Merge pull request #9501 from atlimit8/DeployedInit

Add DeployStateInit for Pre-deployment and Clean Up after #9124
This commit is contained in:
abcdefg30
2015-11-28 15:58:46 +01:00
4 changed files with 51 additions and 53 deletions

View File

@@ -52,13 +52,13 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sound to play when undeploying.")]
public readonly string UndeploySound = null;
public object Create(ActorInitializer init) { return new DeployToUpgrade(init.Self, this); }
public object Create(ActorInitializer init) { return new DeployToUpgrade(init, this); }
}
public enum DeployState { Undeployed, Deploying, Deployed, Undeploying }
public class DeployToUpgrade : IResolveOrder, IIssueOrder, INotifyCreated
{
enum DeployState { Undeployed, Deploying, Deployed }
readonly Actor self;
readonly DeployToUpgradeInfo info;
readonly UpgradeManager manager;
@@ -68,19 +68,44 @@ namespace OpenRA.Mods.Common.Traits
DeployState deployState;
public DeployToUpgrade(Actor self, DeployToUpgradeInfo info)
public DeployToUpgrade(ActorInitializer init, DeployToUpgradeInfo info)
{
this.self = self;
this.self = init.Self;
this.info = info;
manager = self.Trait<UpgradeManager>();
checkTerrainType = info.AllowedTerrainTypes.Count > 0;
canTurn = self.Info.HasTraitInfo<IFacingInfo>();
body = Exts.Lazy(self.TraitOrDefault<ISpriteBody>);
if (init.Contains<DeployStateInit>())
deployState = init.Get<DeployStateInit, DeployState>();
}
public void Created(Actor self)
{
OnUndeployCompleted();
switch (deployState)
{
case DeployState.Undeployed:
OnUndeployCompleted();
break;
case DeployState.Deploying:
if (canTurn)
self.Trait<IFacing>().Facing = info.Facing;
Deploy(true);
break;
case DeployState.Deployed:
if (canTurn)
self.Trait<IFacing>().Facing = info.Facing;
OnDeployCompleted();
break;
case DeployState.Undeploying:
if (canTurn)
self.Trait<IFacing>().Facing = info.Facing;
Undeploy(true);
break;
}
}
public IEnumerable<IOrderTargeter> Orders
@@ -99,7 +124,7 @@ namespace OpenRA.Mods.Common.Traits
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "DeployToUpgrade" || deployState == DeployState.Deploying)
if (order.OrderString != "DeployToUpgrade" || deployState == DeployState.Deploying || deployState == DeployState.Undeploying)
return;
if (!order.Queued)
@@ -157,10 +182,11 @@ namespace OpenRA.Mods.Common.Traits
}
/// <summary>Play deploy sound and animation.</summary>
void Deploy()
void Deploy() { Deploy(false); }
void Deploy(bool init)
{
// Something went wrong, most likely due to deploy order spam and the fact that this is a delayed action.
if (deployState != DeployState.Undeployed)
if (!init && deployState != DeployState.Undeployed)
return;
if (!IsOnValidTerrain())
@@ -170,7 +196,8 @@ namespace OpenRA.Mods.Common.Traits
Game.Sound.Play(info.DeploySound, self.CenterPosition);
// Revoke upgrades that are used while undeployed.
OnDeployStarted();
if (!init)
OnDeployStarted();
// If there is no animation to play just grant the upgrades that are used while deployed.
// Alternatively, play the deploy animation and then grant the upgrades.
@@ -181,16 +208,18 @@ namespace OpenRA.Mods.Common.Traits
}
/// <summary>Play undeploy sound and animation and after that revoke the upgrades.</summary>
void Undeploy()
void Undeploy() { Undeploy(false); }
void Undeploy(bool init)
{
// Something went wrong, most likely due to deploy order spam and the fact that this is a delayed action.
if (deployState != DeployState.Deployed)
if (!init && deployState != DeployState.Deployed)
return;
if (!string.IsNullOrEmpty(info.UndeploySound))
Game.Sound.Play(info.UndeploySound, self.CenterPosition);
OnUndeployStarted();
if (!init)
OnUndeployStarted();
// If there is no animation to play just grant the upgrades that are used while undeployed.
// Alternatively, play the undeploy animation and then grant the upgrades.
@@ -232,4 +261,13 @@ namespace OpenRA.Mods.Common.Traits
deployState = DeployState.Undeployed;
}
}
public class DeployStateInit : IActorInit<DeployState>
{
[FieldFromYamlKey]
readonly DeployState value = DeployState.Deployed;
public DeployStateInit() { }
public DeployStateInit(DeployState init) { value = init; }
public DeployState Value(World world) { return value; }
}
}

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@@ -1,29 +1,3 @@
GADPSA:
Inherits: ^DeployedVehicle
Valued:
Cost: 950
Tooltip:
Name: Deployed Sensor Array
Health:
HP: 600
Armor:
Type: Wood
RevealsShroud:
Range: 8c0
Transforms:
IntoActor: lpst
Facing: 159
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
-AutoTarget:
-DrawLineToTarget:
-AttackTurreted:
-RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 6c0
NAPULS:
Inherits: ^Defense
Valued:

View File

@@ -139,7 +139,6 @@ LPST:
UpgradeTypes: undeployed
UpgradeMinEnabledLevel: 1
WithSpriteBody@deployed:
StartSequence: make
UpgradeTypes: undeployed
UpgradeMaxEnabledLevel: 0
DisableOnUpgrade:

View File

@@ -573,19 +573,6 @@ gaicbm:
Length: 30
ShadowStart: 30
gadpsa:
Defaults:
Offset: 0, -12
UseTilesetCode: true
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
make: gadpsamk
Length: 36
ShadowStart: 36
gaarty:
Defaults:
Offset: 0, -12