Merge pull request #10521 from pchote/facing-cleanup

Remove Util.GetFacing.
This commit is contained in:
Matthias Mailänder
2016-01-17 20:21:50 +01:00
19 changed files with 62 additions and 45 deletions

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@@ -915,7 +915,11 @@ namespace OpenRA
public int FacingBetween(CPos cell, CPos towards, int fallbackfacing)
{
return Traits.Util.GetFacing(CenterOfCell(towards) - CenterOfCell(cell), fallbackfacing);
var delta = CenterOfCell(towards) - CenterOfCell(cell);
if (delta.HorizontalLengthSquared == 0)
return fallbackfacing;
return delta.Yaw.Facing;
}
public void Resize(int width, int height) // editor magic.

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@@ -31,18 +31,6 @@ namespace OpenRA.Traits
return (facing - rot) & 0xFF;
}
public static int GetFacing(WVec d, int currentFacing)
{
if (d.LengthSquared == 0)
return currentFacing;
// OpenRA defines north as -y, so invert
var angle = WAngle.ArcTan(-d.Y, d.X, 4).Angle;
// Convert back to a facing
return (angle / 4 - 0x40) & 0xFF;
}
public static int GetNearestFacing(int facing, int desiredFacing)
{
var turn = desiredFacing - facing;

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@@ -41,6 +41,8 @@ namespace OpenRA
public bool Equals(WAngle other) { return other == this; }
public override bool Equals(object obj) { return obj is WAngle && Equals((WAngle)obj); }
public int Facing { get { return Angle / 4; } }
public int Sin() { return new WAngle(Angle - 256).Cos(); }
public int Cos()

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@@ -58,6 +58,18 @@ namespace OpenRA
(int)((lx * mtx[2] + ly * mtx[6] + lz * mtx[10]) / mtx[15]));
}
public WAngle Yaw
{
get
{
if (LengthSquared == 0)
return WAngle.Zero;
// OpenRA defines north as -y
return WAngle.ArcTan(-Y, X) - new WAngle(256);
}
}
public static WVec Lerp(WVec a, WVec b, int mul, int div) { return a + (b - a) * mul / div; }
public static WVec LerpQuadratic(WVec a, WVec b, WAngle pitch, int mul, int div)
@@ -134,7 +146,7 @@ namespace OpenRA
case "X": return X;
case "Y": return Y;
case "Z": return Z;
case "Facing": return Traits.Util.GetFacing(this, 0);
case "Facing": return Yaw.Facing;
default: throw new LuaException("WVec does not define a member '{0}'".F(key));
}
}

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@@ -70,9 +70,8 @@ namespace OpenRA.Mods.Common.Activities
if (d.HorizontalLengthSquared < 91022)
return NextActivity;
var desiredFacing = Util.GetFacing(d, plane.Facing);
// Don't turn until we've reached the cruise altitude
var desiredFacing = d.Yaw.Facing;
var targetAltitude = plane.CenterPosition.Z + plane.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(plane.CenterPosition).Length;
if (plane.CenterPosition.Z < targetAltitude)
desiredFacing = plane.Facing;

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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Activities
var dist = target.CenterPosition - self.CenterPosition;
// Can rotate facing while ascending
var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : helicopter.Facing;
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))

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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Activities
// Rotate towards the target
var dist = pos - self.CenterPosition;
var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : helicopter.Facing;
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
var move = helicopter.FlyStep(desiredFacing);

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@@ -43,8 +43,7 @@ namespace OpenRA.Mods.Common.Activities
return NextActivity;
}
var desiredFacing = Util.GetFacing(d, plane.Facing);
Fly.FlyToward(self, plane, desiredFacing, WDist.Zero);
Fly.FlyToward(self, plane, d.Yaw.Facing, WDist.Zero);
return this;
}

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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Activities
if (move != null && (!Target.IsInRange(self.CenterPosition, maxRange) || Target.IsInRange(self.CenterPosition, minRange)))
return Util.SequenceActivities(move.MoveWithinRange(Target, minRange, maxRange), this);
var desiredFacing = Util.GetFacing(Target.CenterPosition - self.CenterPosition, 0);
var desiredFacing = (Target.CenterPosition - self.CenterPosition).Yaw.Facing;
if (facing.Facing != desiredFacing)
return Util.SequenceActivities(new Turn(self, desiredFacing), this);

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@@ -121,7 +121,7 @@ namespace OpenRA.Mods.Common.Effects
target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
}
towardsTargetFacing = OpenRA.Traits.Util.GetFacing(target - headPos, 0);
towardsTargetFacing = (target - headPos).Yaw.Facing;
// Update the target position with the range we shoot beyond the target by
// I.e. we can deliberately overshoot, so aim for that position

View File

@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Effects
target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
}
facing = OpenRA.Traits.Util.GetFacing(target - pos, 0);
facing = (target - pos).Yaw.Facing;
length = Math.Max((target - pos).Length / speed.Length, 1);
if (!string.IsNullOrEmpty(info.Image))

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@@ -308,7 +308,7 @@ namespace OpenRA.Mods.Common.Effects
{
// Set vertical facing so that the missile faces its target
var vDist = new WVec(-tarDistVec.Z, -relTarHorDist, 0);
vFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, 0);
vFacing = (sbyte)vDist.Yaw.Facing;
// Do not accept -1 as valid vertical facing since it is usually a numerical error
// and will lead to premature descent and crashing into the ground
@@ -546,7 +546,7 @@ namespace OpenRA.Mods.Common.Effects
{
// Aim for the target
var vDist = new WVec(-relTarHgt, -relTarHorDist, 0);
desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
// Do not accept -1 as valid vertical facing since it is usually a numerical error
// and will lead to premature descent and crashing into the ground
@@ -639,7 +639,7 @@ namespace OpenRA.Mods.Common.Effects
{
// Aim for the target
var vDist = new WVec(-relTarHgt, -relTarHorDist * (targetPassedBy ? -1 : 1), 0);
desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
if (desiredVFacing < 0 && info.VerticalRateOfTurn < (sbyte)vFacing)
desiredVFacing = 0;
}
@@ -649,7 +649,7 @@ namespace OpenRA.Mods.Common.Effects
{
// Aim for the target
var vDist = new WVec(-relTarHgt, -relTarHorDist * (targetPassedBy ? -1 : 1), 0);
desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
if (desiredVFacing < 0 && info.VerticalRateOfTurn < (sbyte)vFacing)
desiredVFacing = 0;
}
@@ -659,7 +659,7 @@ namespace OpenRA.Mods.Common.Effects
// Aim to attain cruise altitude as soon as possible while having the absolute value
// of vertical facing bound by the maximum vertical rate of turn
var vDist = new WVec(-diffClfMslHgt - info.CruiseAltitude.Length, -speed, 0);
desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
desiredVFacing = desiredVFacing.Clamp(-info.VerticalRateOfTurn, info.VerticalRateOfTurn);
ChangeSpeed();
@@ -670,7 +670,7 @@ namespace OpenRA.Mods.Common.Effects
// Aim to attain cruise altitude as soon as possible while having the absolute value
// of vertical facing bound by the maximum vertical rate of turn
var vDist = new WVec(-diffClfMslHgt - info.CruiseAltitude.Length, -speed, 0);
desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
desiredVFacing = desiredVFacing.Clamp(-info.VerticalRateOfTurn, info.VerticalRateOfTurn);
ChangeSpeed();
@@ -694,7 +694,8 @@ namespace OpenRA.Mods.Common.Effects
var relTarHgt = tarDistVec.Z;
// Compute which direction the projectile should be facing
var desiredHFacing = OpenRA.Traits.Util.GetFacing(tarDistVec + predVel, hFacing);
var velVec = tarDistVec + predVel;
var desiredHFacing = velVec.HorizontalLengthSquared != 0 ? velVec.Yaw.Facing : hFacing;
if (allowPassBy && System.Math.Abs(desiredHFacing - hFacing) >= System.Math.Abs(desiredHFacing + 128 - hFacing))
{
@@ -764,10 +765,10 @@ namespace OpenRA.Mods.Common.Effects
+ new WVec(WDist.Zero, WDist.Zero, info.AirburstAltitude);
// Compute target's predicted velocity vector (assuming uniform circular motion)
var fac1 = OpenRA.Traits.Util.GetFacing(tarVel, hFacing);
var yaw1 = tarVel.HorizontalLengthSquared != 0 ? tarVel.Yaw : WAngle.FromFacing(hFacing);
tarVel = newTarPos - targetPosition;
var fac2 = OpenRA.Traits.Util.GetFacing(tarVel, hFacing);
predVel = tarVel.Rotate(WRot.FromFacing(fac2 - fac1));
var yaw2 = tarVel.HorizontalLengthSquared != 0 ? tarVel.Yaw : WAngle.FromFacing(hFacing);
predVel = tarVel.Rotate(WRot.FromYaw(yaw2 - yaw1));
targetPosition = newTarPos;
// Compute current distance from target position
@@ -781,7 +782,7 @@ namespace OpenRA.Mods.Common.Effects
else
move = HomingTick(world, tarDistVec, relTarHorDist);
renderFacing = WAngle.ArcTan(move.Z - move.Y, move.X).Angle / 4 - 64;
renderFacing = new WVec(move.X, move.Y - move.Z, 0).Yaw.Facing;
// Move the missile
var lastPos = pos;

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@@ -169,13 +169,11 @@ namespace OpenRA.Mods.Common.Traits
public void Repulse()
{
var repulsionForce = GetRepulsionForce();
var repulsionFacing = Util.GetFacing(repulsionForce, -1);
if (repulsionFacing == -1)
if (repulsionForce.HorizontalLengthSquared == 0)
return;
var speed = Info.RepulsionSpeed != -1 ? Info.RepulsionSpeed : MovementSpeed;
SetPosition(self, CenterPosition + FlyStep(speed, repulsionFacing));
SetPosition(self, CenterPosition + FlyStep(speed, repulsionForce.Yaw.Facing));
}
public virtual WVec GetRepulsionForce()

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@@ -54,7 +54,8 @@ namespace OpenRA.Mods.Common.Traits
inAttackRange = false;
var f = facing.Value.Facing;
var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
var delta = target.CenterPosition - self.CenterPosition;
var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;
facingTarget = Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance;
// Bombs drop anywhere in range

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@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Traits
return false;
var f = facing.Value.Facing;
var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
var delta = target.CenterPosition - self.CenterPosition;
var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;
if (Math.Abs(facingToTarget - f) % 256 > info.FacingTolerance)
return false;

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@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Traits
return;
var pos = self.CenterPosition;
var targetYaw = WAngle.FromFacing(OpenRA.Traits.Util.GetFacing(target.CenterPosition - self.CenterPosition, 0));
var targetYaw = (target.CenterPosition - self.CenterPosition).Yaw;
foreach (var a in Armaments)
{

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@@ -796,7 +796,8 @@ namespace OpenRA.Mods.Common.Traits
var speed = MovementSpeedForCell(self, cell);
var length = speed > 0 ? (toPos - fromPos).Length / speed : 0;
var facing = Util.GetFacing(toPos - fromPos, Facing);
var delta = toPos - fromPos;
var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : Facing;
return Util.SequenceActivities(new Turn(self, facing), new Drag(self, fromPos, toPos, length));
}

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@@ -63,8 +63,18 @@ namespace OpenRA.Mods.Common.Traits
var spawn = self.CenterPosition + exitinfo.SpawnOffset;
var to = self.World.Map.CenterOfCell(exit);
var fi = producee.TraitInfoOrDefault<IFacingInfo>();
var initialFacing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, fi == null ? 0 : fi.GetInitialFacing()) : exitinfo.Facing;
var initialFacing = exitinfo.Facing;
if (exitinfo.Facing < 0)
{
var delta = to - spawn;
if (delta.HorizontalLengthSquared == 0)
{
var fi = producee.TraitInfoOrDefault<IFacingInfo>();
initialFacing = fi != null ? fi.GetInitialFacing() : 0;
}
else
initialFacing = delta.Yaw.Facing;
}
exitLocation = rp.Value != null ? rp.Value.Location : exit;
target = Target.FromCell(self.World, exitLocation);

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@@ -110,7 +110,8 @@ namespace OpenRA.Mods.Common.Traits
public bool FaceTarget(Actor self, Target target)
{
DesiredFacing = Util.GetFacing(target.CenterPosition - self.CenterPosition, TurretFacing);
var delta = target.CenterPosition - self.CenterPosition;
DesiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : TurretFacing;
MoveTurret();
return TurretFacing == DesiredFacing.Value;
}