Simplify names, remove unused usings, remove redundant casts.

This commit is contained in:
RoosterDragon
2016-01-17 21:24:41 +00:00
parent aaeb715006
commit 8e89a6a696
304 changed files with 218 additions and 639 deletions

View File

@@ -122,25 +122,25 @@ namespace OpenRA.Mods.Common.Graphics
try
{
Start = LoadField<int>(d, "Start", 0);
ShadowStart = LoadField<int>(d, "ShadowStart", -1);
ShadowZOffset = LoadField<WDist>(d, "ShadowZOffset", DefaultShadowSpriteZOffset).Length;
ZOffset = LoadField<WDist>(d, "ZOffset", WDist.Zero).Length;
Tick = LoadField<int>(d, "Tick", 40);
transpose = LoadField<bool>(d, "Transpose", false);
Start = LoadField(d, "Start", 0);
ShadowStart = LoadField(d, "ShadowStart", -1);
ShadowZOffset = LoadField(d, "ShadowZOffset", DefaultShadowSpriteZOffset).Length;
ZOffset = LoadField(d, "ZOffset", WDist.Zero).Length;
Tick = LoadField(d, "Tick", 40);
transpose = LoadField(d, "Transpose", false);
Frames = LoadField<int[]>(d, "Frames", null);
var flipX = LoadField<bool>(d, "FlipX", false);
var flipY = LoadField<bool>(d, "FlipY", false);
var flipX = LoadField(d, "FlipX", false);
var flipY = LoadField(d, "FlipY", false);
Facings = LoadField<int>(d, "Facings", 1);
Facings = LoadField(d, "Facings", 1);
if (Facings < 0)
{
reverseFacings = true;
Facings = -Facings;
}
var offset = LoadField<float2>(d, "Offset", float2.Zero);
var blendMode = LoadField<BlendMode>(d, "BlendMode", BlendMode.Alpha);
var offset = LoadField(d, "Offset", float2.Zero);
var blendMode = LoadField(d, "BlendMode", BlendMode.Alpha);
MiniYaml combine;
if (d.TryGetValue("Combine", out combine))
@@ -151,10 +151,10 @@ namespace OpenRA.Mods.Common.Graphics
var sd = sub.Value.ToDictionary();
// Allow per-sprite offset, start, and length
var subStart = LoadField<int>(sd, "Start", 0);
var subOffset = LoadField<float2>(sd, "Offset", float2.Zero);
var subFlipX = LoadField<bool>(sd, "FlipX", false);
var subFlipY = LoadField<bool>(sd, "FlipY", false);
var subStart = LoadField(sd, "Start", 0);
var subOffset = LoadField(sd, "Offset", float2.Zero);
var subFlipX = LoadField(sd, "FlipX", false);
var subFlipY = LoadField(sd, "FlipY", false);
var subSrc = GetSpriteSrc(modData, tileSet, sequence, animation, sub.Key, sd);
var subSprites = cache[subSrc].Select(
@@ -165,7 +165,7 @@ namespace OpenRA.Mods.Common.Graphics
if (sd.TryGetValue("Length", out subLengthYaml) && subLengthYaml.Value == "*")
subLength = subSprites.Count() - subStart;
else
subLength = LoadField<int>(sd, "Length", 1);
subLength = LoadField(sd, "Length", 1);
combined = combined.Concat(subSprites.Skip(subStart).Take(subLength));
}
@@ -185,17 +185,17 @@ namespace OpenRA.Mods.Common.Graphics
if (d.TryGetValue("Length", out length) && length.Value == "*")
Length = sprites.Length - Start;
else
Length = LoadField<int>(d, "Length", 1);
Length = LoadField(d, "Length", 1);
// Plays the animation forwards, and then in reverse
if (LoadField<bool>(d, "Reverses", false))
if (LoadField(d, "Reverses", false))
{
var frames = Frames ?? Exts.MakeArray(Length, i => Start + i);
Frames = frames.Concat(frames.Skip(1).Take(frames.Length - 2).Reverse()).ToArray();
Length = 2 * Length - 2;
}
Stride = LoadField<int>(d, "Stride", Length);
Stride = LoadField(d, "Stride", Length);
if (Length > Stride)
throw new InvalidOperationException(

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Graphics
this.centerPosition = centerPosition;
this.radius = radius;
this.zOffset = zOffset;
this.trailCount = lineTrails;
trailCount = lineTrails;
this.trailSeparation = trailSeparation;
this.trailAngle = trailAngle;
this.color = color;

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@@ -55,10 +55,10 @@ namespace OpenRA.Mods.Common.Graphics
{
var wcr = Game.Renderer.WorldRgbaColorRenderer;
var offset = new WVec(radius.Length, 0, 0);
for (var i = 0; i < RangeCircleRenderable.RangeCircleSegments; i++)
for (var i = 0; i < RangeCircleSegments; i++)
{
var a = wr.ScreenPosition(centerPosition + offset.Rotate(RangeCircleRenderable.RangeCircleStartRotations[i]));
var b = wr.ScreenPosition(centerPosition + offset.Rotate(RangeCircleRenderable.RangeCircleEndRotations[i]));
var a = wr.ScreenPosition(centerPosition + offset.Rotate(RangeCircleStartRotations[i]));
var b = wr.ScreenPosition(centerPosition + offset.Rotate(RangeCircleEndRotations[i]));
if (contrastWidth > 0)
wcr.DrawLine(a, b, contrastWidth / wr.Viewport.Zoom, contrastColor);

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@@ -10,7 +10,6 @@
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Graphics
{

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@@ -8,10 +8,8 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{

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@@ -8,9 +8,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
@@ -69,16 +67,16 @@ namespace OpenRA.Mods.Common.Graphics
var spriteName = sprite ?? sequence;
if (LoadField<bool>(d, "UseTilesetCode", false))
if (LoadField(d, "UseTilesetCode", false))
{
string code;
if (loader.TilesetCodes.TryGetValue(ResolveTilesetId(tileSet, d), out code))
spriteName = spriteName.Substring(0, 1) + code + spriteName.Substring(2, spriteName.Length - 2);
}
if (LoadField<bool>(d, "AddExtension", true))
if (LoadField(d, "AddExtension", true))
{
var useTilesetExtension = LoadField<bool>(d, "UseTilesetExtension", false);
var useTilesetExtension = LoadField(d, "UseTilesetExtension", false);
string tilesetExtension;
if (useTilesetExtension && loader.TilesetExtensions.TryGetValue(ResolveTilesetId(tileSet, d), out tilesetExtension))

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@@ -8,7 +8,6 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
@@ -52,8 +51,8 @@ namespace OpenRA.Mods.Common.Graphics
public IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos)
{
yield return new VoxelRenderable(components, pos + offset, zOffset, camera, this.scale,
lightSource, this.lightAmbientColor, this.lightDiffuseColor,
yield return new VoxelRenderable(components, pos + offset, zOffset, camera, scale,
lightSource, lightAmbientColor, lightDiffuseColor,
colorPalette, normalsPalette, shadowPalette);
}
}

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@@ -43,9 +43,9 @@ namespace OpenRA.Mods.Common.Graphics
this.lightSource = lightSource;
this.lightAmbientColor = lightAmbientColor;
this.lightDiffuseColor = lightDiffuseColor;
this.palette = color;
this.normalsPalette = normals;
this.shadowPalette = shadow;
palette = color;
normalsPalette = normals;
shadowPalette = shadow;
}
public WPos Pos { get { return pos; } }
@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Graphics
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
wr, draw, voxel.camera, voxel.scale, VoxelRenderable.GroundNormal, voxel.lightSource,
wr, draw, voxel.camera, voxel.scale, GroundNormal, voxel.lightSource,
voxel.lightAmbientColor, voxel.lightDiffuseColor,
voxel.palette, voxel.normalsPalette, voxel.shadowPalette);
}