Merge pull request #10145 from obrakmann/fix10127_creeps-enemies

Set enemies of the 'Creeps' player when adding a new player in the editor
This commit is contained in:
Matthias Mailänder
2015-11-29 19:47:23 +01:00

View File

@@ -186,6 +186,10 @@ namespace OpenRA.Mods.Common.Traits
Players.Players.Add(pr.Name, pr);
worldRenderer.UpdatePalettesForPlayer(pr.Name, pr.Color, true);
}
var creeps = Players.Players.Keys.FirstOrDefault(p => p == "Creeps");
if (!string.IsNullOrEmpty(creeps))
Players.Players[creeps].Enemies = Players.Players.Keys.Where(p => !Players.Players[p].NonCombatant).ToArray();
}
void UpdateNeighbours(IReadOnlyDictionary<CPos, SubCell> footprint)