Merge pull request #10521 from pchote/facing-cleanup
Remove Util.GetFacing.
This commit is contained in:
@@ -915,7 +915,11 @@ namespace OpenRA
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public int FacingBetween(CPos cell, CPos towards, int fallbackfacing)
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{
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return Traits.Util.GetFacing(CenterOfCell(towards) - CenterOfCell(cell), fallbackfacing);
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var delta = CenterOfCell(towards) - CenterOfCell(cell);
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if (delta.HorizontalLengthSquared == 0)
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return fallbackfacing;
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return delta.Yaw.Facing;
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}
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public void Resize(int width, int height) // editor magic.
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@@ -31,18 +31,6 @@ namespace OpenRA.Traits
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return (facing - rot) & 0xFF;
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}
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public static int GetFacing(WVec d, int currentFacing)
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{
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if (d.LengthSquared == 0)
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return currentFacing;
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// OpenRA defines north as -y, so invert
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var angle = WAngle.ArcTan(-d.Y, d.X, 4).Angle;
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// Convert back to a facing
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return (angle / 4 - 0x40) & 0xFF;
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}
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public static int GetNearestFacing(int facing, int desiredFacing)
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{
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var turn = desiredFacing - facing;
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@@ -41,6 +41,8 @@ namespace OpenRA
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public bool Equals(WAngle other) { return other == this; }
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public override bool Equals(object obj) { return obj is WAngle && Equals((WAngle)obj); }
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public int Facing { get { return Angle / 4; } }
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public int Sin() { return new WAngle(Angle - 256).Cos(); }
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public int Cos()
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@@ -58,6 +58,18 @@ namespace OpenRA
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(int)((lx * mtx[2] + ly * mtx[6] + lz * mtx[10]) / mtx[15]));
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}
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public WAngle Yaw
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{
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get
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{
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if (LengthSquared == 0)
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return WAngle.Zero;
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// OpenRA defines north as -y
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return WAngle.ArcTan(-Y, X) - new WAngle(256);
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}
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}
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public static WVec Lerp(WVec a, WVec b, int mul, int div) { return a + (b - a) * mul / div; }
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public static WVec LerpQuadratic(WVec a, WVec b, WAngle pitch, int mul, int div)
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@@ -134,7 +146,7 @@ namespace OpenRA
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case "X": return X;
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case "Y": return Y;
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case "Z": return Z;
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case "Facing": return Traits.Util.GetFacing(this, 0);
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case "Facing": return Yaw.Facing;
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default: throw new LuaException("WVec does not define a member '{0}'".F(key));
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}
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}
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@@ -70,9 +70,8 @@ namespace OpenRA.Mods.Common.Activities
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if (d.HorizontalLengthSquared < 91022)
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return NextActivity;
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var desiredFacing = Util.GetFacing(d, plane.Facing);
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// Don't turn until we've reached the cruise altitude
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var desiredFacing = d.Yaw.Facing;
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var targetAltitude = plane.CenterPosition.Z + plane.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(plane.CenterPosition).Length;
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if (plane.CenterPosition.Z < targetAltitude)
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desiredFacing = plane.Facing;
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Activities
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var dist = target.CenterPosition - self.CenterPosition;
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// Can rotate facing while ascending
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var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
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var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : helicopter.Facing;
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
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if (HeliFly.AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Activities
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// Rotate towards the target
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var dist = pos - self.CenterPosition;
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var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
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var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : helicopter.Facing;
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
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var move = helicopter.FlyStep(desiredFacing);
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@@ -43,8 +43,7 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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}
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var desiredFacing = Util.GetFacing(d, plane.Facing);
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Fly.FlyToward(self, plane, desiredFacing, WDist.Zero);
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Fly.FlyToward(self, plane, d.Yaw.Facing, WDist.Zero);
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return this;
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}
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Activities
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if (move != null && (!Target.IsInRange(self.CenterPosition, maxRange) || Target.IsInRange(self.CenterPosition, minRange)))
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return Util.SequenceActivities(move.MoveWithinRange(Target, minRange, maxRange), this);
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var desiredFacing = Util.GetFacing(Target.CenterPosition - self.CenterPosition, 0);
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var desiredFacing = (Target.CenterPosition - self.CenterPosition).Yaw.Facing;
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if (facing.Facing != desiredFacing)
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return Util.SequenceActivities(new Turn(self, desiredFacing), this);
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@@ -121,7 +121,7 @@ namespace OpenRA.Mods.Common.Effects
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target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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}
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towardsTargetFacing = OpenRA.Traits.Util.GetFacing(target - headPos, 0);
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towardsTargetFacing = (target - headPos).Yaw.Facing;
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// Update the target position with the range we shoot beyond the target by
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// I.e. we can deliberately overshoot, so aim for that position
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Effects
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target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
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}
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facing = OpenRA.Traits.Util.GetFacing(target - pos, 0);
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facing = (target - pos).Yaw.Facing;
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length = Math.Max((target - pos).Length / speed.Length, 1);
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if (!string.IsNullOrEmpty(info.Image))
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@@ -308,7 +308,7 @@ namespace OpenRA.Mods.Common.Effects
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{
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// Set vertical facing so that the missile faces its target
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var vDist = new WVec(-tarDistVec.Z, -relTarHorDist, 0);
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vFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, 0);
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vFacing = (sbyte)vDist.Yaw.Facing;
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// Do not accept -1 as valid vertical facing since it is usually a numerical error
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// and will lead to premature descent and crashing into the ground
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@@ -546,7 +546,7 @@ namespace OpenRA.Mods.Common.Effects
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{
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// Aim for the target
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var vDist = new WVec(-relTarHgt, -relTarHorDist, 0);
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desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
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desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
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// Do not accept -1 as valid vertical facing since it is usually a numerical error
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// and will lead to premature descent and crashing into the ground
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@@ -639,7 +639,7 @@ namespace OpenRA.Mods.Common.Effects
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{
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// Aim for the target
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var vDist = new WVec(-relTarHgt, -relTarHorDist * (targetPassedBy ? -1 : 1), 0);
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desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
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desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
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if (desiredVFacing < 0 && info.VerticalRateOfTurn < (sbyte)vFacing)
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desiredVFacing = 0;
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}
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@@ -649,7 +649,7 @@ namespace OpenRA.Mods.Common.Effects
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{
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// Aim for the target
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var vDist = new WVec(-relTarHgt, -relTarHorDist * (targetPassedBy ? -1 : 1), 0);
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desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
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desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
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if (desiredVFacing < 0 && info.VerticalRateOfTurn < (sbyte)vFacing)
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desiredVFacing = 0;
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}
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@@ -659,7 +659,7 @@ namespace OpenRA.Mods.Common.Effects
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// Aim to attain cruise altitude as soon as possible while having the absolute value
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// of vertical facing bound by the maximum vertical rate of turn
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var vDist = new WVec(-diffClfMslHgt - info.CruiseAltitude.Length, -speed, 0);
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desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
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desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
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desiredVFacing = desiredVFacing.Clamp(-info.VerticalRateOfTurn, info.VerticalRateOfTurn);
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ChangeSpeed();
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@@ -670,7 +670,7 @@ namespace OpenRA.Mods.Common.Effects
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// Aim to attain cruise altitude as soon as possible while having the absolute value
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// of vertical facing bound by the maximum vertical rate of turn
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var vDist = new WVec(-diffClfMslHgt - info.CruiseAltitude.Length, -speed, 0);
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desiredVFacing = (sbyte)OpenRA.Traits.Util.GetFacing(vDist, vFacing);
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desiredVFacing = (sbyte)vDist.HorizontalLengthSquared != 0 ? vDist.Yaw.Facing : vFacing;
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desiredVFacing = desiredVFacing.Clamp(-info.VerticalRateOfTurn, info.VerticalRateOfTurn);
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ChangeSpeed();
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@@ -694,7 +694,8 @@ namespace OpenRA.Mods.Common.Effects
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var relTarHgt = tarDistVec.Z;
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// Compute which direction the projectile should be facing
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var desiredHFacing = OpenRA.Traits.Util.GetFacing(tarDistVec + predVel, hFacing);
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var velVec = tarDistVec + predVel;
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var desiredHFacing = velVec.HorizontalLengthSquared != 0 ? velVec.Yaw.Facing : hFacing;
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if (allowPassBy && System.Math.Abs(desiredHFacing - hFacing) >= System.Math.Abs(desiredHFacing + 128 - hFacing))
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{
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@@ -764,10 +765,10 @@ namespace OpenRA.Mods.Common.Effects
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+ new WVec(WDist.Zero, WDist.Zero, info.AirburstAltitude);
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// Compute target's predicted velocity vector (assuming uniform circular motion)
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var fac1 = OpenRA.Traits.Util.GetFacing(tarVel, hFacing);
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var yaw1 = tarVel.HorizontalLengthSquared != 0 ? tarVel.Yaw : WAngle.FromFacing(hFacing);
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tarVel = newTarPos - targetPosition;
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var fac2 = OpenRA.Traits.Util.GetFacing(tarVel, hFacing);
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predVel = tarVel.Rotate(WRot.FromFacing(fac2 - fac1));
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var yaw2 = tarVel.HorizontalLengthSquared != 0 ? tarVel.Yaw : WAngle.FromFacing(hFacing);
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predVel = tarVel.Rotate(WRot.FromYaw(yaw2 - yaw1));
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targetPosition = newTarPos;
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// Compute current distance from target position
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@@ -781,7 +782,7 @@ namespace OpenRA.Mods.Common.Effects
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else
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move = HomingTick(world, tarDistVec, relTarHorDist);
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renderFacing = WAngle.ArcTan(move.Z - move.Y, move.X).Angle / 4 - 64;
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renderFacing = new WVec(move.X, move.Y - move.Z, 0).Yaw.Facing;
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// Move the missile
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var lastPos = pos;
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@@ -169,13 +169,11 @@ namespace OpenRA.Mods.Common.Traits
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public void Repulse()
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{
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var repulsionForce = GetRepulsionForce();
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var repulsionFacing = Util.GetFacing(repulsionForce, -1);
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if (repulsionFacing == -1)
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if (repulsionForce.HorizontalLengthSquared == 0)
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return;
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var speed = Info.RepulsionSpeed != -1 ? Info.RepulsionSpeed : MovementSpeed;
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SetPosition(self, CenterPosition + FlyStep(speed, repulsionFacing));
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SetPosition(self, CenterPosition + FlyStep(speed, repulsionForce.Yaw.Facing));
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}
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public virtual WVec GetRepulsionForce()
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@@ -54,7 +54,8 @@ namespace OpenRA.Mods.Common.Traits
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inAttackRange = false;
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var f = facing.Value.Facing;
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
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var delta = target.CenterPosition - self.CenterPosition;
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var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;
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facingTarget = Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance;
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// Bombs drop anywhere in range
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@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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var f = facing.Value.Facing;
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, f);
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var delta = target.CenterPosition - self.CenterPosition;
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var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;
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if (Math.Abs(facingToTarget - f) % 256 > info.FacingTolerance)
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return false;
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@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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var pos = self.CenterPosition;
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var targetYaw = WAngle.FromFacing(OpenRA.Traits.Util.GetFacing(target.CenterPosition - self.CenterPosition, 0));
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var targetYaw = (target.CenterPosition - self.CenterPosition).Yaw;
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foreach (var a in Armaments)
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{
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@@ -796,7 +796,8 @@ namespace OpenRA.Mods.Common.Traits
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var speed = MovementSpeedForCell(self, cell);
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var length = speed > 0 ? (toPos - fromPos).Length / speed : 0;
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var facing = Util.GetFacing(toPos - fromPos, Facing);
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var delta = toPos - fromPos;
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var facing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : Facing;
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return Util.SequenceActivities(new Turn(self, facing), new Drag(self, fromPos, toPos, length));
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}
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@@ -63,8 +63,18 @@ namespace OpenRA.Mods.Common.Traits
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var spawn = self.CenterPosition + exitinfo.SpawnOffset;
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var to = self.World.Map.CenterOfCell(exit);
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var fi = producee.TraitInfoOrDefault<IFacingInfo>();
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var initialFacing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, fi == null ? 0 : fi.GetInitialFacing()) : exitinfo.Facing;
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var initialFacing = exitinfo.Facing;
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if (exitinfo.Facing < 0)
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{
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var delta = to - spawn;
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if (delta.HorizontalLengthSquared == 0)
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{
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var fi = producee.TraitInfoOrDefault<IFacingInfo>();
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initialFacing = fi != null ? fi.GetInitialFacing() : 0;
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}
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else
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initialFacing = delta.Yaw.Facing;
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}
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exitLocation = rp.Value != null ? rp.Value.Location : exit;
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target = Target.FromCell(self.World, exitLocation);
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@@ -110,7 +110,8 @@ namespace OpenRA.Mods.Common.Traits
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public bool FaceTarget(Actor self, Target target)
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{
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DesiredFacing = Util.GetFacing(target.CenterPosition - self.CenterPosition, TurretFacing);
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var delta = target.CenterPosition - self.CenterPosition;
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DesiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : TurretFacing;
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MoveTurret();
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return TurretFacing == DesiredFacing.Value;
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}
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