Merge pull request #10246 from penev92/terrainPalettes

Allow tile templates to define their own palette
This commit is contained in:
Oliver Brakmann
2016-01-17 21:39:28 +01:00
14 changed files with 39 additions and 21 deletions

View File

@@ -9,25 +9,32 @@
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
sealed class TerrainRenderer : IDisposable
{
readonly TerrainSpriteLayer terrain;
readonly World world;
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
readonly Theater theater;
readonly CellLayer<TerrainTile> mapTiles;
readonly CellLayer<byte> mapHeight;
public TerrainRenderer(World world, WorldRenderer wr)
{
this.world = world;
theater = wr.Theater;
mapTiles = world.Map.MapTiles.Value;
mapHeight = world.Map.MapHeight.Value;
terrain = new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha,
wr.Palette("terrain"), wr.World.Type != WorldType.Editor);
foreach (var template in world.TileSet.Templates)
{
var palette = template.Value.Palette ?? TileSet.TerrainPaletteInternalName;
spriteLayers.GetOrAdd(palette, pal =>
new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(palette), wr.World.Type != WorldType.Editor));
}
foreach (var cell in world.Map.AllCells)
UpdateCell(cell);
@@ -38,12 +45,18 @@ namespace OpenRA.Graphics
public void UpdateCell(CPos cell)
{
terrain.Update(cell, theater.TileSprite(mapTiles[cell]));
var tile = mapTiles[cell];
var palette = world.TileSet.Templates[tile.Type].Palette ?? TileSet.TerrainPaletteInternalName;
var sprite = theater.TileSprite(tile);
foreach (var kv in spriteLayers)
kv.Value.Update(cell, palette == kv.Key ? sprite : null);
}
public void Draw(WorldRenderer wr, Viewport viewport)
{
terrain.Draw(viewport);
foreach (var kv in spriteLayers.Values)
kv.Draw(wr.Viewport);
foreach (var r in wr.World.WorldActor.TraitsImplementing<IRenderOverlay>())
r.Render(wr);
}
@@ -52,7 +65,9 @@ namespace OpenRA.Graphics
{
mapTiles.CellEntryChanged -= UpdateCell;
mapHeight.CellEntryChanged -= UpdateCell;
terrain.Dispose();
foreach (var kv in spriteLayers.Values)
kv.Dispose();
}
}
}

View File

@@ -73,6 +73,7 @@ namespace OpenRA
public readonly int2 Size;
public readonly bool PickAny;
public readonly string Category;
public readonly string Palette;
readonly TerrainTileInfo[] tileInfo;
@@ -166,6 +167,8 @@ namespace OpenRA
public class TileSet
{
public const string TerrainPaletteInternalName = "terrain";
public readonly string Name;
public readonly string Id;
public readonly int SheetSize = 512;

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Traits
public class FixedColorPaletteInfo : ITraitInfo
{
[Desc("The name of the palette to base off.")]
[PaletteReference] public readonly string Base = "terrain";
[PaletteReference] public readonly string Base = TileSet.TerrainPaletteInternalName;
[Desc("The name of the resulting palette")]
[PaletteDefinition] public readonly string Name = "resources";

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Traits
{
public readonly string Sequence = "resources";
[SequenceReference("Sequence")] public readonly string[] Variants = { };
[PaletteReference] public readonly string Palette = "terrain";
[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
public readonly int ResourceType = 1;
public readonly int ValuePerUnit = 0;

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
public class BibInfo : ITraitInfo, Requires<BuildingInfo>, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
{
[SequenceReference] public readonly string Sequence = "bib";
[PaletteReference] public readonly string Palette = "terrain";
[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
public readonly bool HasMinibib = false;
public object Create(ActorInitializer init) { return new Bib(init.Self, this); }

View File

@@ -192,7 +192,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (!initialized)
{
var palette = wr.Palette("terrain");
var palette = wr.Palette(TileSet.TerrainPaletteInternalName);
renderables = new Dictionary<ushort, IRenderable[]>();
foreach (var t in info.Templates)
renderables.Add(t.First, TemplateRenderables(wr, palette, t.First));

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
public class PlaceBuildingInfo : ITraitInfo
{
[Desc("Palette to use for rendering the placement sprite.")]
[PaletteReference] public readonly string Palette = "terrain";
[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("Play NewOptionsNotification this many ticks after building placement.")]
public readonly int NewOptionsNotificationDelay = 10;

View File

@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in world.Map.FindTilesInCircle(xy, range))
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
{
[PaletteReference]
[Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = "terrain";
public readonly string Palette = TileSet.TerrainPaletteInternalName;
[Desc("Sequence image where the selection overlay types are defined.")]
public readonly string Image = "editor-overlay";

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
[PaletteReference] public readonly string SmokePalette = "effect";
[PaletteReference] public readonly string Palette = "terrain";
[PaletteReference] public readonly string Palette = TileSet.TerrainPaletteInternalName;
public object Create(ActorInitializer init) { return new SmudgeLayer(init.Self, this); }
}

View File

@@ -18,7 +18,6 @@ namespace OpenRA.Mods.Common.Widgets
public class TerrainTemplatePreviewWidget : Widget
{
public Func<float> GetScale = () => 1f;
public string Palette = "terrain";
readonly WorldRenderer worldRenderer;
readonly TileSet tileset;
@@ -93,7 +92,8 @@ namespace OpenRA.Mods.Common.Widgets
var u = gridType == MapGridType.Rectangular ? x : (x - y) / 2f;
var v = gridType == MapGridType.Rectangular ? y : (x + y) / 2f;
var pos = origin + scale * (new float2(u * ts.Width, (v - 0.5f * tileInfo.Height) * ts.Height) - 0.5f * sprite.Size);
Game.Renderer.SpriteRenderer.DrawSprite(sprite, pos, worldRenderer.Palette(Palette), size);
var palette = Template.Palette ?? TileSet.TerrainPaletteInternalName;
Game.Renderer.SpriteRenderer.DrawSprite(sprite, pos, worldRenderer.Palette(palette), size);
}
}
}

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.D2k.Traits
public class BuildableTerrainLayerInfo : ITraitInfo
{
[Desc("Palette to render the layer sprites in.")]
public readonly string Palette = "terrain";
public readonly string Palette = TileSet.TerrainPaletteInternalName;
public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self, this); }
}

View File

@@ -121,7 +121,7 @@ namespace OpenRA.Mods.RA.Traits
if (self.Owner != self.World.LocalPlayer || Minefield == null)
yield break;
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var c in Minefield)
yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c),
WVec.Zero, -511, pal, 1f, true);
@@ -181,7 +181,7 @@ namespace OpenRA.Mods.RA.Traits
var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
minelayer.Info.TraitInfo<MinelayerInfo>().MinefieldDepth);
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var c in minefield)
{
var tile = movement.CanEnterCell(c, null, false) ? tileOk : tileBlocked;

View File

@@ -145,7 +145,7 @@ namespace OpenRA.Mods.RA.Traits
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var tiles = world.Map.FindTilesInCircle(xy, range);
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
foreach (var t in tiles)
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
}
@@ -224,7 +224,7 @@ namespace OpenRA.Mods.RA.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var pal = wr.Palette("terrain");
var pal = wr.Palette(TileSet.TerrainPaletteInternalName);
// Source tiles
foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))