Replace 'Always show Healthbars' checkbox with dropdown
The player can now cycle between; -Standard: Health and Status bars display only on mouse hover. -Show On Damage: Health shows on damaged actors, Status always shows. -Always Show: Health and Status bars are always displayed.
This commit is contained in:
@@ -18,17 +18,26 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
readonly WPos pos;
|
||||
readonly Actor actor;
|
||||
readonly bool displayHealth;
|
||||
readonly bool displayExtra;
|
||||
|
||||
public SelectionBarsRenderable(Actor actor)
|
||||
: this(actor.CenterPosition, actor) { }
|
||||
public SelectionBarsRenderable(Actor actor, bool displayHealth, bool displayExtra)
|
||||
: this(actor.CenterPosition, actor)
|
||||
{
|
||||
this.displayHealth = displayHealth;
|
||||
this.displayExtra = displayExtra;
|
||||
}
|
||||
|
||||
public SelectionBarsRenderable(WPos pos, Actor actor)
|
||||
: this()
|
||||
{
|
||||
this.pos = pos;
|
||||
this.actor = actor;
|
||||
}
|
||||
|
||||
public WPos Pos { get { return pos; } }
|
||||
public bool DisplayHealth { get { return displayHealth; } }
|
||||
public bool DisplayExtra { get { return displayExtra; } }
|
||||
|
||||
public PaletteReference Palette { get { return null; } }
|
||||
public int ZOffset { get { return 0; } }
|
||||
@@ -164,7 +173,10 @@ namespace OpenRA.Graphics
|
||||
var start = new float2(bounds.Left + 1, bounds.Top);
|
||||
var end = new float2(bounds.Right - 1, bounds.Top);
|
||||
|
||||
if (DisplayHealth)
|
||||
DrawHealthBar(wr, health, start, end);
|
||||
|
||||
if (DisplayExtra)
|
||||
DrawExtraBars(wr, start, end);
|
||||
}
|
||||
|
||||
|
||||
@@ -183,13 +183,26 @@ namespace OpenRA.Graphics
|
||||
foreach (var r in g)
|
||||
r.RenderDebugGeometry(this);
|
||||
|
||||
if (World.Type == WorldType.Regular && Game.Settings.Game.AlwaysShowStatusBars)
|
||||
if (World.Type == WorldType.Regular)
|
||||
{
|
||||
foreach (var g in World.ActorsHavingTrait<Selectable>().Where(a => !a.Disposed
|
||||
&& !World.FogObscures(a)
|
||||
&& !World.Selection.Actors.Contains(a)))
|
||||
{
|
||||
if (Game.Settings.Game.StatusBars == StatusBarsType.Standard)
|
||||
new SelectionBarsRenderable(g, false, false).Render(this);
|
||||
|
||||
DrawRollover(g);
|
||||
if (Game.Settings.Game.StatusBars == StatusBarsType.AlwaysShow)
|
||||
new SelectionBarsRenderable(g, true, true).Render(this);
|
||||
|
||||
if (Game.Settings.Game.StatusBars == StatusBarsType.DamageShow)
|
||||
{
|
||||
if (g.GetDamageState() != DamageState.Undamaged)
|
||||
new SelectionBarsRenderable(g, true, true).Render(this);
|
||||
else
|
||||
new SelectionBarsRenderable(g, false, true).Render(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Game.Renderer.Flush();
|
||||
@@ -198,7 +211,7 @@ namespace OpenRA.Graphics
|
||||
public void DrawRollover(Actor unit)
|
||||
{
|
||||
if (unit.Info.HasTraitInfo<SelectableInfo>())
|
||||
new SelectionBarsRenderable(unit).Render(this);
|
||||
new SelectionBarsRenderable(unit, true, true).Render(this);
|
||||
}
|
||||
|
||||
public void DrawRangeCircle(WPos pos, WDist range, Color c)
|
||||
|
||||
@@ -20,6 +20,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA
|
||||
{
|
||||
public enum MouseScrollType { Disabled, Standard, Inverted, Joystick }
|
||||
public enum StatusBarsType { Standard, DamageShow, AlwaysShow }
|
||||
|
||||
public class ServerSettings
|
||||
{
|
||||
@@ -153,7 +154,7 @@ namespace OpenRA
|
||||
public int JoystickScrollDeadzone = 8;
|
||||
|
||||
public bool UseClassicMouseStyle = false;
|
||||
public bool AlwaysShowStatusBars = false;
|
||||
public StatusBarsType StatusBars = StatusBarsType.Standard;
|
||||
public bool TeamHealthColors = false;
|
||||
public bool DrawTargetLine = true;
|
||||
|
||||
@@ -197,7 +198,7 @@ namespace OpenRA
|
||||
public Hotkey ObserverCombinedView = new Hotkey(Keycode.MINUS, Modifiers.None);
|
||||
public Hotkey ObserverWorldView = new Hotkey(Keycode.EQUALS, Modifiers.None);
|
||||
|
||||
public Hotkey ToggleStatusBarsKey = new Hotkey(Keycode.COMMA, Modifiers.None);
|
||||
public Hotkey CycleStatusBarsKey = new Hotkey(Keycode.COMMA, Modifiers.None);
|
||||
public Hotkey TogglePixelDoubleKey = new Hotkey(Keycode.PERIOD, Modifiers.None);
|
||||
|
||||
public Hotkey DevReloadChromeKey = new Hotkey(Keycode.C, Modifiers.Ctrl | Modifiers.Shift);
|
||||
|
||||
@@ -275,8 +275,8 @@ namespace OpenRA.Widgets
|
||||
|
||||
World.Selection.Combine(World, newSelection, true, false);
|
||||
}
|
||||
else if (key == Game.Settings.Keys.ToggleStatusBarsKey)
|
||||
return ToggleStatusBars();
|
||||
else if (key == Game.Settings.Keys.CycleStatusBarsKey)
|
||||
return CycleStatusBars();
|
||||
else if (key == Game.Settings.Keys.TogglePixelDoubleKey)
|
||||
return TogglePixelDouble();
|
||||
}
|
||||
@@ -319,9 +319,15 @@ namespace OpenRA.Widgets
|
||||
.SubsetWithHighestSelectionPriority();
|
||||
}
|
||||
|
||||
bool ToggleStatusBars()
|
||||
bool CycleStatusBars()
|
||||
{
|
||||
Game.Settings.Game.AlwaysShowStatusBars ^= true;
|
||||
if (Game.Settings.Game.StatusBars == StatusBarsType.Standard)
|
||||
Game.Settings.Game.StatusBars = StatusBarsType.DamageShow;
|
||||
else if (Game.Settings.Game.StatusBars == StatusBarsType.DamageShow)
|
||||
Game.Settings.Game.StatusBars = StatusBarsType.AlwaysShow;
|
||||
else if (Game.Settings.Game.StatusBars == StatusBarsType.AlwaysShow)
|
||||
Game.Settings.Game.StatusBars = StatusBarsType.Standard;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
yield return new SelectionBoxRenderable(self, Info.SelectionBoxColor);
|
||||
|
||||
if (Info.RenderSelectionBars)
|
||||
yield return new SelectionBarsRenderable(self);
|
||||
yield return new SelectionBarsRenderable(self, true, true);
|
||||
|
||||
if (!self.Owner.IsAlliedWith(wr.World.RenderPlayer))
|
||||
yield break;
|
||||
|
||||
@@ -153,7 +153,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
|
||||
BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
|
||||
BindCheckboxPref(panel, "SHOW_SHELLMAP", gs, "ShowShellmap");
|
||||
BindCheckboxPref(panel, "ALWAYS_SHOW_STATUS_BARS_CHECKBOX", gs, "AlwaysShowStatusBars");
|
||||
BindCheckboxPref(panel, "DISPLAY_TARGET_LINES_CHECKBOX", gs, "DrawTargetLine");
|
||||
BindCheckboxPref(panel, "TEAM_HEALTH_COLORS_CHECKBOX", gs, "TeamHealthColors");
|
||||
|
||||
@@ -166,6 +165,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
windowModeDropdown.GetText = () => ds.Mode == WindowMode.Windowed ?
|
||||
"Windowed" : ds.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";
|
||||
|
||||
var statusBarsDropDown = panel.Get<DropDownButtonWidget>("STATUS_BAR_DROPDOWN");
|
||||
statusBarsDropDown.OnMouseDown = _ => ShowStatusBarsDropdown(statusBarsDropDown, gs);
|
||||
statusBarsDropDown.GetText = () => gs.StatusBars.ToString() == "Standard" ?
|
||||
"Standard" : gs.StatusBars.ToString() == "DamageShow" ? "Show On Damage" : "Always Show";
|
||||
|
||||
// Update zoom immediately
|
||||
var pixelDoubleCheckbox = panel.Get<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
|
||||
var pixelDoubleOnClick = pixelDoubleCheckbox.OnClick;
|
||||
@@ -408,7 +412,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{ "PreviousProductionTabKey", "Previous production tab" },
|
||||
{ "CycleProductionBuildingsKey", "Cycle production facilities" },
|
||||
|
||||
{ "ToggleStatusBarsKey", "Toggle status bars" },
|
||||
{ "CycleStatusBarsKey", "Cycle status bars display" },
|
||||
{ "TogglePixelDoubleKey", "Toggle pixel doubling" },
|
||||
|
||||
{ "MapScrollUp", "Map scroll up" },
|
||||
@@ -669,6 +673,29 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ShowStatusBarsDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
||||
{
|
||||
var options = new Dictionary<string, StatusBarsType>()
|
||||
{
|
||||
{ "Standard", StatusBarsType.Standard },
|
||||
{ "Show On Damage", StatusBarsType.DamageShow },
|
||||
{ "Always Show", StatusBarsType.AlwaysShow },
|
||||
};
|
||||
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => s.StatusBars == options[o],
|
||||
() => s.StatusBars = options[o]);
|
||||
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
void MakeMouseFocusSettingsLive()
|
||||
{
|
||||
var gameSettings = Game.Settings.Game;
|
||||
|
||||
@@ -183,16 +183,20 @@ Container@SETTINGS_PANEL:
|
||||
Y: 6
|
||||
Width: PARENT_RIGHT-35
|
||||
Height: PARENT_BOTTOM-12
|
||||
Checkbox@ALWAYS_SHOW_STATUS_BARS_CHECKBOX:
|
||||
Label@STATUS_BARS:
|
||||
X: 310
|
||||
Y: 215
|
||||
Width: 200
|
||||
Height: 20
|
||||
Y: 255
|
||||
Text: Status Bars:
|
||||
DropDownButton@STATUS_BAR_DROPDOWN:
|
||||
X: 400
|
||||
Y: 245
|
||||
Width: 170
|
||||
Height: 25
|
||||
Font: Regular
|
||||
Text: Always Show Status Bars
|
||||
Text: Standard
|
||||
Checkbox@DISPLAY_TARGET_LINES_CHECKBOX:
|
||||
X: 310
|
||||
Y: 245
|
||||
Y: 215
|
||||
Width: 200
|
||||
Height: 20
|
||||
Font: Regular
|
||||
|
||||
@@ -196,16 +196,20 @@ Background@SETTINGS_PANEL:
|
||||
Y: 6
|
||||
Width: PARENT_RIGHT-35
|
||||
Height: PARENT_BOTTOM-12
|
||||
Checkbox@ALWAYS_SHOW_STATUS_BARS_CHECKBOX:
|
||||
Label@STATUS_BARS:
|
||||
X: 310
|
||||
Y: 230
|
||||
Width: 200
|
||||
Height: 20
|
||||
Y: 275
|
||||
Text: Status Bars:
|
||||
DropDownButton@STATUS_BAR_DROPDOWN:
|
||||
X: 400
|
||||
Y: 265
|
||||
Width: 170
|
||||
Height: 25
|
||||
Font: Regular
|
||||
Text: Always Show Status Bars
|
||||
Text: Standard
|
||||
Checkbox@DISPLAY_TARGET_LINES_CHECKBOX:
|
||||
X: 310
|
||||
Y: 265
|
||||
Y: 230
|
||||
Width: 200
|
||||
Height: 20
|
||||
Font: Regular
|
||||
|
||||
Reference in New Issue
Block a user