Simplify names, remove unused usings, remove redundant casts.
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@@ -44,7 +44,7 @@ namespace OpenRA.Platforms.Default
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int success;
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OpenGL.glGetShaderiv(shader, OpenGL.GL_COMPILE_STATUS, out success);
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OpenGL.CheckGLError();
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if (success == (int)OpenGL.GL_FALSE)
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if (success == OpenGL.GL_FALSE)
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{
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int len;
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OpenGL.glGetShaderiv(shader, OpenGL.GL_INFO_LOG_LENGTH, out len);
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@@ -83,7 +83,7 @@ namespace OpenRA.Platforms.Default
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int success;
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OpenGL.glGetProgramiv(program, OpenGL.GL_LINK_STATUS, out success);
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OpenGL.CheckGLError();
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if (success == (int)OpenGL.GL_FALSE)
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if (success == OpenGL.GL_FALSE)
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{
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int len;
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OpenGL.glGetProgramiv(program, OpenGL.GL_INFO_LOG_LENGTH, out len);
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