Length: 3
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attackmove.shp: cursor
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attackmove.shp: cursor
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attackmove:
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attackmove:
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Start: 0
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Start: 0
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@@ -32,8 +32,8 @@ Options:
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FragileAlliances: False
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FragileAlliances: False
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StartingCash: 5700
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StartingCash: 5700
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ConfigurableStartingUnits: False
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ConfigurableStartingUnits: False
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ShortGame: False
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Difficulties: Easy, Normal, Hard, Real tough guy
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Difficulties: Easy, Normal, Hard, Real tough guy
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ShortGame: False
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Players:
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Players:
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PlayerReference@USSR:
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PlayerReference@USSR:
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@@ -173,3 +173,4 @@ EditorWorld:
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Inherits: ^BaseWorld
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorActorLayer:
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EditorResourceLayer:
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EditorResourceLayer:
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@@ -328,3 +328,4 @@ HUNTER:
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SelectionDecorations:
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SelectionDecorations:
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Palette: pips
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Palette: pips
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ActorLostNotification:
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ActorLostNotification:
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@@ -714,3 +714,4 @@
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Inherits: ^TerrainOverlay
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Inherits: ^TerrainOverlay
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CustomSelectionSize:
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CustomSelectionSize:
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CustomBounds: 220,220
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CustomBounds: 220,220
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@@ -211,3 +211,4 @@ TUNTOP03:
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TUNTOP04:
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TUNTOP04:
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Inherits: ^Tunnel
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Inherits: ^Tunnel
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@@ -148,3 +148,4 @@ LPST:
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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Range: 18
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Range: 18
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RenderDetectionCircle:
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RenderDetectionCircle:
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@@ -175,3 +175,4 @@ EditorWorld:
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Inherits: ^BaseWorld
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorActorLayer:
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EditorResourceLayer:
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EditorResourceLayer:
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@@ -65,3 +65,4 @@ LargeDebris:
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Image: dbrislg
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Image: dbrislg
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Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
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Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
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Shadow: true
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Shadow: true
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@@ -275,3 +275,4 @@ Sniper:
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Heavy: 5
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Heavy: 5
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Concrete: 5
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath
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DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath
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