Replace 'Always show Healthbars' checkbox with dropdown
The player can now cycle between; -Standard: Health and Status bars display only on mouse hover. -Show On Damage: Health shows on damaged actors, Status always shows. -Always Show: Health and Status bars are always displayed.
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@@ -183,13 +183,26 @@ namespace OpenRA.Graphics
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foreach (var r in g)
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r.RenderDebugGeometry(this);
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if (World.Type == WorldType.Regular && Game.Settings.Game.AlwaysShowStatusBars)
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if (World.Type == WorldType.Regular)
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{
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foreach (var g in World.ActorsHavingTrait<Selectable>().Where(a => !a.Disposed
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&& !World.FogObscures(a)
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&& !World.Selection.Actors.Contains(a)))
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{
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if (Game.Settings.Game.StatusBars == StatusBarsType.Standard)
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new SelectionBarsRenderable(g, false, false).Render(this);
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DrawRollover(g);
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if (Game.Settings.Game.StatusBars == StatusBarsType.AlwaysShow)
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new SelectionBarsRenderable(g, true, true).Render(this);
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if (Game.Settings.Game.StatusBars == StatusBarsType.DamageShow)
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{
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if (g.GetDamageState() != DamageState.Undamaged)
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new SelectionBarsRenderable(g, true, true).Render(this);
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else
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new SelectionBarsRenderable(g, false, true).Render(this);
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}
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}
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}
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Game.Renderer.Flush();
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@@ -198,7 +211,7 @@ namespace OpenRA.Graphics
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public void DrawRollover(Actor unit)
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{
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if (unit.Info.HasTraitInfo<SelectableInfo>())
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new SelectionBarsRenderable(unit).Render(this);
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new SelectionBarsRenderable(unit, true, true).Render(this);
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}
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public void DrawRangeCircle(WPos pos, WDist range, Color c)
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