Simplify names, remove unused usings, remove redundant casts.

This commit is contained in:
RoosterDragon
2016-01-17 21:24:41 +00:00
parent aaeb715006
commit 8e89a6a696
304 changed files with 218 additions and 639 deletions

View File

@@ -13,7 +13,6 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -84,7 +83,7 @@ namespace OpenRA.Mods.Common.Traits
var nodesDict = t.Value.ToDictionary();
var cost = nodesDict.ContainsKey("PathingCost")
? FieldLoader.GetValue<int>("cost", nodesDict["PathingCost"].Value)
: (int)(10000 / speed);
: 10000 / speed;
ret.Add(t.Key, new TerrainInfo(speed, cost));
}
@@ -369,7 +368,7 @@ namespace OpenRA.Mods.Common.Traits
SetVisualPosition(self, init.World.Map.CenterOfSubCell(FromCell, FromSubCell));
}
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
// Sets the visual position to WPos accuracy
// Use LocationInit if you want to insert the actor into the ActorMap!
@@ -704,7 +703,7 @@ namespace OpenRA.Mods.Common.Traits
public MoveOrderTargeter(Actor self, Mobile unit)
{
this.mobile = unit;
mobile = unit;
rejectMove = !self.AcceptsOrder("Move");
}