Set enemies of 'Creeps' player when adding a new player in the editor
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@@ -186,6 +186,10 @@ namespace OpenRA.Mods.Common.Traits
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Players.Players.Add(pr.Name, pr);
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worldRenderer.UpdatePalettesForPlayer(pr.Name, pr.Color, true);
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}
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var creeps = Players.Players.Keys.FirstOrDefault(p => p == "Creeps");
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if (!string.IsNullOrEmpty(creeps))
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Players.Players[creeps].Enemies = Players.Players.Keys.Where(p => !Players.Players[p].NonCombatant).ToArray();
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}
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void UpdateNeighbours(IReadOnlyDictionary<CPos, SubCell> footprint)
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